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If you cannot capture that feel to the planetary assault, it is better not to include it at all (no relegate it to special scenarios).
Sorry, this should have read "(OR relegate it to special scenarios)".
@Zombocom - Maybe. It would depend on how big the scatter was.
@E&C - IIRC that example delayed the Tyranid fleet's arrival, but once it arrived they were on their own. In fact the Imperial fleet couldn't even dent the Tyranids. Not one example in the fluff has the Tyranids on the ground already, and an Imperial fleet disrupting the Nid operations once they've started. As for randomness, it is hard to complain about it in a game ruled by dice.
Maybe the idea above where the Hive Ship's presence provides some additional bonus is a better way to run it. I am not sure. To iterate though, I am not all that keen on Dave's system for tournament rules. I just like it a heck of a lot better than the planetfall and teleport ideas.
My original thought on it was some sort of table (like a chart, not an actual table) that could be rolled on that placed the existing formations from the beginning. But even that seemed like a C- idea the more I considered it. For reference, back in the old days they put paper slips in a hat and dumped the hat from about three feet up in the middle of the table; wherever they landed that is where the formation set up. Just some historical reference to make everyone smile.
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author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.