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Drop Rule: Alternate Idea

 Post subject: Re: Drop Rule: Alternate Idea
PostPosted: Thu Dec 01, 2011 9:46 pm 
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 Post subject: Re: Drop Rule: Alternate Idea
PostPosted: Thu Dec 01, 2011 10:55 pm 
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Moscovian wrote:
I'd like a fluff reference on that.*


"Recent strains have a shield of ablative chitin over sensory nodes. This burns away during orbital insertion, allowing the Mycetic Spore to draw in on Lictor pheromone trails during the final stages of descent, enabling its cargo to be delivered with greater accuracy."

"These augmentations allow the Mycetic spores a crucial role in the main assault of a prey world. The Hive Mind is now able to reinforce key areas with astonishing quickness, and shield crucial elements of its assault force from incoming fire until the very last moment"

Latest Tyranid codex, P54.

Doesn't sound at all random to me, it sounds highly directed.

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 Post subject: Re: Drop Rule: Alternate Idea
PostPosted: Fri Dec 02, 2011 4:47 am 
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And highly different from how it used to be. Obviously 40K ha evolved past me.

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 Post subject: Re: Drop Rule: Alternate Idea
PostPosted: Fri Dec 02, 2011 12:59 pm 
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Yup, so perhaps some kind of random placement type rule is suitable for Onachus, but for Leviathan it seems rather clear that more modern strains of Mycetic spores are at least as accurate as drop pods.

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 Post subject: Re: Drop Rule: Alternate Idea
PostPosted: Fri Dec 02, 2011 3:17 pm 
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Directed with "greater accuracy" doesn't necessarily equate to "as accurate as drop pods" but I'll relent and admit that it certainly isn't random.

Keeping up with the GW Joneses... Plus the Demiurg stuff coming out is bound to piss in my corn flakes. >:(

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 Post subject: Re: Drop Rule: Alternate Idea
PostPosted: Fri Dec 02, 2011 3:20 pm 
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Combined with "reinforce key areas with astonishing quickness" and the 40k rules being just as accurate, I'd say it's fine.

I think planetfall can be balanced, as long as only a limited number of formations can drop, and Hive ships and spores are expensive options. Background wise nothing bigger than a carnifex can drop in mycetic spores either.

Hell, we could even do something like not allowing Synapses to drop, so that dropped formations have to be absorbed by existing ones for them to be useful activations.

Yeah, I can see GW suddenly picking up Demiurg being a real problem for Xenos, especially if they explicitly state them as not related to squats (though it's unlikely they'll mention squats at all).

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 Post subject: Re: Drop Rule: Alternate Idea
PostPosted: Fri Dec 02, 2011 3:23 pm 
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That would probably work. Good ideas.

Well, this thread has satisfied my curiosity and really serves no other purpose. Discussion merges easily into this thread here.

http://www.taccmd.tacticalwargames.net/ ... 21&t=21937

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