Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next

Grommel's Furst Affta-Dem Korps - draft issue

 Post subject: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 2:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Armoured Grots are unleashed! ;D

Here's the draft so far. As this is my very "furst" foray into Orks ever, I'm am very unsure of formation costings, so please lend a hand with these if you can. Plus any other bits you hate or love etc but please make suggestions :D

Cheers all!

Grommel's Furst Affta-Dem Korps - a Grot Armoured list


Last edited by Dobbsy on Fri Apr 22, 2011 3:16 pm, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 2:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
The "Gunz, Gunz, Gunz!" rule seems unneeded and nonsensical; you could have one unit left from a 'uge formation and get 9BP, or a full Normal formation and get 3BP. Why not just give each tank a one-shot BP 0.5, possibly with a note that says all tanks in the formation must fire at the same time?

Is a special character with a special rule needed? Also, his 0-1 restriction should be in the army list rather than his stats.

Haf-Trakks appear to be the single best transport in the game... The tank ridaz rule is potentially very, very broken. Counting all grot speeds as 30cm for having a single haf-trakk is not a good idea.


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 2:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
:D LOL Zombo, your critiques always seem to have a ring of negativity about them. I know you don't mean it that way, but it would be nice to hear a positive "nice try! But how about doing it this way instead, as X is a problem." ;)

Anyway onto my reply...

I had considered 0.5BP one shot but thought it might be odd etc but being a draft it's easily changed :)

Well calling the Supreme commander "Supreme Commander" is rather dull IMO :D so he has a name <shrug>. The special rule is for something a little different and he sort of inspires Grots nearby - Ork tend just to scare them into doing what they want :) Grommel isn't as good as Calgar as he's strategy 2 for starters. I wasn't sure how to place his 0-1 restriction in the style of the ork list when 3 different formations could possibly take him. In another list he'd be in the upgrade section separately. Can you give me an example how you'd word it?

Haf-trakks - I can easily change this. Care to make a suggestion? Grots are pretty much the worst infantry in the game - I figured giving them the rule sort of just offsets that somewhat. Wouldn't having the worst infantry with the best transport mean little in terms of their outcome in a game? What can nil armour CC6+ FF6+ infantry accomplish with any great success? The idea was to not have them stuck behind and be able to push forwards with the tanks. I could always include a replacement rule that states any left behind grots are ignored for BMs or just pump in extra capacity for troops instead, but I thought it was a little more interesting to go with what I have.


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 3:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Considering changing grot tanks to LV too


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 3:14 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5999
Location: UK
Dobbsy wrote:
Haf-trakks - I can easily change this. Care to make a suggestion?


Reduce transport speed by 5cm for every additional unit it transports over the initial 3 it is intended to carry? Annoying to work out each time though.

Also, your margins are mocking me :'(

Looks fun :)

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 3:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Dobbsy wrote:
:D LOL Zombo, your critiques always seem to have a ring of negativity about them. I know you don't mean it that way, but it would be nice to hear a positive "nice try! But how about doing it this way instead, as X is a problem." ;)


nice try! But how about doing it this way instead, as the stuff I mentioned is a problem :)

I love the oddboy stoodent by the way!

Dobbsy wrote:
I had considered 0.5BP one shot but thought it might be odd etc but being a draft it's easily changed :)


Honestly I don't see it needed at all, but 0.5 BP is more sensible than a single tank putting out 9BP!

Dobbsy wrote:
Well calling the Supreme commander "Supreme Commander" is rather dull IMO :D so he has a name <shrug>. The special rule is for something a little different and he sort of inspires Grots nearby - Ork tend just to scare them into doing what they want :) Grommel isn't as good as Calgar as he's strategy 2 for starters. I wasn't sure how to place his 0-1 restriction in the style of the ork list when 3 different formations could possibly take him. In another list he'd be in the upgrade section separately. Can you give me an example how you'd word it?


Special characters put me off a lot, I like that they're abstracted in Epic. What if this list is representing someone else's grot tank horde? Look at E&C's grot list, he doesn't have "Sun Tzork", he has a Ork Grot Mega Boss or something.

I'm against all special rules that only apply to a single unit. His commanding abilities are represented by the Supreme Commander rules, like other supreme commanders. Make him fearless as well, but that rule is overkill.

For the restriction simply: Ork Grot Mega Boss (0-1 per army) where he's listed in the army list upgrades.

Dobbsy wrote:
Haf-trakks - I can easily change this. Care to make a suggestion? Grots are pretty much the worst infantry in the game - I figured giving them the rule sort of just offsets that somewhat. Wouldn't having the worst infantry with the best transport mean little in terms of their outcome in a game? What can nil armour CC6+ FF6+ infantry accomplish with any great success? The idea was to not have them stuck behind and be able to push forwards with the tanks. I could always include a replacement rule that states any left behind grots are ignored for BMs or just pump in extra capacity for troops instead, but I thought it was a little more interesting to go with what I have.



With regards to making Grotz viable, I'd do what E&C did and have an Ork handler unit in each formation, so that the Grotz can cause no BMs or combat resolution while it's alive. Without that rule, an army of Grotz is pretty pointless, and inexplicably making them speed 30cm isn't going to help that.

For the Haf-Trakks, keep them really cheap and allow spare ones to be bought.




Whoosha-Stonka Rokkit Haf-trakk: No ork units in any official list have Indirect Fire, and that's a deliberate design choice.


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 4:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
I've changed it to 0.5BP each - much better.

I've been considering Apoc's suggestion on transport and tweaked it for a bit of fun too:

Grot haf-trakks may carry more Grot units than is wise to do. If a formation with Haf-trakks has more infantry than can be carried normally, all haf-trakks receive a -10cm unit movement penalty until the number of infantry units is reduced to normal capacity. In addition, any extra Grot units trying to board a fully-laden haf-trakk must take a dangerous terrain test.
Well, I think it's Orky :D Plus I don't really want extra haf-trakks.

In regards to adding an ork, this is an all Grot list. I'm trying to make it work without having to add Orks. I want the grots to be normal infantry in this list so BMs count.

In terms of Grommel's special rule, they're sort of an emancipated grot army who work harder for a nice boss rather than less for a mean one, so they do more for him etc... my view is drawn to Tau Ethereals in terms of leaders conferring special abilities. I guess I can call him a Grot Mega Boss though and his haf-trakk's name can go in the fluff so all the WW2 fans can enjoy the joke ;)


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Fri Apr 22, 2011 5:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Dobbsy wrote:
In regards to adding an ork, this is an all Grot list. I'm trying to make it work without having to add Orks. I want the grots to be normal infantry in this list so BMs count.


Honestly I think you'll struggle to make the list playable in that case. Grotz are utterly useless and a total liability without their special note.

If I was making an army from this list I wouldn't take any Grotz at all, I'd go pure tanks, as the Grotz serve no purpose.


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Sat Apr 23, 2011 1:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Actually the tanks are the main focus so no infantry is definitely an option. The infantry are really just speed bumps to take up table space and pin/mire down enemy formations. I like to include all-arms when I do a list so infantry, while they suck, are still part of the equation.


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Sat Apr 23, 2011 4:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36987
Location: Ohio - USA
I'm just doing an Ork-Frika Korps Warband, with a mix of converted WWI, WWII and Ork vehicles ... ;D An A7V makes a great BattleFort, not to mention, all the Armored Car types used in NA Campaign ... + some Grot Panzers in the works ... ;D

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Sat Apr 23, 2011 6:04 pm 
Brood Brother
Brood Brother

Joined: Tue Sep 12, 2006 11:59 pm
Posts: 53
Location: St. Louis
How about a "counts as" Ork Boyz stand.

Maybe MegaNobz as little Grot Battle suits.

zombocom wrote:
Dobbsy wrote:
In regards to adding an ork, this is an all Grot list. I'm trying to make it work without having to add Orks. I want the grots to be normal infantry in this list so BMs count.


Honestly I think you'll struggle to make the list playable in that case. Grotz are utterly useless and a total liability without their special note.

If I was making an army from this list I wouldn't take any Grotz at all, I'd go pure tanks, as the Grotz serve no purpose.


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Sat Apr 23, 2011 11:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Legion 4 wrote:
I'm just doing an Ork-Frika Korps Warband, with a mix of converted WWI, WWII and Ork vehicles ... ;D An A7V makes a great BattleFort, not to mention, all the Armored Car types used in NA Campaign ... + some Grot Panzers in the works ... ;D

I hope the Grot panzers are based on the Italian Fiat L3 tankettes :)


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Sun Apr 24, 2011 12:57 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
OracleBoyd wrote:
How about a "counts as" Ork Boyz stand.

Maybe MegaNobz as little Grot Battle suits.

Hey that's not a bad idea Boyd. If I have to include Orks i guess this is a nifty way to do it. :)

cheers!


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Sun Apr 24, 2011 1:46 am 
Brood Brother
Brood Brother

Joined: Tue Sep 12, 2006 11:59 pm
Posts: 53
Location: St. Louis
Maybe you could call them Grot Bots :D


Top
 Profile Send private message  
 
 Post subject: Re: Grommel's Furst Affta-Dem Korps - draft issue
PostPosted: Sun Apr 24, 2011 4:10 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
Mega-Grots are an accepted unit type among the 40k Grot Rebellion armies I've seen.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net