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Storm Talon. A proper Space Marine Fighter Aircraft?

 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 11:44 am 
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I'd consider a pair likely worth about 200pts - 225pts.

They're about par/slightly inferior to Thunderbolts at ground attack depending on the target, but have slightly better AA, a single extra pip of armour, and Fighter status.

It's better, but worth 25% more than a Thunderhawk? I can't see it - 5+ armour isn't going to hold up *that* much longer, so most of the time they're still going to die pretty easily when attacked.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 1:38 pm 
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I would suggest avoiding 6+ RA if you can, it raises vexed questions about saves with Jinking (which have yet to be resolved IIRC).


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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 3:08 pm 
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Also 6+RA is a bit futile as it's pretty much the same as 5+ anyway except against MW and even then difference is not significant. Plus, it saves rolling dice and speeds the game.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 3:51 pm 
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@Hunter/Hyperios: Well that are weapons specifically designed to shoot down aircrafts. Skyhammer Missiles are for destroying tanks....well ok at least lightly armoured ones :D

If the Escort version isn't necessary i would drop the Skyhammer Missile Launcher completely.
On the other hand...a Plasma Cannon is AP4+/AT4+ in Epic (AP4+/AT6+ in my WhES). Only difference to the Skyhammer is its better Armourpiercing value and the blast template instead of 3 shots.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 8:11 pm 
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Can I just mention one thing that should be mentioned about the AA4+ values on both the Talon and the Eagle... They are fighter/fighter-bombers thus both are capable of intercepting and CAPing, which would boost their AA4+ to a 3+. I am unsure off the top of my head but I don't think that is very common at all in any fighter. I am not too bothered by the AP/AT values as such but the ability to be AA3+ seems hugely powerful. I understand they are 15cm range but so are a lot of Primary AA weapons on fighters. In addition to the ongoing discussion on Armour save/RA etc it has the potential to be the best interceptor in the game being able to shrug off a lot of return fire from landers or bombers. Steve mentions it but I think it was passed over, and I think it is a major point.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 8:27 pm 
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The Eldar Nightwing has 2 x AA4+ on 30cm AND a 4+ save. Compared to this the Storm Talon is still weaker.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 8:33 pm 
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Aye at least this wOuld have to come within 15cm to get the AA shot ... That lets a lot of planes shoot back as many have 15 cm AA.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 8:38 pm 
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Vampires wouldn't like it (no rearward flak)

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 8:43 pm 
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Vampires wouldn't like ANY interceptors in it's back :D

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 8:53 pm 
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No other interceptor is hitting it on a 3+

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Mon May 28, 2012 9:28 pm 
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Steve54 wrote:
No other interceptor is hitting it on a 3+

EUK helltons have 45cm AA3+ on intercept - completely untouchable by any aircraft AA.
They also have vastly greater ground attack weaponry, and a 5+ armour save.

For 250pts, I might add.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 7:07 am 
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Evil and Chaos wrote:
Steve54 wrote:
No other interceptor is hitting it on a 3+

NetEA andEUK helltons have 45cm AA3+ on intercept - completely untouchable by any aircraft AA.
They also have vastly greater ground attack weaponry, and a 5+ armour save.

For 250pts, I might add.

Something that I'm trying to change, and if we change the range we can change the AA I suppose as we aren't then tied to the marauder stats

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 10:20 am 
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Another thought:
An Imperial Navy pilot in a Thunderbolt fighter-bomber hits enemy aircraft on 30cm4+ and 15cm4+.
Is it really so unreasonable that a *Space Marine* pilot could hit an enemy on 30cm4+ and 15cm3+?

It's statistically pretty marginal (1 hit for the Thunderbolt, 1.17 hits for the Stormtalon), but shows the enhanced skill of the Space Marine.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 11:06 am 
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Dobbsy wrote:
Just out of interest, are people expecting to have this put into the main Marine list? Wondering if there's a consensus on it.

Yes please. The inclusion of Imperial Navy forces have always seemed a bit of a fudge to me – or at best representative of the Armageddon campaign in particular (isn't there a reference to the low numbers available in the campaign explaining the Thunderbolt formation size of two?). The Storm Talon, like it or not, is clearly intended to be an integrated part of the Asartes way of war.

Differentiation between the various Epic armies makes the game experience richer, in my opinion.

I'd chime in on a 5+ (not RA) save; and for the assault cannons weapons to remain 15cm AA4+, for what it's worth.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 1:42 pm 
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Guys, please try to avoid the temptation of making any weapon on a fighter or fighter-bomber AA4+; under CAP and Interception this becomes 3+ which is excessive. I know the Heltalon has AA4+ with a weapon taken from the Marauder, but that has also failed to consider the +1 awarded by the game.


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