The battle report doesn't really highlight the problems in the list, just shows that it was successful, didn't seem massively overpowering

(well not much different to having 9 Skyrays instead ...) But I can see that unit being a bit superfluous, esp if you are driving for a bit more of a dynamic play-style.
I also ceratinly remember various questions being raised over the validity and worth of the GMs which the report seems to support.
Jstr19 wrote:
That's the point I was trying to make to KivArn. There is no reason to invent units to allow the Tau to play in that manner. Cannon units are very able to utilize those tactics.
Cannon units were able to use these tactics back when the other units were created. They were created to support the tactics and bridge weaknesses that were there because other units didn't exist. (for instance the fusion HH weren't around for at least V2, and possibly not until some time into V3)
I assume that all the aircraft lost there seeker/hunter/interceptor missiles for some form of balance reasons? As in the fluff (both in this list
AND on FW site) they all have some form of missiles....which are guided by markerlights (they also all have ML, but thats by the by...)
Oh and the same goes for the Manta (has 10 seekers and a ML.... from a canon perspective)
Coupled with this, the current Tigershark seems overly similar to the barracuda - especially if the missile variant is being dropped (that at least gave it a form of uniqueness as the only craft with GM). It is slower and has tougher amour and is better(?!?) at AA, but otherwise is the same - It may get to transport a formation of drones, but they don't seem to be that worthwhile (and were never really taken much before - fair bit of discussion as to whether they should exist at all....)
Lastly is there a v6.3 coming out somepoint soon as there seems to be a few changes floating around the site
Is the below the complete list of changes for V6.2 to V6.3?
Quote:
Manta - Fearless, Markerlight, 650pts
Crisis - MW4+, Invulerable Save
Hammerheads - 200pts upgrade 100pts
MW4+ on fusion hammerhead.
Recon - 175pts
Removal of Missile Tiger Shark
Broadsides upgrade increased to 150pts (currently 125pts).
Drones - AP4+ (I think this is agreed by you), FF5+ and 1-4 for 25pts
Allow for Crisis to take drones (these are additions to test to try and make the drone upgrade more usable).
However there also seems to be talk of Manta gaining AP to it's burst cannons (seems odd being the only ground based vehicle with BC not to have an AP value...) and a few other bits...
blackhorizon wrote:
Hi KivArn,
you played BFG as well, right?
Yup
