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Challenging conversions

 Post subject: Challenging conversions
PostPosted: Wed Dec 03, 2003 1:12 am 
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Quote (primarch @ 02 2003 Dec.,22:28)
Hi!

You just finished one big project Tuff, do you really need "mad plans" right now? ?:D

Primarch

You see Pete, you seem to be confusing me with somebody sane - not something many people do..... :-: :p

The speed IG didnt count as a "mad plan". It was all pretty sensible actually. Basic painting, paint it fast, get an army done which I can use for years to come.

The "mad plans" are the ones like the Epic Logan Grimnar & other silly conversions.
Loads of work, heaps of detail, more time than I care to imagine I spent on a 7mm high piece of plastic, but no real use or benefit to anyone other than an "I made this :D" every now and again.

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 Post subject: Challenging conversions
PostPosted: Wed Dec 03, 2003 7:55 am 
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Quote (TuffSkull @ 03 2003 Dec.,00:12)
The "mad plans" are the ones like the Epic Logan Grimnar & other silly conversions.
Loads of work, heaps of detail, more time than I care to imagine I spent on a 7mm high piece of plastic, but no real use or benefit to anyone other than an "I made this :D" every now and again.

Love this attitude!  :D :D
It's why I'm designing Garglanda at the moment...I'm no good at epic troops/character conversions. :{

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 Post subject: Challenging conversions
PostPosted: Wed Dec 03, 2003 11:40 pm 
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Hi!


You see Pete, you seem to be confusing me with somebody sane - not something many people do.....  


To call you mad would be the "pot calling the kettle black". Owning close to 600K in stuff and pushing towards one million isn't exactly "sane" either.  :p

Primarch

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 Post subject: Challenging conversions
PostPosted: Fri Dec 05, 2003 6:24 pm 
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Well, I was going to take you up on the Phoenix Lords and do a Jain Zar conversion, but now that the Speed Freeks list is up, I feel like I should probably put the effort into finishing the half-painted army I have laying about.

Of course, I need to get my eldar into the playtest rotation...  Grrr... so many games, so little time.

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 Post subject: Challenging conversions
PostPosted: Sat Dec 06, 2003 4:06 am 
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Hi!

I remember several real cool epic conversions listed in the heavy metal section of white dwarf long ago. I remember one of a marine firing a missile launcher with flames and everything.

Its amazing what some people can accomplish at such a small scale.

Primarch

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 Post subject: Challenging conversions
PostPosted: Mon Dec 08, 2003 11:04 am 
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Quote (primarch @ 06 2003 Dec.,03:06)
Hi!

I remember several real cool epic conversions listed in the heavy metal section of white dwarf long ago. I remember one of a marine firing a missile launcher with flames and everything.

Its amazing what some people can accomplish at such a small scale.

Primarch

I remember that. There also was a Legion of the Damned marine with a perfect paintjob! Imagine doing the skull, bones & flames in Epic scale .  :O

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 Post subject: Challenging conversions
PostPosted: Mon Dec 08, 2003 11:13 pm 
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Hi!

Yes, thats the one. There was also one of a falcon and reaver titan, where the modeler similated the laser shoot hitting the reaver. Pretty complex modelling!

Primarch

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 Post subject: Challenging conversions
PostPosted: Tue Dec 09, 2003 9:12 pm 
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Quote (primarch @ 08 2003 Dec.,22:13)
Hi!

Yes, thats the one. There was also one of a falcon and reaver titan, where the modeler similated the laser shoot hitting the reaver. Pretty complex modelling!

Primarch

Hi all,
a bit of rounding up here - barring the spectacular element mentioned in the quote, you'll have noticed that all conversions mentioned are based on characters or individual models. And I guess this is one aspect which makes Epic modelling particularly intrigueing - and possibly frightens off many potential modellers - working on a 6mm sized individual. In fact, no vehicle was given as a challenge, bec. these can somehow or other be done. BFG is similar to the latter, bec. although the scale is smaller, there are just vehicles in the game, which are larger than the 6mm troops (although - has anyone converted ordinance models?). In fact vehicles in Epic are challenging when
1 - the subject vehicle is of a complex and very unusual shape
2 - the conversion requires major changes to the basic shape vehicle you are starting with
3 - particular bits required are of a nasty shape
4 - difficult paint jobs - but that's not really modelling!
5 - texture required on model
1 -  3 are all practically the same thing - viz, modelling a Tau manta if the model were not available is not easy unless you are a good sculptor (or, most probably, Tuffskull); 4 is paintwork; 5 is a nasty problem if you're building a large model which ends up looking detail-free and slab-sided and featureless. How do you model rivets in Epic (and are they visible? no, and visible rivets are out of scale, but they look ok on orks)

There is one other problem, in my opinion: modelling a number of stands of similar troops, as opposed to characters. For example, how would you create a Hrud(d?) army's troops? One. or a few, could be modelled or converted, but 50 stands...? Unless you are a good sculptor and can produce replicas, or you're Tuffskull, you're hrudless. The thread mentioning flying assault marines is another example - a simple solution required for a number of models rather than just one.

Any comments, he sez as he realizes he's placed himself in an elevated position in a certain corner of Hyde Park...?

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 Post subject: Challenging conversions
PostPosted: Tue Dec 09, 2003 11:08 pm 
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Hi!

I think one thing is to "convert" another to "reproduce".

Conversions, usually mean just one model or at least a very small group where the original model s embellished or adorned in some fashion to make it distinct and unique.

One you take such a model and wish to crank out many copies of it, thats a whole new ball game, because it requires sculpting a model to be cast in order to produce copies of it.

So if you or anyone else is looking to make a Hrudd army, then forget converting and start learning how to sculpt or get some one to sculpt it and then read a lot about model molds and mass reproduction.

Primarch

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 Post subject: Challenging conversions
PostPosted: Wed Dec 10, 2003 7:50 am 
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Quote (primarch @ 09 2003 Dec.,22:08)
Hi!

I think one thing is to "convert" another to "reproduce".

Conversions, usually mean just one model or at least a very small group where the original model s embellished or adorned in some fashion to make it distinct and unique.

One you take such a model and wish to crank out many copies of it, thats a whole new ball game, because it requires sculpting a model to be cast in order to produce copies of it.

So if you or anyone else is looking to make a Hrudd army, then forget converting and start learning how to sculpt or get some one to sculpt it and then read a lot about model molds and mass reproduction.

Primarch

Unless it's tanks - I'm mass (well, 9) producing Eldar Firewings, although I will have to cut out wings from plasticard once I run out of Megagargant blades...
but that's a vehicle, so it doesn't really count as the parts I need are simple and few.
40K or WHFB stuff are easy with the multipart plastics; Epic - obviously not. Hence the sculpting requirements.
re 'converting' and 'reproducing' (ow, hope my wife doesn't here I'm into reproduction..), the flying assault SM (or Stormboy) business is what I have in mind - a simple (but generally) fiddly operation on some 20 to 30-ish 6mm model. It's finding the right way of doing it which makes it hard.
This I would consider (in a bad moment) doing - creating the Hrud... well my best (miserable) idea is reported elsewhere - use WMaster Skaven, which are larger; but no-one's ever measured a Hrud yet.....seriously, though, the WM types are regrettably too large. Enter Primarch's production program concept. Has anyone done it (for any Epic race)? I hate to say this, but the Squats are REALLY going to die out, at least for new players.

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 Post subject: Challenging conversions
PostPosted: Wed Dec 10, 2003 1:24 pm 
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For me, the biggest hurdle when converting Epic infantry is the fact that (due to the scale) all the limbs etc are held in close and so difficult to remove or reuse. For example, if you are looking for a Marine arm, you are really limited to the characters, both for the arm and the body to add it to.

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