Then I feel I'd have liked more those earlier versions. I really don't think the current ones are unplayable at all; they just don't taste like real tyranids when playing.
Quote:
We've just hashed out a new set of special rules, and we're not looking to rewrite them at the moment. Sorry if they don't meet your expectations, but this is the direction we're going in for now.
That's fine then. It was worth of trying and they can still be considered in a future, so they are there for anybody who wants to work on them.
After my first experimental games with the lists, my main point is:
FEARLESS RULE IS SOMETHING YOU USE WHEN YOU'RE RETREATING FROM A COMBAT. it doesn't represent Tyranid spirit as far as I feel it. Having that rule can make the army work, but not the way they've usually been seen working. Indeed, having to add the rule you're already assuming you're going to lose quite many combats if you're putting that rule there, which I don't feel it's a good starting point for the thought. Staying in a combat until you die or kill (or both), that's way more representative.
I guess then:
- In leviathan_v3 I'll keep shooting and holding to my superior resistance, avoiding assault most of the time, with some support to control further table: that's your better chance of survival. Hopefully Harridans will be enough to disuade the aeroplanes (unlikely) and take some distant point. Fearless stays, so use it as much as you can, just in case (you'll need it to run and the opponent will feel that can't kill you: you can't kill him much, but he won't be able to kill you either).
- In v10 probably lots of harridans, trygons everywhere to withstand, and run like hell to take as many zones as you can until you see some unit without firefight support which you can hopefully munch with the trygons (risking them to casualties or you'll lose combat by gaunts again). Assault and let gaunts die in combat in between, so you can perform triple moves with assault actions (this is so odd of a tyranid style). No shooting AVs in the units: they are to snipeable, quite expensive and give you BMs. Maybe some shooting unit in garrison (exocrines, cause dactylis in garrison are to costly), just to be a threat, and cry for the aeroplanes of the enemy, cause they have to be independent if you want them in garrison (everything synapse moves too much). Fearless stays, so use it as much as you can, just in case (you'll need it to run and the opponent will feel that can't kill you: you can't kill him much, but he won't be able to kill you either).
Doesn't look very tyranid from my prospective, but it is what it is.
Now that I've taken the point, I'll start putting as detailed battle reports as possible whenever I play with tyranids. We'll see how they look like (however I'm turned not to play to often: they get a bit depressing as you're most of the time the receiving and not the hitting part).