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Elysian List

 Post subject: Re: Elysian List
PostPosted: Mon May 10, 2010 6:34 pm 
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Quote:
Sentry Gun Battery


Same here. What is this?

It's the same Tarantula Sentry Gun Battery that's in the Elysian list in IA:3.

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 Post subject: Re: Elysian List
PostPosted: Mon May 10, 2010 10:05 pm 
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Evil and Chaos wrote:
Quote:
Sentry Gun Battery


Same here. What is this?

It's the same Tarantula Sentry Gun Battery that's in the Elysian list in IA:3.


So you are taking one reference I don't understand and telling me its the same as another reference I don't understand. Not so helpful... ;D


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 Post subject: Re: Elysian List
PostPosted: Mon May 10, 2010 11:45 pm 
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Tarantula Sentry Guns are small, automated weapons on cruciform platforms, rather like miniature Earthshaker Platforms. They are armed either with twin-linked heavy bolters or twin-linked lascannon. THeir rules, IIRC require them to fire at the nearest eligable target (in terms of Epic, INF if HB, AV if Lascannon) within their field of fire, 90 deg or 360 deg with a longer detection range for the 90 deg.

The battery consists of either 3 or 5, can't remember off hand, placed before the battle begins (Garrisoned). There are aso variants for Helios [Hunter] and AA Radar, though I don't believe they are options for the battery.

Apologize if you already know parts of this, figured it was safest to just spew it out...

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 Post subject: Re: Elysian List
PostPosted: Tue May 11, 2010 11:25 am 
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What's interesting is that Elysians can now take Heavy Weapon Squads.
Apart from these only the Command HQ and and Veterans can take Heavy Weapons too.

And if i'm notmistaken a Squadron is always 1-3 vehicles.

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 Post subject: Re: Elysian List
PostPosted: Tue May 11, 2010 11:58 am 
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Moscovian wrote:
Evil and Chaos wrote:
Quote:
Sentry Gun Battery


Same here. What is this?

It's the same Tarantula Sentry Gun Battery that's in the Elysian list in IA:3.


So you are taking one reference I don't understand and telling me its the same as another reference I don't understand. Not so helpful... ;D

You don't have a copy of Imperial Armour III?!

You really need to get IA:III and maybe IA:IV.

Although actually scratch that, what you need is the latest IA with the all-new updated Elysian list.

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 Post subject: Re: Elysian List
PostPosted: Fri May 14, 2010 2:27 pm 
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Note: my old Id seemed to go terminal on me and would not behave. I got impatient, hence the "newish" id

BL, I will be PM'ing you about some details regarding until I can get my copy.

Until then, one of the things we need to work through is the fact that FW replaced the IA3 list with the IA8 version. This has some potentially significant impacts.

While Tacwar was off wandering in the desert for 40 days, a side conversation I had was about creating campaign sets. What this would mean from a list perspective is:

1. A core set of formations that are consistent across IA3/IA8. This won't be a 100% match, but I am a grouper vs. splitter and I think that a number of the new changes can already be handled by the existing list and fudging (a technical term).

2. A set of add on formations that are specific to the Taros campaign and then a set for Kastorel-Novem.

The upside to this is that the "Taros" set is probably real close. The downside is that there may not be enough differences to warrant a concept like "campaign" sets. So let's talk that through.

Also, I need to clarify a comment about the Support Sentinels. When I was quoted as saying, they had the same weapons as Devastators, what I meant was, they use the same weapon, i.e. a missile launcher. I didn't mean that a Support Sentinel has the same firepower capabilities as a 40K unit of Devastators.

Now, in the grand scheme of things, I don't know that the way we have them configured now is wrong. We need to test that out. If it is way overbalanced, then we will address that. But as some of you are coming to understand after playing the list, it takes quite a balancing act sometimes to get it to perform and that we're still "a learnin' " this list...which is a good thing.

Anyway, it's good to be back.

Cheers,

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 Post subject: Re: Elysian List
PostPosted: Fri May 14, 2010 2:38 pm 
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well, in the couple of games I played with support sentinels at 200pts they were definitely overpowered/ undercosted. I'd have to try them again at 250pts (as per the Chroma draft), which would probably be about right, perhaps 275pts. I personally wouldn't down-stat them as the Elysians need all the support they can get!


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 Post subject: Re: Elysian List
PostPosted: Fri May 14, 2010 3:02 pm 
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Uhmm Honda i just reposted the list from the rumours thead about IA8 on Warseer. I don't own IA8 myselfe, yet. Lack of a credit card and a recent purchase has something to do with this.

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 Post subject: Re: Elysian List
PostPosted: Fri May 14, 2010 6:02 pm 
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@BL: No problem. I thought you had inside knowledge. I'll get over there for a perusal. Thanx!

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 Post subject: Re: Elysian List
PostPosted: Thu Jun 10, 2010 6:40 pm 
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So having absorbed the changes to the Elysians as evidenced in IA8, this is what I've seen:

1. First off, FW was very clear about this list replacing the IA3 list. No mention was made of IA4, so I'm not going to go there. Personally, I think I'm still in the camp of creating "core" formations and then campaign add-ons, depending on whether you want to field a Taros or Kastorel-Novem force, for the reasons listed below.

2. Big changes in IA8, Sentinels are more plentiful, but the Support Sentinel is gone. Weapon options are heavy bolter (standard) and upgrades to either a heavy flamer or a multi-melta. Sentinels can be attached to drop companies at the platoon level (so we'd see them as an upgrade) and as separate "elite" choices (as currently featured).

3. Sentinels are no longer transportable by the standard Valkyrie, but two of them can be carried by a Sky Talon. I think from a gaming perspective, we can just leave them as is, transports-wise as the Sky Talon has the same armament as a bog standard Valkyrie.

4. With the Sentinel Fast Attack slots opened up, we are now able to get some very cool, Rat Patrol (tm) buggies that have pretty decent fire power in them. The four wheeled version fires a grenade launcher that has similar characteristics as a missile launcher, with slightly shorter range (36" vs. 48" for ML). The larger version comes with a twin-linked multi-laser or an upgrade to twin-linked lascannon.

5. The suite of heavy weapons remains the same for the drop companies (i.e. no lascannon, autocannon) and they may not be taken by individual platoons. They can be assigned as teams though, so from our perspective, I don't see an overwhelming need to change the basic mechanics of our drop companies.

6. Only Veterans may take Valkyries as dedicated transport. The bog standard drop platoon has to jump in. I think we can handle this as is with our smaller formations in Valks and larger dropping in.

7. Vendettas do feature in the list as a Fast Attack choice, so I think we'll need to work stats up for it as a choice. Also, since they are the same cost as what the standard Valk (from previous version), that means we can just allow for them to be a swap out for basic Valks. That would keep things simple, but we can discuss.

8. Air units I am inclined to leave as is. We'll keep our focus on Lightnings and the Marauder Destroyers. Although Thunderbolts can be chosen, I don't know that we need to have three types of fighter aircraft in the list.

9. The one thing that's kind of interesting from an "effects" perspective, is a new unit called a scanner. It allows better targeting for units in range of the scanner or impedes infiltrating formations. So that's something to think about.

I think that's it for now. If I've left something out, just let me know.

Cheers,

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 Post subject: Re: Elysian List
PostPosted: Thu Jul 22, 2010 1:19 pm 
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Supposed stats for Tauros and Tauros Venator (as i know own IA8 ):

Imperial Guard Tauros
Type Speed Armour CloseCombat Firefight
Light Vehicle 30cm 4+ 6+ 5+
Weapon Range Firepower Notes
Tauros Grenate Launcher 30cm AP5+/AT6+ -

Notes: Walker.

Imperial Guard Tauros Venator
Type Speed Armour CloseCombat Firefight
Light Vehicle 30cm 4+ 6+ 5+
Weapon Range Firepower Notes
Twin Multilaser 30cm AP4+/AT5+ -
OR
Twin Lascannon 45cm AT4+ -

Notes: Walker. Note that a Tauros Venator may be armed with either a TwinMultilaser or a Twin Lascannon, not both!

As both are scouting vehicles maybe both should get Scout too?
Both vehicles are Transportable via Valkyrie Sky Talon. Stats seems to be the same as a standart IG Valkyrie but ony transportable units are a single Tauros. So if you don't want a mixed Tauros/Valkyrie formation the air insertion of the Tauros could be represented with Teleport or just left off. In this casethey already arrived on the battlefield because they have scouted ahead of the main force (= Garrisoning. Same way/reason as Eldar).

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Last edited by BlackLegion on Thu Jul 22, 2010 7:36 pm, edited 2 times in total.

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 Post subject: Re: Elysian List
PostPosted: Thu Jul 22, 2010 7:31 pm 
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Edited the above stats. I meant Light Vehicle not Armoured Vehicle :)
Armour of 4+ is still correct because of the Tauros' Galvanic Motors (else i would have proposed a 5+ save).

Tauros proxy?
http://www.darkrealmminiatures.co.uk/st ... t=3&page=1
Add two more wheels and you have a Tauros Venator :)

Other ideas:

Vendetta Upgrade: Switch any number of Valkyries for Vendetta Gunships (same as Valkyrie but exchange all weapons for 3 Twin Lascannons). +5pts each

Vakyrie Sky Talon Transport
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 35cm 5+ 6+ 5+
Weapon Range Firepower Notes
Heavy Bolter 30cm AP5+ -
2 x Rocket Pod 30cm 1BP Disrupt, One-shot
Notes: Skimmer, Transport (may carry two Drop Sentinels or one Tauros or one Tauros Venator)..


And here the Elysian Drop Troop Army List FOC for Wh40k:
HQ
- Elysian Company Command Squad
- Lord Commissar (Drop Regiment)
- Long Range Scanner

ELITES
- Storm Trooper Squad (5-10 men) DT
- Drop Sentinel Squadron (1-3 Drop Sentinels)

TROOPS
- Elysian Veteran Squad (10 men) DT
- Elsyian Drop Infantry Platoon
*1 Elysian Command Squad (5 men) DT
*2-5 Elysian Infantry Squad (10 men) DT
*0-4 Heavy Weapons Squad (6 men = 3 Weapon Teams) DT
*0-3 Elysian Special Weapon Squads (6 men) DT
*0-1 Elysian Drop Sentinel Squadron (1-3 Drop Sentinels

DT= DEDICATED TRANSPORT
- Valkyrie Airborne Assault Carrier (1 Valkyrie)

FAST ATTACK
- Vedetta Gunship Squadron (1-3 Vendetta Gunships)
- Tauros Squadron (1-3 Tauros)
- Tauros Venator (1-3 Tauros Venator)
- Cyclops Remote Control Demolition Vehicle (Drop Regiment) (1-3 Cyclops)

HEAVY SUPPORT
- Vulture Gunship (1 Vulture) <- Interesting. Not a squadron. Only a single Vulture and it has a Twin Multilaser instead of a Twin Autocannon.
- Elysian Sentry Gun Battery (1-3 Tarantula Sentry Guns)
- Valkyrie Sky Talon Transport (1 Valkyrie Sky Talon, multiple ones can carry a vehicle squadron but must remain in formation coherency)
- Imperial Navy Air Support (1 Thunderbolt or 1 Lightning)

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Last edited by BlackLegion on Thu Jul 22, 2010 10:29 pm, edited 1 time in total.

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 Post subject: Re: Elysian List
PostPosted: Thu Jul 22, 2010 9:31 pm 
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Unit by unit comparison with current Codex Imperial Guard which could matter in Epic:

Elysian Company Command Squad:
- Company Commander can have Homing Beacon
- only Mortar, Heavy Bolter or Missile Launchers as Heavy Weapon
- No Camo Cloaks
- As Advisors only Officer of the Fleet and Bodyguard (No Astropath, no Master of Ordnance)

Lord Commissar (Drop Regiment):
- gains Deep Strike

Long Range Ground Scanner:
- Elysian only unit.

Storm Trooper Squad:
- exchanges Chimera for Valkyrie as dedicated transport

Drop Sentinel
- Elysian only unit.
- similar to Scout Sentinel but without Scout but gains Deep Strike and may be transported via Sky Talon
- standart weapon is Heavy Bolter instead of Multi Laser. May be exchanged for Heavy Flamer or Multi-melta.

Elysian Platoon Command Squad:
- no heavy weapons
- exchanges Chimera for Valkyrie as dedicated transport
- gains Deep Strike

Elysian Infantry Squad:
- no heavy weapons
- exchanges Chimera for Valkyrie as dedicated transport
- gains Deep Strike
- may have a Demolishion-charge

Heavy Weapon Squad:
- only Mortars, Heavy Bolters or Missile Launchers
- Valkyrie as dedicated transport
- gains Deep Strike

Elysian Special Weapons Squad:
- Valkyrie as dedicated transport
- gains Deep Strike

Elysian Veteran Squad:
- only Mortar, Heavy Bolter or Missile Launchers as Heavy Weapon
- exchanges Chimera forValkyrie as dedicated transport
- gains Deep Strike

Valkyrie:
- available only as Dedicated Transport

Vendetta:
- unchanged

Tauros Squadron, Tauros Venator Squadron, Cyclops Remote Control Vehicle, Vulture Gunship, Elysian Sentry Gun Battery and Valkyrie Sky Talon Transport are Elysianonly and are not found in Codex Imperial Guard.

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 Post subject: Re: Elysian List
PostPosted: Fri Jul 23, 2010 11:25 am 
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Ehm..don't want to ursurp this list..but i was hit by a creativity particle...and i was bored!
See attachment.


Attachments:
ElysianDropTroopsVBL.pdf [129.48 KiB]
Downloaded 671 times

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Last edited by BlackLegion on Fri Jul 23, 2010 6:27 pm, edited 1 time in total.
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 Post subject: Re: Elysian List
PostPosted: Fri Jul 23, 2010 2:53 pm 
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I was just about to raise my eye brows at the teleporting drop valkyries (from the "drop co." moniker) when I realised that they don't have teleport. Can they teleport? Or is the Airbourne Drop Infantry Platoon not actually a drop platoon?


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