Honda_reloaded wrote:
1. The new BA have become the penultimate combined arms assault army (Power Armored). The ability to deep strike or transport everything in their list means they get to you faster than normal codex lists with everything that they have. Landraiders can deep strike. There's a rule called "Descent of Angels", which besides being very cool sounding, allows for expedited, accurate deep striking. Some formations can also assault out of these landings (e.g. Terminators out of Landraiders) and I think Honor Guard.
It's for this reason that we're considering allowing BA's to use Thunderhawk Transporters, as they're said to use those to drop off Land Raiders.
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2. Jet pack infantry are much more prevalent than in a standard codex chapter. The Honor Guard are very powerful, jet pack equipped elites with very short ranged shooting, but brutal close combat weapons. Yes, there is a strong desire for tournament players to drop the jet packs from assault troops and ride them in rhinos because all BA vehicles are fast. This has more to do with the tournament "meta" game than how the list is intended to operate. However, having non-jet pack assault troops should be an option because of drop pods.
I don't think we'll be doing Honour Guard, unless there's a big call for them.
Some might like to paint their Death Company formation as Honour Guard?
Their use at Epic scale would be functionally very similar (Elite CC Jump Infantry).
Don't know if we'll have non-Jump Assault Marines, it doesn't feel all that fluffy.
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4. Dreads are in the group of units that are brutal in close combat. Like scary close combat capabiliities. Also they can fly because they can take Librarian Dreads. Very interesting combinations are possible with flying dreads (i.e. fly like jump packs).
The two Dreadnoughts in the list are really scary in CC (Furioso) or in Engagements in general (Melta Dreadnought).
You've always been able to add a Librarian to a Dreadnought in Epic.
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7. One possible change I have thought about is gearing the Devastators more towards supporting assaults, e.g. fielding shorter ranged, harder hitting firepower like Multi-meltas. That's a bit of a drastic thought, perhaps, but something that seems thematic.
Not sure if we'd want to go down the route of changing basic unit stats.
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8. Death Company can be much more prevalent than in the past (like the entire army if you want).
I hadn't considered this... perhaps the Death Company could be 1+ formations in the army list, rather than 0-1???