Kyrt wrote:
I think we've established that you can move over infantry units without penalty, making the charge/counter-charge discussion moot. See 1.7.2.
Looking at the 'modified' picture, IMHO this raises several points:-
- While the 1st Gorgon may 'move over' friendly infantry, it may not stop on top of them - raising the question of barging friends, which I do not think is allowed (it certainly raises a number of technical issues).
- The 2nd Gorgon may not contact anyone - it may not pass over the other WE, and is probably out of range anyway.
Moral - 'clip' the Gorgon transports!
Kyrt wrote:
Three things spring to mind:
1. These are DC3 4+ reinforced armour capable of transporting 10 units, with fair weapons. And they cost... between 50 and 75 points each (most commonly 62.5 for infantry companies)?? I know very little about Krieg, but my gut reaction is that 125 points to transport 20 units in 4+ RA seems cheap to me compared to other races' options. How much would you have to spend on land raiders to transport 10 units? 500 points?
2. There aren't any restrictions to purchasing them, in fact they come with core company slots. This isn't a problem per se, but but most armies must pay for counters (their own war engines and TK weaponry) out of support allocations (either 1/3, or support/troupe formations). I particularly like the "use a CCW titan" counter. What, 3 of them, at 3000 points, to counter 3 formations of 425 point mech. inf.?
3. The critical effect is maybe a bit miserly, merely immobilising the gorgon. Other DC3 WEs get an automatic destroy, including the other IG ones. This could be the difference between all the transported units dying or not.
All this being said, I think this is just an example of good use of an army's best asset, combined with good luck. Probably other armies have equivalents if you look for them. I rather suspect using gorgons on the battlefield takes a lot of skill. I always have trouble with deciding when to have infantry inside transports, and can easily imagine that an army with both barrage and TK weapons on the table would present a big problem for this, in a formation that wants to engage. 20 units is a lot of space to take up if spreading out to avoid barrage, making the formation vulnerable to clipping, and doing this would make it easy to pick a spot where the gorgons can't get to the front anyway. Likewise, 10 units in 1 transport is a big risk when facing TK/MW weapons.
Good thoughts,
As a comparison, LRs are deemed to be ~75 points for a 1DC, 2-3 person transport. So I would suggest 3x value (~200pts-250pts) would be a more reasonable cost. Certainly they should not be the same cost as individual LRs!
I would also agree that the Critical effect should be destruction of some kind. If there are concerns abouot wiping out everyone onboard, perhaps the transported units save could be automatically 4+ to reflect the strength of the Gorgon armour (which would also go some way to balancing them against the W40K stats.
I would also echo your views on their being used well.