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Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL)

 Post subject: Re: Adeptus Mechanicus Forge World Proxima (Variant List)
PostPosted: Mon Jan 09, 2012 11:15 am 
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Hy, Thanks for your Information And classification.
With the ordinatus majoris And minoris you a right .
I planned the next update this afternoon.
I will Add on autocannon to the Pretorians,Remove the Corvus lander.
And Add the missing Scout Titan Weapons entry to the ordinatus minoris.
Then List are on a Good Way .

Perhaps you can Look on two Last ideas i have for the List .

1.give the skitarii And Pretorian tech Priest Units Plasma Canons Instef of ther normal Weapons .
To give them a more High tech Look (perhaps the Special serviators or skitarii of the tech priest with Some midifications.

2.add a New Unit the tech Lord Guards.
The Unit have Four tech priest guard Stands( These are the Elite tech priest from the tech Lord, with the best Weapons And Equipment they are near Full of tech upgrades .)
I think they have 2 Plasma Cannons per stand And Argumentations, they are festlese,Teleport, invulerable Save . Cost 300 Points And Elite for the Army List.the tech lord can be added to this Unit.

Please give me comment to this two ideas .
I will Add an Updates List with all Information And comments this afternoon.

Thanks


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 Post subject: Re: Adeptus Mechanicus Forge World Proxima (Variant List)
PostPosted: Mon Jan 09, 2012 3:34 pm 
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hy ,here my updated list with latest additions.

I add a Second autocannon to the pretorians (Proxima Pretorians).
I delete the corvus lander form the list (old Machariujs Fighter).
I Add the option to updates for elite formation.
i Add the scout weapon option for Ordinatus minoris.

please take a look and perhaps try it and give me a feedback.

thanks


Last edited by Tibernius on Thu Jan 12, 2012 5:15 pm, edited 1 time in total.

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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.4 (VL
PostPosted: Wed Jan 11, 2012 6:41 pm 
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Hy, i plan to Add a New Unit to the List .
It is an Elite Formation for the List .
0-1 per Army tech lord Guard Century.(5 tech Priest Guards+ Tech Lord ) 400 Points
Stats move 15cm Armor 3+ FF 4+ CC 4+
2 x Plasma Cannons And Argumentation
Invulerable Save , fearless,Teleport.

The techprist Guards are the Personal guard of the High tech Lord of the Forge World.
These tech priest have more bionics then Flesh in there Body .
The equited with the best Equipment And Weapons the Forge World have.
Normale the tech priest Fight alone with skitarii Support , but in Times Great danger they can Form a teile Force together with the tech Lord.

And i will change the god mechanicus rules to the New rule from the Army Champion.

please give me a comment .
I plan to use this Unit in my next update of the List .

I habe two Things that adeptus titanicus List that Need a change .
First . The Apokalypse Rocker launcher is to week ( Not Realy a appocalypse)
In The all Other editions the rocket launcher have more power.
At the Moment i think it is nö Match for Other Titan Weapons.
Here my Idea

Appocalypse Rocker launcher
Range 60cm 4 BP ,disrupt 50points

Second the Lightning Fighter autocannon missing AP And AT Stats (i think this is a Rapid Fire autocannon like a reaper autocannon from Chaos)
Without this Upgrade the Lightning Cost are to High.

My Idea:

Lightning autocannon
Range 30 cm AP4+/AT6+/AA5+

Please give me a Feedback of this idea

Thanks


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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.4 (VL
PostPosted: Wed Jan 11, 2012 6:41 pm 
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Hy, i plan to Add a New Unit to the List .
It is an Elite Formation for the List .
0-1 per Army tech lord Guard Century.(5 tech Priest Guards+ Tech Lord ) 400 Points
Stats move 15cm Armor 3+ FF 4+ CC 4+
2 x Plasma Cannons And Argumentation
Invulerable Save , fearless,Teleport.

The techprist Guards are the Personal guard of the High tech Lord of the Forge World.
These tech priest have more bionics then Flesh in there Body .
The equited with the best Equipment And Weapons the Forge World have.
Normale the tech priest Fight alone with skitarii Support , but in Times Great danger they can Form a teile Force together with the tech Lord.

And i will change the god mechanicus rules to the New rule from the Army Champion.

please give me a comment .
I plan to use this Unit in my next update of the List .

I habe two Things that adeptus titanicus List that Need a change .
First . The Apokalypse Rocker launcher is to week ( Not Realy a appocalypse)
In The all Other editions the rocket launcher have more power.
At the Moment i think it is nö Match for Other Titan Weapons.
Here my Idea

Appocalypse Rocker launcher
Range 60cm 4 BP ,disrupt 50points

Second the Lightning Fighter autocannon missing AP And AT Stats (i think this is a Rapid Fire autocannon like a reaper autocannon from Chaos)
Without this Upgrade the Lightning Cost are to High.

My Idea:

Lightning autocannon
Range 30 cm AP4+/AT6+/AA5+

Please give me a Feedback of this idea

Thanks


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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.4 (VL
PostPosted: Wed Jan 11, 2012 7:39 pm 
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The tech guard lord formation is similar to something I'm toying with for the main skitarii list based on the Secutors described in the Dark heresy inquisitors handbook. I'd picked the marine terminators as a good starting point. Teleport with plasma cannons does worry me a bit.

I would be reticent to change the stats on titan weapons to avoid confusion between lists. Some of those, like the apoc launcher, are locked since the official stats came out of the EA rulebook from GW.

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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.4 (VL
PostPosted: Wed Jan 11, 2012 8:35 pm 
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Hy, for my idea ,i See the tech lord Guards in the Black Libery Book souldrinkers First Book .
In These Book a Elite tech Prist Unit Teleport into the Battle , to recover an artefakt .
They are all equited with Heavy Weapons Plasma And Multi melter . I Mean the infantry Plasma Cannon 30cm 4+AP/4+AT Slow Firing. every men it the unit has a heavy weapon .and the are not super heavy armored.
Terminator Stats are to Heavy for this Unit .and ther is no Differens to Other Army elite units .
I think 3+ with invulerable Save are Good Option.


Thanks


Last edited by Tibernius on Wed Jan 11, 2012 9:10 pm, edited 1 time in total.

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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL
PostPosted: Wed Jan 11, 2012 9:09 pm 
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Hy, i added the new god mechanicus rule to the list.

thanks


Last edited by Tibernius on Sat Jan 21, 2012 4:35 pm, edited 1 time in total.

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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.4 (VL
PostPosted: Sat Jan 21, 2012 4:32 pm 
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hy, i have made my updated list and have made some importend changes.(i have checked some sources of imformation (Lexicanum ,Black libery book and rules from other/older systems to make this list ).

This list not included imperial standart Tanks and Units ,I think the ordinatus can fits all battle field roles for the Adeptus titanicus.

Here some Points thant imported for adeptus mechanicus list :

Skitarii not mindless (the are recruted from the worker class or created in gen labs).
The get bio upgrades and idoctrination to get a brutal assault unit.
Tech Priest normaly no combat units and will found not often in frontline combat they are too importent .
Skitarii and all other Adeptus Mechanicus units needs no direkt order from tech priest ,they can get there orders from leader or tech priest in the HQ or from the Legate and centurions on the Battlefield.

If you say Leman Russ, Shimera,Marauder ,Every player thinks on a Imperial Guard list so.
If a player want to play with imperial much equitment .they can play the MINERVAN TANK LEGION or STEEL LEGION List,
paint all read and take the infantry as Tech Guard and the Stormtroopers as Skitarii.

I think the Shimeddon is a good idea but totaly over Powered .It cost the same like a shimera and have many more Weapons(It have the same Weapon like the Conqueror and the cost for a conqueror an more than double the cost.)
i Think it can compared with a Razorback it cost 35 Points in the Space Marine Army (But the Shimeddon is much better than a Razoback ) so the cost must be more than a from a Razorback to make it balanced.

The Executioner has wrong stats . In the actual imperial guard Codex for Warhammer 40K Games Workshop has included the new and actual stats for an executioner .And i think all rules and stats based on Games workshop rules and ideas .So the stats from the epic executioner must be bring on the actuall stats from GW.In the new stats the executioner has not and MW ,it has a rapid fire long range Plasma cannon .(so the stats can not be more than 60cm 2 x AP4+/AT4+.So this unit can be included .

I tried to make a list that is totaly different to the imperial guard list .And not an better imperial list .
The focus of the Skitarii list lies on Infantry Units and ordinatus/Robot support in the Army .

please give it a try and give me a feedback of the list .

thanks


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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL
PostPosted: Sat Jan 21, 2012 7:02 pm 
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Quote:
The Executioner has wrong stats

There are actually two versions of the Executioner. The new IG codex has it armed with a 3 shot plasma cannon that's 36" while the older pattern in Imperial Armror I has it armed with a plasma destroyer. Same stats as the new one but 54" range. Since then it seems that Forgeworld has updated theirs to match the new stats in the IG codex. Unfortunately being just as short ranged as the regular plasma cannon, I think that following the new stats ends up making the Russes even less desirable than they are now. However, as I've been told in the past, we don't have to be exact when it comes to converting stats to epic. We can use the 40k stuff as a guide but ultimately it needs to fit.

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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.4 (VL
PostPosted: Sun Jan 22, 2012 9:16 pm 
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Tibernius wrote:
I think the Shimeddon is a good idea but totaly over Powered .It cost the same like a shimera and have many more Weapons(It have the same Weapon like the Conqueror and the cost for a conqueror an more than double the cost.)
i Think it can compared with a Razorback it cost 35 Points in the Space Marine Army (But the Shimeddon is much better than a Razoback ) so the cost must be more than a from a Razorback to make it balanced.


I'd have to disagree - The Chimedon is comparable to a Razorback, yes, but it costs 25 points too, in the most recent Marine lists. It has about the same firepower (the Chimedon has more shots, but the razorback has better quality), and the Razorback has ATSKNF.

It has slightly better shooting than a Chimera, which in compensation can carry 2 stands each, and which costs slightly less too.

I think the Chimedon is good as it is - the only iffy proposition is the large numbers that can be included in a formation (consider Skitarii + Mole Mortars + Rapiers + Chimedons, that's a formation with 44 units, 22 of which are Chimedons... It'll cost 1125 points, though, so it is probably not a good idea, but it would be interesting to see).


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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL
PostPosted: Sun Jan 22, 2012 10:12 pm 
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Rapiers can't be transported and at least in the core list you couldn't take both rapiers and mole mortars in the same formation.

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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL
PostPosted: Mon Jan 23, 2012 12:44 am 
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Vaaish wrote:
Rapiers can't be transported ...

Well, they're infantry and neither they nor the chimedons have special rules, so why not?
Vaaish wrote:
... and at least in the core list you couldn't take both rapiers and mole mortars in the same formation.

It is possible now - I'm addressing the test list.


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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL
PostPosted: Mon Jan 23, 2012 1:04 am 
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The Chimedon does explicitly state Rapiers can't be transported.

The format for the Infantry upgrade is
0-2 Secutors
AND
0-4 Praetorians OR 6 Rapiers OR 6 Mole Mortars

However, there is no restriction to one of each upgrade in the list. I assume there should be? Is there a reason Rapiers can't be transported, but Mole Mortars can?

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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL
PostPosted: Mon Jan 23, 2012 1:07 am 
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Spectrar Ghost wrote:
The Chimedon does explicitly state Rapiers can't be transported.


Oops, right you are. I was looking at the 2.01 list.


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 Post subject: Re: Adeptus Mechanicus Forge World Proxima Army List 1.5 (VL
PostPosted: Mon Jan 23, 2012 1:24 am 
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Quote:
However, there is no restriction to one of each upgrade in the list. I assume there should be?

I was sure that the wording was each core could select up to three different upgrades. I don't think there would be too much of an issue with restricting it like that. At worst we'd need to change the flak upgrade to 0-3. Everything else is mostly self limiting anyway.

Quote:
Is there a reason Rapiers can't be transported, but Mole Mortars can?


Rapiers are half the size of a chimera and mole mortars are hand held. :)

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