Vaaish wrote:
It really depends on the board setup, what army I'm using, and the opposing army what I go for. Against some races, BTS is an all or nothing affair so I may go for take and hold or Defend the Flag.
Yeah, pretty much. Most of it's so dependent on other factors, that the initial question doesn't really have an answer. If it were "Which do you GET more often?", I'd probably rate them BTS, Blitz, T&H, TSNP, and DTF, in that order of occurance.
BTS is the only objective you can directly concern yourself with in Turn 1+2. And the only one that can't be retaken* by the opponent. Though sometimes, typically with a Warlord Titan equivalent, I just don't worry about it.
Blitz is the easiest of the 3 Objective ones, because it requires only a small footprint, and usually doesn't have a strong possessional force, as anything that far back isn't going to influence the rest of the game easily. Usually, it's a token force, or an artillery formation. Either folds fairly easily to a Teleport/Airborne attack.
Take And Hold for me, usually comes about by Blitz + one other, rather than no Blitz, and both other. I tend to space them out, because it makes it harder for the opponent to provide support from each, meaning I can hope to take them apart piecemeal.
They Shall Not Pass, is IMO the hardest to actively accomplish, but happens more often than DTF, usually because I've had a fairly significant beatup of my opponent's forces, and those he does have left, he's trying to contest my taking of Blitz/T&H.
Defend the Flag is, at least locally, the least likely one for me to claim. Mainly because if my opponent widely distributes the objective (which I usually do), it takes 3 formations to claim it, and often means that they can't support the rest of the battle. A concentrated effort by the opponent to T&H/Blitz denies it, and even without, a single enemy spoiler formation can usually be inserted to contest and prevent it.
* In a few circumstances, it can, but that's usually because your opponent has penalized itself. Namely, keeping the most expensive formation off table through Turn 3, bringing it on Turn 4.
Vaaish wrote:
Sometimes Blitz presents itself and I go for that or on rare occassions, they shall not pass. I think that's the hardest to get regularly since it's pretty easy to get one unit over the line most games.
TSNP is definitely the hardest to accomplish IMO, because it's the only one that can be won or lost in the End Phase, and can be inadvertently gifted to the opponent (Break a unit, it doubles across the halfway line, and rallies. VP denied.
Vaaish wrote:
I'ts part of the charm of playing epic to have so many options for victory that you can identify what route will work best in a given situation.
Absolutely. If the game was just about the kill, I doubt I would have started it, let alone stayed with it. I look into other games that either have this kind of VP consideration (like Malifaux), or look at incorporating something like it into other games (like Full Thrust).
Morgan Vening