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Since we are moaning about marine balance - Warhounds

 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 8:10 am 
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Hena wrote:
Just to let people know. it's entirely possible that Warhounds could go up by 25 (to 300) points due to this discussion. I don't like the idea of 0 - 1 limit as it's not balancing the unit properly in the army, but just limiting the amount fielded.

Have you actually read the discussion? ie how a 25pt increase is a waste of time?

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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 11:46 am 
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alansa wrote:
That's true. I don't think they'd be replaced by anything if all you did is remove the plasma gun and replaced it with something else though.

I don't know, if you gave it 2x turbo lasers it'd actually be of more use for Marines, giving them stand-off capability with a high rate of AT fire... that's a Titan worth at least 350pts to Marines.

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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 11:48 am 
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Steve54 wrote:
a 25pt increase is a waste of time?

If people are still taking Warhounds at 300pts, then at least it's a step in the right direction as far as I'm concerned, showing that Warhounds are simply worth at least 300 (Or likely, more) points to Marine players.

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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 12:08 pm 
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Evil and Chaos wrote:
Steve54 wrote:
a 25pt increase is a waste of time?

If people are still taking Warhounds at 300pts, then at least it's a step in the right direction as far as I'm concerned, showing that Warhounds are simply worth at least 300 (Or likely, more) points to Marine players.



It depends what our aim is.

If we want to balance the marines +2 warhounds list, then yes, that will probably work, by forcing the marine player to drop 50 points elsewhere.

If we want to make the marine list more background representative, it won't work, since people will still take 2 warhounds, and less marines since they will have to drop 50 points elsewhere...


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 12:38 pm 
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Then all that implies is that Warhounds were dramatically under-priced in the first place.

If they're being selected before any other formation types, it's because the abilities they bring to the army are too good/valuable for their price, it's that simple IMO.

It's not just the MW shots, IMO.
If MW deep strike were really so important, we'd see more Land Speeder garrisons backed up by Air Assaults or Teleports to activate FF after a Double move from the Speeders.

It's simply their overall abilities, fast, shielded, well armoured, reliable (Critical), decent firepower, decent FF/CC, fearless... in toto they are just too good to be priced the same as a Predator detachment.

Now, you might argue that Predators are still underpowered for their cost (Especially the Destructor), but if the Warhounds are taking one step back whilst the Predators are taking one step forwards... then balance can be sought by moving both in the appropriate directions.

===========

And Tacticals are inefficiently priced @ 300pts, of course they're going to be swapped for Devastators to pay to keep a pair of those awesome War Engines. Am I alone in saying that Tacticals should have a minor points drop? (Notably, Tacticals are not a good Thunderhawk formation... so a points break there would help boost the "mud marine" style whilst leaving the standard T-hawk lists unaffected).

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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 1:10 pm 
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And if you do nothing else Hena, please look again at the critical hit effect. Please!


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 1:44 pm 
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Mephiston wrote:
And if you do nothing else Hena, please look again at the critical hit effect. Please!

As duly appointed Titan Guy I'm going to open a thread on this in the AMTL sub forum.

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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 2:47 pm 
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Evil and Chaos wrote:
Surely it only "nerfs" one particular build, thereby bringing the multi warhound lists down to a level of effectiveness roughly equal to, for example, multi Predator Detachment lists.

At 325pts each, a double Warhound list that currently finishes at 3000pts will top out at 3100pts, meaning the Marine player will have to drop 100pts (3.3% of his army list).


Funnily enough I would have less of a jarring sensaation always seeing marine tanks in support of marines rather than titans!

Ont he points though - you are now reducing the amount of marines int he list further in an attempt to curb warhound repitition!


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 2:52 pm 
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Steve54 wrote:
Regarding overall power we need to look at who the list is designed for. I'd suggest that in the hands of a top 5 player it is the best list (though not overpoweringly so) but in the hands of a less experienced player then the SM, in any list form, are the hardest to use - this is born out in tourney results, taking a SM list (however optimised) doesn't suddenly improve a players position from about where they normally finish. A nerf on the warhounds might be ok for the upper echelon players but is it going to just make it even harder for a new player to use.

Indeed- but should we be aiming for a point where a marine list without warhounds gives a player as good a chance as with? Currently all the marine attack strategies are complemented by having warhounds - drop, air assault, teleport, drive.

Maybe we should ban warhounds fromt eh next few tourneys and see what the lists dominated by them change and how the players cope! :)


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 2:55 pm 
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Simulated Knave wrote:
Yes, but it's evidently better at being used with tactical acumen than the other lists are. Which is what I find interesting.


Yes because it is pretty much the most mobile. you can through steadily feeding in teleports and air assaults and warhounds with blocking ground units totally mess up someones attack, disrupt their C&C no end and still haveformations in the end game to take objectives. In a way you can say they play the game system and GT scenarios the best while other lists are better at playing each other around the scenario.


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 3:45 pm 
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Mephiston wrote:
After all the dust has settled you will still see warhounds in marine lists as they and the Warlord are the only access to long range shooting MW that the marines have.


I have to say it was armed with another junior titan weapon like the TLD I'd still go for it. I think its more the AT capability at 105cm which is important. (To be honest i would prefer the TLD!)

Changing it to the inferno gun/VMB would be interesting as the range drops in a big way - it would mean hitting formations after they activate not before and most problematically remove the ability to mess up AA formations like falcons and hydra before the air assault goes in, though terminators could be a substitute.


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 3:52 pm 
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dptdexys wrote:
For me if unit stats stayed the same, for SM I'd say something along the lines of :-
Warhounds up to 325 (each maybe 525-550 for the pair).
T/bolts up to 175 (with the Intercept rule change these are a no-brainer in all lists and an activation booster).
Scouts up to 175 (way to useful at 150 and as it is it's too easy to bump up activations).
Land Speeders up to 225 (free swap between MW speeder and Tornado speeder,for me the same reasons as scouts).

Along with this a few points breaks would be needed to make the other options in the list of equal worth, or as Gavin has pointed out, we may see the SM Warhound list balanced against other types of SM lists but down to it's lowest level.

I think the easiest way to give the list a points break would be with the upgrades,
Hunters down to 50 points each *
Dreads and Vindicators 50 points each or 2 for 75 points.

If the core formations are given a points break you just end up with high activation armies and we are then in the same boat as now.

* Preds + hunter would be 325, same as 'hound. Devs/Tacticals/Land Raiders etc would all be 25 points cheaper with the upgrade than now. I'd see them all as a viable choice compared with the 'hound then.

It will probably need a few give's and takes through out the list to make most styles of lists usable and roughly balanced at events.


I do like this sort of approach and to be honest it is similar to the one I've tried with the NETEA Dark Angel list that is confronted by the complete lack of warhounds and thunderbolts (well bar the scouts, in retrospect its a good change though as I would currently take them over assault marines every time) - though there it has the option of slight stat boosts instead of points drops.

Those that question speeders - after the terminators, warhounds, scouts, thunderbolts, thunderhawks are bought its land speeders next, a wonderfully versitile (I quite like the cuurrent NETEA Dark Angel idea of the squadron matching the pack - 3/1/1 - for 225).

Any breaks have to be focused on the upgrades to stop the list turning into an even higher activation one than it is now.


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 4:00 pm 
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Onyx wrote:
Hena wrote:
Just to let people know. it's entirely possible that Warhounds could go up by 25 (to 300) points due to this discussion.

Really not in favour of this. It's not enough to make any difference and wouldn't fix any of the supposed problems that people are mentioning here.

It all seems to have come about because a few players, who are great at winning tournaments take a few Warhounds in their Marine lists. As has been pointed out, these guys are GREAT at the game and would probably do just as well with any competetive list that they turn up with. Let's not change the Marine list used around the world, just because some guys in Britain are great tournament players.

As was mentioned a few posts ago, Warhounds will always be used in Marine armies. How about we not worry about it and get playing the game?

This is a storm in a tea cup and I really don't think it's worth debating any further.

Sorry for the tone of the post but I just don't see this as an issue.


Actually I can assure you they do best with warhounds (witness the forays into warlords :( ). Reavers are almost as good in some metagame situtations but have significant weaknesses, not least they are a slightly too eaasy BTS for the points compared to a mobile marine detachment and easier for anti titan units to deal with than 2 warhounds. They are also a very different capability, with far less of a deployment zone alpha strike.

And even if the 'rest of the world' drop it I would like to see some sort of change in the UK. Currently I think its taking a little of the fun out of the game. And nothing is wrong with fine tuning - getting the list to the point where there are multiple builds where not all are improved by warhounds would be great. It would be fantastic if I was trying to decide between LV's/AV's and WE's for my marine support, rather than picking 2-3 warhounds, some thunderbolts and then planning the rest of the army.


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 4:04 pm 
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Athmospheric wrote:
limiting the amount of SINGLE Warhounds fielded. You could still take as many warhound as you'd like (in the usual limit of 1/3rd of your pts), just not more than one single warhound.


Problem with that is it reads more like 1 warhound not 0-1. I would hope this is all more about trying to inject competitive variety not making the lists even more predictable.


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 Post subject: Re: Since we are moaning about marine balance - Warhounds
PostPosted: Tue Nov 02, 2010 4:20 pm 
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The_Real_Chris wrote:
Athmospheric wrote:
limiting the amount of SINGLE Warhounds fielded. You could still take as many warhound as you'd like (in the usual limit of 1/3rd of your pts), just not more than one single warhound.


Problem with that is it reads more like 1 warhound not 0-1. I would hope this is all more about trying to inject competitive variety not making the lists even more predictable.


Indeed, whilst putting a 0-1 cap on Warhounds would be fine if they were given the correct points value for their abilities, if you don't fix their points/value ratio first all you're doing is papering over cracks.

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