nealhunt wrote:
Ginger wrote:
Neal,
- As currently worded, 1.6.1 forces every formation to take an activation, and this clarification forces such off-table forces to assault at a distinct disadvantage, because they must assault onto the table.
The option remains to stay off-board. This is an exception to 1.6.1. You're not forced to come onto the board. You just can't activate the formation if you choose not to.
Quote:
Could you also explain why the alternative option of permitting marshalling off-table is rejected. This is the equivalent of an aircraft 'standing-down' action, and in that sense does not seem unreasonableBecause this would be a substantial rule change. Terminators off-board have never had the option to Marshall and stall. Guardian hosts off-board have never had the option to Marshall and stall.
Neal, I believe the comparison between the termies and guardians is a false one. According to 1.6.1, each formation
must activate if it can; the termies have no legal activation while the guardians have several. 1.6.1 makes no distinction about the current location of the formation in question, so RAW all onboard and off-table formations *must* activate if they can
and may not *pass*. It is for this reason that IMHO formations in the webway should be permitted to Marshall (or 'stand down' in a/c parlance), an option that is still encompassed within the current wording of the rules while 'passing' is expressly forbidden (see below).
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1.6.1 Actions
To carry out an action, first nominate an unbroken formation and then choose an action for it to carry out. The actions that can be chosen are listed as follows. Note that you must activate a formation if you can, you can’t choose to ‘pass’ unless you have no choice in the matter. Also note that a formation may only be activated once per Action phase.
Could you please explain why you believe this approach would be a "substantial rule change" - it seems to me that introducing the ability to *pass* would be a more significant change.