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Apocrypha of Skaros 1.0e

 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 1:14 pm 
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I think Stormbirds are more suited to a pre-heresy Marine list personally. And surely giving this list a tough Lander/Air Assault option is going counter to the 'ground-pounding marines' feel that the list is supposed to have.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 1:20 pm 
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As the list is "Just" post-heresy, early equipment like a Stormbird might well fit.

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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 1:52 pm 
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Then why not just do a Pre-Heresy list? A pre-heresy style list, with larger formations, could well be the best place to make marine ground-pounders more appealing - its both thematically fairly appropriate (marines weren't forced into 'special forces' type actions in 30K because their armies were so much larger) and the larger formations would make ground forces work better.

It also enables you to include all the older tech that many people seem to find appealing (Rapiers, Jetbikes, Stormbirds, etc).

Of course, then you have to cut all the more 'modern' tech. In the current form, if its intended as shortly post-heresy you have to cut a large amount of stuff - razorbacks, predator and land raider varients, and so on.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 1:57 pm 
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The Red Sorcerer wrote:
Then why not just do a Pre-Heresy list?

Because I don't think that's SK's goal.

I think he was aiming for a "modern" ground-pounding Marine list, but has ended up adding various "old skool" stuff and it's losing focus.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 2:10 pm 
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This will never feel like a modern list while it has things like mobile tarantulas and mole mortars. There's a real lack of focus here.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 2:38 pm 
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I do not really have any experience but I also look at the list and see a lack of focus. Apocrypha of Skaros tome is clearly post heresy so most of those old artillery type units just do not belong. Now if you were trying to do a Imperial Fist/Pre Heresy Iron Warriors list with heavy seige style warfare it might be different but those lists would not have the enhance comm stuff.

Only a true armor spearhead list should have a terminus landraider I think. Remove it and the artillery and you probably have a good little combined ground assault list without all the clutter.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 2:49 pm 
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It's the mixing and matching of modern and old stuff that jars; there's nothing wrong with a list that represents marines how they used to be, but such a list shouldn't have things like the terminus, damocles etc. You end up with a list that doesn't represent any period at all.

It's like including Harrier Jump Jets and Sopwith Camels in a WW2 Air game.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 3:38 pm 
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Simulated Knave wrote:
That honestly seems to be more a problem with Razorbacks than with the Tactical prices. The ubiquity and awesomeness of Razorbacks is quite pronounced. I must ask - is this possibly because Razorbacks are too cheap?

Razorbacks are arguably the most cost-effective units in the SM list. They are one of the primary factors I point to when people say you cannot build a good ground-pounder army with the Codex list. I almost never use Devastators in an SM list because I'd rather have Tacs + Razorbacks for a fire support formation.

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Also, you can't buy 5 Razorbacks in this list. They're only available in pairs (to discourage the ablative ones).

I missed that. If your goal is to make a good mech infantry list, I think this is a bad idea.

Because of their lightly armored transports, there are basically 2 ways for mechanized SMs to stay mobile. They can have extra transport capacity or they can have enough LRs for transport that the 4+RA nearly guarantees they will lose infantry as fast or faster than transport capacity. As far as current functional SM mech infantry lists, Scions use multiple Land Raiders. Salamanders combine both excess transport capacity and 4+RA. The odd-Razorback gives a little bit of extra capacity but not much and still with only 5+ armor, so it's really borderline.

Without one of those mechanisms you've basically disabled the ability to field a functional mech infantry list.

So ... I think the big thing is deciding whether you want this to be both mech and line infantry list or if you want it to be primarily line infantry.

==

I'd say with line infantry you're basically looking at a more well-rounded (tougher, better in assault, better C&C) version of the Imperial Guard, offset by lower firepower and fewer numbers. My guess is the firepower should just a touch cheaper and/or more competent to make that happen. If this is supposed to be shortly post-Heresy then an increased reliance on field guns would seem reasonable and that would also seem to me to apply to a siege-oriented Astartes force like the Imperial Fists, which has been talked about extensively but which no one has ever put sustained effort into.

Field guns can easily be justified at 15cm move, whether that's self propelled guns or gun servitors or whatever. That would help.

I still think they are just a touch too expensive. I'd say either assume there is a substantial crew force and improve the general ability (SMs and servitors for better armor, assault values) or use them in greater volume which will help tweak the values a bit. For example, 4 Tarantulas for 75 points instead of 25 points each compares to the Devastator Demi-company upgrade - +4 shots each, weaker stats but more unit count, strong AT instead of more flexible AP/AT option, but cannot transport. At the same points, I think I'd take the Devs but at 25 points less the Tarantulas look strong. Basically at that point, my thoughts on choice would be garrison = Tarantulas, mech infantry = Devs.

For a point of comparison, an IG infantry company + fire support is about the same price. The IG have 15 shots and 17 units. The SMs have 10 and 10 but are considerably more durable (better armor, TSKNF). They IG are better in FF on the defense (due to cover saves) and the SMs on offense (due to lack of cover saves). The IG are better in support but that's a modest concern since 15cm move infantry are not often in position to support unless the enemy allows it, and the IG have a substantial weakness against CC which the SMs don't. The SMs have superior Initiative and Strategy.

That's a rough comparison, but it looks to be in the same ballpark to me.

===

Edit: Since that post is rambling all over the place ... I support the idea of a line infantry SM force with lots of Servitor/Field gun options. I also think it would be relatively easy to get the mech side to work so that you could have a hybrid force. However, the mech side is probably not important as a stand-alone option because both Salamanders and Scions good options in that respect.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Wed May 05, 2010 10:05 pm 
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eriochrome wrote:
Apocrypha of Skaros tome is clearly post heresy so most of those old artillery type units just do not belong.


This is not a fair comment. I do not see why a marine chapter could not have any equipment that they desired.

I pretty much agree with Neal in his examples above regarding support engines. One thing I would consider though is having such support weapons being able to be moved (15cm or by vehicle) - if possible.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Thu May 06, 2010 1:01 pm 
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I've got a lot of running around to do for the next few days, so I likely won't be able to post much. I'll be working on the next draft and trying to figure out a more coherent direction for the list as well.

Thank you to everyone who responded. I appreciate it, and I'm going to act on your advice (except for the contradictory stuff. I'm not acting on all of that. ;)).

Just wanted to assure folks I haven't disappeared or anything.

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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Thu May 06, 2010 1:02 pm 
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This is not a fair comment. I do not see why a marine chapter could not have any equipment that they desired.

I pretty much agree with Neal in his examples above regarding support engines. One thing I would consider though is having such support weapons being able to be moved (15cm or by vehicle) - if possible.[/quote]

I would guess that many of the chapters would love to still have jetbikes but the fluff says the dark angels have 1 so the marines clearly do not have control of their technology level.

I think the squats have both the Thudd and Molar as able to ride in their vehicles. I still do not think they match well with a list containing the command vehicles and terminus landraider.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Fri May 07, 2010 9:34 pm 
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Lots of interesting comments. I like what you are doing SK, keep it up! Your Terminus looked good, and I see the niche. I like a marine list that seems able to fight in more extended operations. I like the old style artillery units, but dislike the thunderfire cannon. Why did GW invent that when they could have reintroduced the tarantula or rapier? Thudd guns and mole mortars are useful in more static roles, such as when fighting in cities and difficult terrain. Jungles, swamps and rocky hills comes to mind when thinking of situations were light man portable tracked or hover capable field guns would be useful. So the list wouldn't have to be a siege one just because these units are included.

I see the list as marines deployed on ground and ready to meet flexible tactical situations. It has good mech troops, some armour support, and a plethora of support weapons to help the infantry prevail in different terrain types. It is not reliant on titans or aircraft to perform its missions.


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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Sat May 08, 2010 12:01 am 
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Quote:
Why did GW invent that when they could have reintroduced the tarantula or rapier?

Tarantulas are already in 40k, and have been back for about 10 years.

They look like this:
http://www.forgeworld.co.uk/Warhammer-4 ... NNONS.html
http://www.forgeworld.co.uk/Warhammer-4 ... LTERS.html

Rapiers are being saved for the Ad-Mech or a Guard release, I believe.

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 Post subject: Re: Apocrypha of Skaros 1.0
PostPosted: Sat May 08, 2010 10:27 am 
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Hena wrote:
E&C those are FWs newer stuff. They used to look like these

http://solegends.com/citcat911/c2047imp ... ault-h.htm
http://solegends.com/citcat911/c2046imp ... ault-h.htm

I always thought as a kid that Tarantulas walked around :).


Well, that's what they looked like 20 years ago...

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