I had posted this quite some time ago, but it was eaten in one of the board transitions. It's possible (even probable) that these stats have been updated since I pulled them. Point costs are what they were when I pulled them and obviously vary widely.
It does not include the various Leviathan variants from the Squat/Demiurg lists. If someone is interested in pulling them to post, that would be great. =======================
IMPERIAL BASTION (Chroma) Type Speed Armour Close Combat Firefight War Engine 0cm 4+ 5+ 3+ Weapons Range Firepower Notes Battle Cannon 75cm AP4+/AT4+ Fixed Forward Arc 2 x Lascannon 45cm AT5+ Forward Arc 4 x Heavy Bolter Turrets 30cm AP5+ Notes: 2 Void Shields, Damage Capacity 4, Fearless, Reinforced Armour, Scout, Transport (up to 16 infantry units, Ogryn and Terminators count as two units). Infantry units transported within an Imperial Bastion may fire their weapons normally and use their firefight value in assaults. Critical Hit: The Bastion's Void Shield generator shorts out, it loses all Void Shields and cannot regain them for the rest of the game. Subsequent critical hits cause an additional 1DC of damage. 250 points
Inquisition Drop Fortress (Lord_I) Type Speed Armour Close Combat Firefight War Machine Immobile 4+ 5+ 4+ Weapon Range Firepower Notes 6x Twin Hydra Autocannon 45cm AP4+/AT5+/AA5+ 3x Punisher Launchers 45cm 2BP Indirect Fire Battle Cannon 75cm AP4+/AT4+ Bolters (15cm) Small Arms Damage Capacity 8; 6 Void Shields. Critical Hit Effect: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (attacker's choice as to who is hit, although Inquisitors can only be selected if there are no other choices). Notes: Planetfall; Reinforced Armour; Fearless; Thick Rear Armour, Transport (10 Infantry)
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Imperial Guard Leviathan Command Centre (Black Legion) War Engine, 15cm, 4+, 3+, 3+ Battle Cannon, 75cm, AP4+/AT4+, - 6 x Twin Lascannon, 45cm, AT4+ Doomsday Cannon, 120cm, 3BP, Macro-weapon Damage Capacity 4. Critical Hit Effect: The Leviathans tracks are destroyed. It may not move any more. Subsequent critical hits cause an extra point of damage. Notes: Reinforced Armour, Thick Rear Armour, Transport (may carry 14 of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Stormtroopers, Fire Support, Snipers, Conscripts, Ogryns. Ogryns take up two spaces each) ~175 points (only as part of Reg HQ)
Leviathan: 500 pt Imperial Guard Leviathan Command Centre (Mars Pattern) (Black Legion) War Engine 15cm 4+ 3+ 3+ Doomsday Cannon 120cm 3BP Macro-weapon, Fixed Forward Arc Battle Cannon 75cm AP4+/AT4+ - 6 x Twin Lascannon 45cm AT4+ - Damage Capacity 4. 2 Void Shields. Critical Hit Effect: The Leviathans tracks are destroyed. It may not move any more. Subsequent critical hits cause an extra point of damage. Notes: Reinforced Armour, Supreme Commander, Thick Rear Armour, Transport (may carry 20 of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Stormtroopers, Fire Support, Snipers, Conscripts, Ogryns. Ogryns take up two spaces each).
Squat Leviathan (Jaldon and Epilgrim combined Squats/Demiurg) War Engine / 15cm / 4+ / 3+ / 3+ Battle Cannon / 75cm / AP 4+/AT 4+ / Turret, All Round Doomsday Cannon / 120cm / 3 BP / Macro-weapon, Fixed Forward 3x Twin Auto Guns / 30cm / AP3+ AT5+ / Turret, Forward/Left Side 3x Twin Auto Guns / 30cm / AP3+ AT5+ / Turret, Forward/Right Side 2x Storm Bolters / (15cm) / Small Arms / +1 Extra Attack each Notes: Damage Capacity (6) Reinforced Armour, Thick Rear Armour, Fearless, Transport (16) May carry sixteen of the following units: Warrior, Bezerkers and Thunderers. Hearthguard units may also be carried but each takes up two Transport slots. Critical: D3 units being carried are hit 450 points?
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Inquisition Mobile Fortress (Lord_I) (comparable to CI) Type Speed Armour Close Combat Firefight War Machine 15cm 4+ 6+ 5+ Weapon Range Firepower Notes Eye of Judgment (psychic cannon) 120cm MW2+ Titan Killer (D3) 2x Battle Cannon 75cm AP4+/AT4+ Forward Arc Battle Cannon 75cm AP4+/AT4+ Left Arc Battle Cannon 75cm AP4+/AT4+ Right Arc Damage Capacity 10; 5 Void Shields. Critical Hit Effect: the Mobile Fortress’ vulnerable track units are damaged, inflicting an additional point of damage and reducing the Speed of the machine by 5cm. Notes: Reinforced Armour, Thick Rear Armour, Fearless, Transport (15 infantry) 600 points
CI: 500 points CAPITOL IMPERIALIS (Armageddon Pattern) (Jervis playtest) War Engine 10cm 4+ 6+ 5+ Weapons: 1 Behemoth Cannon (F), 1 Battlecannon (LF), 1 Battlecannon (RF), numerous automated defence systems (ADS) ADS (15cm) Close Combat Weapons and/or Small Arms, first strike Behemoth Cannon75cm 6 BPs, Indirect Fire Battle Cannon 75cm AP4+/AT4+ Notes: Supreme Commander. Damage Capacity 10. 5 void shields. Transport (may carry 3 Chimera or Salamanders, and up to twenty of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Storm Troopers, Fire Support, Snipers, Ogryns, Sentinels). Up to ten transported stands may shoot with ranged weapons or use their firefight or close combat values in an assault. Reinforced Armour. Thick rear armour. Immune to panic. Critical Damage: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (attacker's choice as to who is hit). 500 points
Capital Imperialis (Jok3r) War Engine Move 10cm Armour 4+ CC 5+ FF 4+ Behemoth Cannon 8BP 30cm Indirect Fire 4XLascannon 45cm AT4+ 4xHeavy Bolter 30cm AP5+ Notes: , DC 10, Critical Damage as Gorgon, 5 Void Shields, Reinforced Armour, Thick Rear Armour, Supreme Commander, Transport capacity (40 infantry, grenadiers or fire support units. Rough riders take up 2 slots each), Firing Slits* *As many stands as can fit on the roof may fire from firing slits in the capitol imperialis. These units cannot be targetted while they are transported. 500 – 650 points
Capitol Imperialis (E&C) War Engine 10cm 4+ 6+ 5+ Advanced Defense System (15cm) Close Combat AND/OR Small Arms. First Strike Behemoth Cannon 75cm 6BP Indirect Fire, Forward Arc Battle Cannon 75cm AP4+ / AT4+ Left Arc Battle Cannon 75cm AP4+ / AT4+ Right Arc Additional Fire: Up to ten transported stands may shoot with ranged weapons or use their firefight or close combat values in an assault without needing to dismount. Notes: Damage Capacity 10, 5 Void Shields, Reinforced Armour, Thick Rear Armour, Inspiring, Supreme Commander. Transport: May carry up to 20 Infantry Units, plus three Armoured Vehicles (If Chimeras or Trojans are transported, they may carry additional units as per the normal Chimera transport rules). Critical Damage: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (Determine randomly which specific units are hit).
Basilica Imperialis (Lord_I) Type Speed Armour Close Combat Firefight War Machine 15cm 5+ 6+ (5+) 5+ (4+) Weapon Range Firepower Notes Conflagration cannon 45cm 5BP Ignore Cover Excommunicator launcher 60cm D6xAP4+/AT4+/AA5+ Heavy flamers 15cm AP4+ Ignore Cover Damage Capacity 12. Critical Hit Effect: The Basilica suffers major structural damage. Roll a D6: 1-2 the Basilica suffers an additional point of damage, 3-5 the Basilica takes an additional point of damage and D3 transported units (owner's choice) suffer a hit from falling masonry, 6 the promethieum reserves are hit, causing a massive explosion, inflicting D3 additional points of damage and hits on D6 transported units (owner's choice). Notes: Inspiring, Reinforced Armour, Thick Rear Armour, Fearless, Transport (20 Infantry) Providing there are at least 6 Adepta Sororitas units on board, the Close Combat and Firefight values of the Basilica Imperialis are improved to 5+ and 4+ respectively. 500 points
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