Grot Rule: I agree it makes it a bit easier. I'm just not convinced it is abusive. As far as the "if it's okay, why doesn't everyone have it" bit, that's no different than any other army special rule. Hit and Run is okay and could apply to any elite force, but only Eldar have it.
The_Real_Chris wrote:
Splitting up the objectives to stop this doesn't help that much as gargants can operate fairly independently as they are so tough.
Splitting up the objectives is as much to keep the relatively slow gargants from moving into advantageous positions as it is about isolating them.
On the toughness issue, you do realize that only Gargants and Great Gargants have Thick Rear Armor, right? An isolated kustom gargant, krawla or supastompa can end up in a lot of trouble from crossfire.
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Sticking a bomber into a FB squadron is a good bet as well as they are a good deal for the template, especially against vehicles.
Good point. The "1BP weapon, just for a template" effect is not something that was considered. That needs to be moderated in some way.
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Keeping a grotnought hidden behind the We for assaults is good and even better for negating a deathstrike.
Why is that useful for assault? It's 5+ armor, not RA. That's far more likely to take damage for resolution than the gargant. They can also become a quick way to rack up BMs. For Gargants and Great Gargants, they put some bite back in being crossfired. The only thing I use them for is to soak multi-TK hits.
Honestly, I almost think Grotnoughts could come out of the list. They're slightly weaker stompas with a few advantages as WE meatshields. Overall, they don't do much. I just really liked the flavor of them.