Brother-Captain Parzval wrote:
BTW, I just looked this up in WD142, first datasheets for Reavers for 2d ed: In this version the Reaver has a damage table "Carapace" in which you CAN knock the shield generator down...
Only problem is there is no hit location called "Carapace"?! The carapace can be hit though, if you get a certain result on the weapons table

This is clearly a mistake (and a mistake thats survived since 1991!) and I now agree w you...
Thanks for the lookup. So at the very least we now know that they intended the reaver to have the same sort of crit table (and thus vulnerability to void shield generator hits) as other titans. Good.
Now then, I really do understand the points that have been brought up that this is something that has largely gone without comment since 1991. But the point is that it's both a physical inconsistency and a rules issue that I suggest is ripe for exploitation. That a specific class of titan can literally
never lose it's capacity to keep bringing up void shields just seems wrong to me.
Now, why hasn't this ever become an issue? Quite simply, in my opinion, because most epic games do not tend to last out beyond 3 to 7 game turns. This is an issue that we'd only see arise in games that hover in the 4+ turn category due to regeneration. However it also may have not been noticed for a simpler reason: Noticing something is missing is harder than noticing something that is there.
How many games have been swayed because a titan that should have gone down, didn't, because a regenerated void shield that should never have been there in the first place was there to turn a shot? There's really no way to tell. But noticing that a titan should have gone down... that's tough to do.
But there's also another reason for concern that I noticed last night. Specifically that of the inherent risk that void shields carry is something the reaver and the other units I mentioned are immune to.
To review:
As we all know, Void shields are capable of being regenerated 50% of the time (4+). So a warlord, on any give turn can potentially regenerate 3 void shields if all are knocked down. A powerful defense indeed when compared to orks who have flickering shields and who simply cannot regenerate downed shields.
As such, GW determined a long while back that void shields should be a two edged sword. That they should be a powerful defense but also carry some risk with their use to keep them from being unbalanced.
Thus we need to look at the risks that these shields carry with their use. To whit: their critical hit table.
1-2: The void shield generators are shut down and the shields may not be used until repaired.
3-4: The Titan’s void shield generators are shut down and the shields may not be used any further in the game.
5: The shields are in danger of overloading and you must shut them down before they explode. Roll a D6. On 5-6 the shields are safely shut down, on 1-4 they explode as 6 (below):
6: The Titan’s void shields overload and explode. The Titan is destroyed but remains standing. Any models within 2D6 cm are automatically hit at 0 TSM.
So we have a 16 2/3 % chance of a crit on the void shield generator having the whole thing go critical and explode, and a 16 2/3% chance of them entering a potentially lethal situation (66% of the time)
Or more accurately, there's approximately a 28%(based on (16.66+(16.66*.6666)) chance that a hit on the void shield generator will in fact destroy the titan outright.
Mind, Imperators use a slightly different table. The point being is that this risk is part in parcel with the benefits that void shields carry. That the Reaver does not experience this risk, as well as having the ability to regenerate void shields endlessly, seems to create a potentially very exploitable situation especially from a statistical standpoint.
Now, consider that a warlord is 500 points vs the 300 of a reaver. Then consider a battle with 5 reavers in action vs that same battle with 3 warlords. (equal point value of 1500 points) Those 5 reavers will never experience lost shields, will be able to continually regenerate shields at all times, AND will never run the risk of a critical carapace hit destroying them outright 28% of the time that the void shields are hit. Is this a situation that sounds broken to you? If so, then I suggest that it should be corrected.