Jaggedtoothgrin wrote:
theres a difference between "weaknesses in the list" and "useless units"
and a codex list should be able to make a viable play at whatever playstyle. a skaros list should do armoured phalanxs better, a white scars should do a bike assault better, and imperial fists should do seige assaults better. but the core list should be able to make a go of them all. it shouldnt just be "air assaults" a pure air assault list should be one of the variants.
The present list can play in different styles.
For example:
Dave wrote:
I'll echo Zombo and Ginger here and say that Ground-Pounders strategies and tactics have a steeper learning curve then air lists. I can count on one hand the number of times I've used a SM air list. The number of ground games I've played has to be in the hundreds by now though. I've had a good record with them, not just within my own group but within 3 others, with the previous set of reductions and without. They do work very well once you figure them out.
It would be sad to see the core list become a jack of all trades and master of none.
Right now, it can do a bit of everything but it has a bias towards air assaults. It is a very good air assault list which reflects the background of the marines at this scale. That doesn't neccessarily belong in a variant list at all.
For me, Guard do the ground pounding - Marines cut the head off the snake.
The present list does this well.