Played Jon twice this weekend, this game was a 2k game as I wanted to road test the list I'm hoping to take to the 2k tourney in London next month.
(I'm sure Jon will be along at some point to correct the below where bias has clouded memory....)
My list
Incompertus, 2000 POINTS
Ghazgkhull Thraka's War Horde (Epic UK v100909)
==================================================
MEKBOY STOMPAMOB - BTS [475]
3 Stompa, Supa Stompa
BLITZ BRIGADE (BIG) [300]
Zzap Oddboy, 4 Flakwagon, 4 Gunwagon
BLITZ BRIGADE (BIG) [300]
Zzap Oddboy, 4 Flakwagon, 4 Gunwagon
BLITZ BRIGADE [200]
Zzap Oddboy, Flakwagon, 3 Gunwagon
FIGHTA SQUADRON [150]
3 Fighta Bomba
LANDA [200]
WARBAND [225]
2 Nobz, 6 Boyz, 2 Grotz, Boyz, Grotz, Warlord
BLITZ BRIGADE [150]
4 Deth Kopta
Jons list
Incompertus, 2000 POINTS
Ghazgkhull Thraka's War Horde (Epic UK v100909)
==================================================
GARGANT - BTS [650]
WARBAND (BIG) [350]
4 Nobz, 12 Boyz, 4 Grotz, Warlord
BLITZ BRIGADE [200]
Zzap Oddboy, 2 Gunwagon, 2 Flakwagon
BLITZ BRIGADE [200]
Zzap Oddboy, 2 Gunwagon, 2 Flakwagon
KULT OF SPEED [200]
4 Buggy, 4 Skorcha
KULT OF SPEED [200]
4 Buggy, 4 Skorcha
KULT OF SPEED [200]
4 Buggy, 4 Skorcha
==================================================
Turn 1

My boyz ready to move out...

Jons mob deployed
Cagey opening turn, Jon mainly moving his forces forwards to set up ready for several assaults the following turn, includung marching his Gargant straight into the heart of the board.
I tried to chip away at Jons smaller activations in anticipation of the inevitable assaults in turn 2.

My fightas plinking away at a KoS
Turn 2
Jon won the initative and it looked like I would lose several detachments as the gargant was placed to offer plenty of supporting fire. Disaster struck as Jon failed the initative test with his first Kult of speed, and then promptly failed the SC re-roll. This then allowed me to jump on several of his detachments before they could do me harm, breaking the Gargant in the process.
To rub salt into the wounds, his second KoS also refused to activate and just sat there, before getting macro-shafted by my Supa-stompa.

King of the hill. Both sides meet head on in the middle of the board.

It's MY hill. One KoS refusing to move, the other refused to move and died, and the Gargant got shot and broke...
I made a mistake by sending my Koptas down his flank but, having misjudged the number of models in one of his KoS, wasn't able to break them (pesky buggy hiding behind a ruin!). The poor Koptas were there jumped on by said KoS and removed from play.
Turn 3
The final turn saw Jon running out of activations and, due to the crucial failed assaults in the 2nd turn, on the back foot.
Credit where it's due though, Jon showed how good a player he is by making each of his activations count and forcing me to work to secure the win.
Jon was still contesting enough of the objects at this point to deny all objectives. Due to my waste of the Koptas the previous turn, I couldn't send them in to snatch his blitz, so this duty fell to the warband mounted in the landa.

Landa (top of screen) snatched blitz, gun wagonz (left of screen) grab T&H
I had wanted to use the unscathed landa mob to (try to) finish off his Gargant for BTS, so this plan had to be abandoned.
As it was I was able to sneak a blitz brigade around and grab one other objective to give me T&H and Blitz for a 2-0 win.
=============
Summary.
2k was great fun and quite quick to play. The 4x4 board really condensed things and we did find that objective placement was pretty cramped.
Need to be more careful with my Koptas in future, as these potential objective grabbers/game winners don't have the numbers to engage the enemy unsupported.
Also didn't really have anything which could guard my own blitz; may try dropping the small blitz brigade and replacing it with a gunzmob.