Mephiston wrote:
Here is the section from the barrage rules again and I don't see the word individually.
Quote:
The Barrage table lists the hit roll required to hit each unit under the Barrage template. Roll to hit all units (friend
or foe) under the template with the appropriate to hit values. In order to speed dice rolling we recommend rolling to
hit all units of exactly the same type together, and then removing any casualties from those closest to the enemy first.
The section in bold does not tel me to roll the dice one at a time for each unit, it just tells me to roll a dice for all units under the template. I never roll to hit "That grot", I roll to hit the x number of units that will use the AP column of the barrage table. Then hits are allocated to units that take AP fire front to back under the template.
As with normal fire. I could roll all my dice one at a time from my mechanized infantry company when I've declared that all my units will fire ap. However rolling 21 dice one at a time may get a little tedious for my opponent.
Clearly barrages are different from normal weapons because the area affects certain units and not others. i,e, the affect a specific set of units with the weapons range, fire arc and Los and not any as yet undetermined units within those parameters
Barrages could then be considered a specific case of the more general concept of area affect weapons (and disasters).
Deathwinds and Reactor explosions could be considered a part of this general class.
One could imagine a consolidated and consistent set of rules for dealing with area affects.
I know that when a titan goes up I say 'that unit is affected roll to see if it is hit, that unit is affected roll to see if is hit' etc etc. And if there's more than a few units I'll say 'ok lets group these together as they're all the same type roll for them together as doing so makes no substantial difference to the outcome.
Others might do it the same was as they do barrages, more losely.
Is a point of note, I'm actually more in favour of barrages
not affecting specific set of units, but rather they are used to simply calculate the number of dice you get, (a bit like how it was done in 3rd ed) and these dice are simply added to the sets of dice you use in normal shooting. However, I really do think is not what is intended (for some reason the authors wanted to go back to something more specific, like 2nd ed) and that what I favour would constitute an actual rules change.