Another test game:
http://sdahl.net/~sdahl/whepic/20120409/In this one, I'm trying to make as hard a list as I can think of;
Skitarii Demi-century, Tech-Lord, Secutors, 2x Praetorians
Skitarii Demi-century, Chimedons
Skitarii Demi-century, Chimedons
Minorus cpy, 2x QC, 1x CLP
Castellan robots
Crusader robots
Crusader robots
Warlord Titan, CCW, Volcano cannon, 2x Plasma Destructor, Veteran Princeps
Thunderbolts
Thunderbolts
I'm fighting my regular nemesis, with Steel Legion, also with a very tough lineup:
Mechanized Inf, SC
Mechanized Inf
Leman Russ Cpy
3x Shadowsword
3x Baneblade
Manticores
Basilisks
Basilisks
Deathstrikes
Thunderbolts
Thunderbolts
The plan is to go for T&H and BTS, possibly Blitz, while denying BTS (it's a Warlord!) and Blitz (I've parked my Minori on the Blitz).
It didn't exactly work out that way (curse the fickle dice gods), but it seemed like a reasonably level playing field to both of us.
Comments to units:
- The Castellans again did practically nothing, and failed to activate when needed. If they were a popcorn formation, this would be excusable, but for 250 points, no thanks.
- The Crusaders seemed strange to my opponent - they're not really (light, fast) scouts, and they're not really (durable) engagement units. I tend to agree, I'll still take them at 150 points, but that's because I need a scouting screen for artillery. They can't reliably do anything else.
- Skitarii worked well as usual, both mechanized and elite foot (too bad the secutor died to hackdown... It's a sad way to lose a 100pt unit)
Comment to list, overall:
- Power level seems OK. It is possible to make a competitive list, and it didn't seem overpowered against Steel Legion at least.
On a more philosophical note, it seems like a list in conflict with itself. The Skitarii and their upgrades strongly suggests that this is elite assault infantry - with 5+ armour they can be left out in the open, and against any FF-centric army they want to get in CC. With Praetorians and Secutors they
really want to get up close and personal. However, the strategy rating, pricing and transport options generally conspire to ensure that this is really hard to pull off - typically, they don't win initiative, they can't saturate the opponent with engagement setups, and the transports are a bit too flimsy to risk staying inside. It felt, most of the time, that I was paying a premium (+50% over a mech guard formations) for better armour (which the guard can match by staying in cover) and more shots (1 HB per stand vs 1 AC per 2 stands). However, the guards AC have better range, can target AVs, there are more guards to start with, they have a fearless inspiring commissar, and their FF is equivalent. If I were to play them defensively (find some nice fortifications and stay in them, for instance), I'd be paying a premium again for advantages like Armour that I don't need, or good CC attacks that I can't use.
Has anyone else tried the new AdMech lists in practice? What is everyone else's experience?