Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 131 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

[Ulthwé] Black Guardians and Initiative Ratings

 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:00 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
mattthemuppet wrote:
Steve54 wrote:
mattthemuppet wrote:
oh, and while you're all busy nerfing a list I thought was relatively stable, any other EpicUK inspired issues you want to fix with this or any other Eldar list? I'd rather you get them all off your chest now so I don't have to worry about starting to play a list that a whole bunch of people that don't play it suddenly want to screw around with.

I know there's a huge beef with the huge number of special rules Eldar has, so perhaps we should get rid of Farsight, definitely Hit'n'Run and Lance could probably go to. Then we could look into costing the Avatar properly, as there are always lots of complaints about that. Then we can put it back to Developmental status and have a good old whinging free for all at it.

Would you like some help putting your toys back in the pram or can you manage yourself?


perhaps if a list you've been playing happily for several years suddenly gets jumped on by a bunch of people that largely play it in a different context if at all then you might get a bit pissed off. It also seems to be a growing trend around here.


If by 'jumped on' you mean the flaws in it that make it overpowered pointed out then yes that what has happened. I don't see why you've flown off the handle - people have presented tactical insight+experience which doesn't agree with your opinion, all in up to now a perfectly civil manner.

EUK has nothing to do with it - nobody has mentioned aspect sizes, spirit stones, swords+shield of vaul or any other differences. All that has come up is experiences playing that list as well. It does seem to be just the best smokescreen to hide behind when experience+evidence doesn't agree with somebodies point.

Complaints over init 1+ have been going on for years but were dismissed and the eldar lists have somewhat stagnated since then.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:02 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Evil and Chaos wrote:
It's Ulthwe, you shouldn't need Mech, just lots of Portals.

That's a style that allows you to retain with formations that don't have BM's on them, too, of course.

Didn't help me (with Int 2) as E&C has already noted


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Steve54 wrote:

If by 'jumped on' you mean the flaws in it that make it overpowered pointed out then yes that what has happened. I don't see why you've flown off the handle - people have presented tactical insight+experience which doesn't agree with your opinion, all in up to now a perfectly civil manner.

EUK has nothing to do with it - nobody has mentioned aspect sizes, spirit stones, swords+shield of vaul or any other differences. All that has come up is experiences playing that list as well. It does seem to be just the best smokescreen to hide behind when experience+evidence doesn't agree with somebodies point.

Complaints over init 1+ have been going on for years but were dismissed and the eldar lists have somewhat stagnated since then.


that's the point though Steve, the NetEA Ulthwe list isn't terribly overpowered otherwise I would be winning all my games (I don't) and there'd be howls of outrage echoing through the forums on a regular basis (there aren't, until this thread).

EpicUK has everything to do with it, as most of the people calling for a downgrade for NetEA Ulthwe and NetEA Black Guardians are relating their experiences based on EpicUK Ulthwe, which has a very different list structure (which I've pointed out above) to the NetEA list. Although their experiences with EpicUK Ulthwe are certainly valid in the EpicUK context, they're not valid here for exactly the reasons that I've outlined above.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:09 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
Apart from Evil+Chaos who has played the netEA list and found it overpowered, myself (+I think dptdexys) who tested the netEA when we were doing the EUK Ulthwe and found 1+ to be a non-starter.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Evil and Chaos wrote:
mattthemuppet wrote:

true, but if you're spending a lot of points on mechanised formations, you won't have either the points or activations to spend on a storm serpent or stuff off board. In my experience, it needs to be all one or all another, otherwise the army just doesn't work very well.

It's Ulthwe, you shouldn't need Mech, just lots of Portals.

That's a style that allows you to retain with formations that don't have BM's on them, too, of course.


and if you assault with bare Black Guardians (as they can't take wraithguards or wraithlords in the NetEA Ulthwe list) they're going to get absolutely slaughtered given that they have, at best, 2 units with a save. Really, I've assaulted with bare guardians before, either out of necessity or just fun, and they've never won against a target of note. I never use bare guardians assaulting out of a portal - they usually have wraithguard, sometimes wraithguard+support weapons (if I need to avoid multiple BTSs), rarely with wraithguard and wraithlords.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:10 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Well at least my opinions should then be fine, from all the time I spent with Zap27 in the early days of this list.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Steve54 wrote:
Apart from Evil+Chaos who has played the netEA list and found it overpowered, myself (+I think dptdexys) who tested the netEA when we were doing the EUK Ulthwe and found 1+ to be a non-starter.


I don't really know how to get my point across more clearly Steve, but the differences between the EpicUK Ulthwe and NetEA Ulthwe lists are huge:

NetEA can take both normal guardians (with all standard upgrades) and Black Guardians (waveserpents, SC or weapon platforms only), but can only take Black Guardians in a 1:3 ratio with normal Guardians (fractions rounded up)

EpicUK can take only Black Guardians and those can take all the standard upgrades, most importantly of all, wraithguard. They're also 25pts cheaper for what that's worth.

So, if you're testing NetEA Black Guardians (init1+, only likely to be one BG formation within the whole army) within the context of an EpicUK list (can take wraithguard, can take only Black Guardians, so there'll be at least 3 fms in your army), then clearly they're going to be overpowered, I'd agree with you, shake your hand and buy you a pint down the pub. But we're not talking about that here, we're talking about the NetEA list.

Seriously, if you can only feasibly take one Black Guardian formation in an entire army, how is its init1+ really going to win you a game over init2+? It's nice to have, sure, and if I was going all mech I'd probably take one just to avoid the chance of failing yet another initiative roll, but it certainly isn't a fm I would base my entire strategy around.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:21 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
Isn't 2 normal and 2 black formations a possibility? (1/3rd rounding up.) Not that I think that's a bad ratio, but I'd rather see a rewrite to "No more than half (rounding down) can be Black Guardians". Same effect for 5 formations or less.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:21 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
E+C - direct comments from playing netEA list

Myself - direct comments from playing netEA list when looking for EUk starting point.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:22 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Ulrik wrote:
Isn't 2 normal and 2 black formations a possibility? (1/3rd rounding up.) Not that I think that's a bad ratio, but I'd rather see a rewrite to "No more than half (rounding down) can be Black Guardians". Same effect for 5 formations or less.

That is what used to be allowed


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:23 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Would you view change if the 1 per 3 limit has been removed and you can use all Black Guardians, which is what the list currently has?

And Tim, Steve and Dave have all stated that they tested the netEA version extensively 2 years ago and raised these concerns then.

It's up to the AC what happens next, and currently the question at hand is should the list be approved or developmental.

If I'm correct your view is Approved, others seem to be leaning to developmental. Chroma has a few days to make his decision on what to propose.


Top
 Profile  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:29 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
I didn't say that I agreed that it was too powerful. I like the way my Ulthwe played. Then Wraiths were dropped from the BG formation and I had a huff for a couple of years. However most of my tournament armies have been Ulthwe style even before they were approved.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Ulrik wrote:
Isn't 2 normal and 2 black formations a possibility? (1/3rd rounding up.) Not that I think that's a bad ratio, but I'd rather see a rewrite to "No more than half (rounding down) can be Black Guardians". Same effect for 5 formations or less.


that's true, forgot about that. Still nowhere near as easy to set up a triple auto retain as people are making out, for all the reasons I've stated already. If we really want to try and stop any possibility of a triple auto retain, then how about making Black Guardians a 1 for every 3 normal, no rounding up? Then you should get one maximum at 3000pts and probably not another until 5000pts, at which point you probably won't want to take more guardians as it's soul destroying to have to paint that many of them :)


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Mephiston wrote:
Would you view change if the 1 per 3 limit has been removed and you can use all Black Guardians, which is what the list currently has?

And Tim, Steve and Dave have all stated that they tested the netEA version extensively 2 years ago and raised these concerns then.

It's up to the AC what happens next, and currently the question at hand is should the list be approved or developmental.

If I'm correct your view is Approved, others seem to be leaning to developmental. Chroma has a few days to make his decision on what to propose.


to be honest, I don't think the 1 per 3 limit has been intentionally removed. If it has, for whatever reason, then we should definitely look into making Black Guardians init2+ and dropping their points (to 175pts, my guess). However, I do think that the limit should remain.

I don't know whether they should be Approved or Developmental. This bruhah suggests Developmental.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 6:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Steve54 wrote:
E+C - direct comments from playing netEA list

Myself - direct comments from playing netEA list when looking for EUk starting point.


and did either of you play Ulthwe with the 1 per 3 limit on Black Guardians?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 131 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net