Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4  Next

[Evolution] Where do we GROW from here?

 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Thu Apr 08, 2010 2:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
zombocom wrote:
The issue of explaining the rules to the opponent is linked in with the fact that people always seem to lose against nids at first.


People also tend to lose against Necrons at first as well; it's "new army syndrome", plain and simple, especially against new armies that don't play like "normal" armies.

You shouldn't be "explaining in detail" the Tyranid rules as you're setting up, they're something an opponent should've read beforehand, just like any other new army. Springing *any* new army on an unprepared opponent is going to be tough for them to win against in the heat of battle.

"Tyranids are really good at engaging and regrouping, they move through scenery with ease, most have to stay near Synapse creatures, which are their Achilles' Heel, so you're going to want to kill those, they don't really care if lesser creatures die, and they tend to come back stronger if you leave them alone."

There, that's the "nutshell" version of the Tyranid special rules; you shouldn't be playing "competitively" with Tyranids against someone who hasn't read the rules for themselves. If you're having to do "in depth explanations", you should be doing it as part of a co-operative playtest, not a competitive game.


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Thu Apr 08, 2010 3:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Hena wrote:
I'd like to see it nailed down even if that happens in most cases. Even more so if people are doing it anyway, why not put it in the rules properly instead of leaving out.

You want a rule of "You have to pick your swarm composition before you get to the game" included?

I don't think it's necessary; it's just strategically superiour to have some kind of idea as to what you're doing with your army before you play than thinking it up as you set up. The "flexibility" of tweaking things when you see what you're facing is part of the Tyranid "adaptation" concept; most people I've played with know what their swarms are before they know what they're facing and only make minor changes based on opponent, I've not seen it take any "extra time", more than any other decisions made when setting up one's army.


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Thu Apr 08, 2010 3:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
No, what takes the most extra time is the constant measuring to check everything is in synapse range, which of course no other army has to do but Tyranids have to do after each and every move... with an army that contains more units than other armies, typically.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Thu Apr 08, 2010 11:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
I remember aposting/thread where someone proposed ditching the Synapse range thing.
I don't think that Synapse range is necesary if you already have tolook for formation coherency.

The presence or lack of a Synapse should affeckt the Initiative rating of the formation and perhabs the spawning rating.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Fri Apr 09, 2010 3:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
BlackLegion wrote:
I remember aposting/thread where someone proposed ditching the Synapse range thing.
I don't think that Synapse range is necesary if you already have tolook for formation coherency.

The presence or lack of a Synapse should affeckt the Initiative rating of the formation and perhabs the spawning rating.


I believe the F_ERC list and Leviathan 1.03 list (Plus my own hybridised very experimental list) both changed synapse to an Initiative based version losing the ingame swarm reorganisation by passing stands from one synapse bubble to another.

Technically Spawning could potentially be dropped/simplified with minor point changes as spawning appears to provide a relatively small number of additional stands (Particularly of AV's). Going slightly more radical it could become a unit ability of the Dominatrix (and Tervigon in a modern fleet list).


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Fri Apr 09, 2010 5:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
arkturas wrote:
BlackLegion wrote:
I remember aposting/thread where someone proposed ditching the Synapse range thing.
I don't think that Synapse range is necesary if you already have tolook for formation coherency.

The presence or lack of a Synapse should affeckt the Initiative rating of the formation and perhabs the spawning rating.


I believe the F_ERC list and Leviathan 1.03 list (Plus my own hybridised very experimental list) both changed synapse to an Initiative based version losing the ingame swarm reorganisation by passing stands from one synapse bubble to another.


Yep, every other nid list has gone for an iniative penalty for losing synapse and no synapse range I think. They've all got rid of broods too.

That's definitely the direction I'd prefer to have the list go in.


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Fri Apr 09, 2010 11:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
feedback: This week we are organising some epic games with 'blind' forces. When asked a preference of what you do not want to come up against for the game, the only force both of the other players mentioned was Nids.

Fair enough, I did not ask the reasons why, yet this is a clear indictment that the list has to change.

It works the other way too. No one is willing to play as the nids as my opponent

This may be quite negative. Without the feedback however, we will never see the change

Zombo summarises it pretty well IMO


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Fri Apr 09, 2010 11:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
frogbear wrote:
Fair enough, I did not ask the reasons why, yet this is a clear indictment that the list has to change.

People often say the same thing about Necrons; without a reason given, it's meaningless.

It may mean they've had a bad experience, it may mean they don't want to learn a new army, it might mean they're sick of playing Tyranids.


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Fri Apr 09, 2010 11:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Hena wrote:
I don't see why you have to measure after all of the moves? I almost never do now days. Surely it's easy to see that it's less than 15cm with smaller attack swarms. With Assault you have multiple warriors so it's much easier to spread them out to cover more ground.

How would you play your swarms differently if there wasn't the 15cm "synapse coherency", Hena?

What does having that 15cm "synapse coherency" rule bring to the game? How does it improve the gaming experience for both players? How does it make the army interesting?

Honestly, I don't have a 'positive' answer for any of those questions, it's merely a hindrance/annoyance rule. I'm still going to play my swarms with the Synapse surrounded by other creatures, just to protect them; the rule acts to force behaviour that people are already going to do, so, after examination, it seems unneeded.


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Sat Apr 10, 2010 9:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Chroma wrote:
frogbear wrote:
Fair enough, I did not ask the reasons why, yet this is a clear indictment that the list has to change.

People often say the same thing about Necrons; without a reason given, it's meaningless.

It may mean they've had a bad experience, it may mean they don't want to learn a new army, it might mean they're sick of playing Tyranids.


Morgan and I have provided the opponents worse examples with Necrons and other forces. The opponents do not seem to mention these as 'no go' forrces.

Saying it is meaningless is closing your eyes to the feedback given. How many people need to say something before an AC will finally listen? Eventually we will all stop talking and you will neither get feedback or playtests.


Top
 Profile Send private message  
 
 Post subject: Re: [Evolution] Where do we GROW from here?
PostPosted: Sat Apr 10, 2010 9:27 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Chroma

I really do want to support the NetEA project with the nids. If I cannot get opponents or players for the Nids under the rules you are supplying however, then I am going to be forced to either play the French list, or go with Hive Fleet Leviathan.

I am just trying to help because I care about the nids. It was the only army I played under the older Epic, and I want to make sure I get the most use out of the minis I have now under this edition (much like other people on these forums).

I am not asking for changes due to pet preferences. There are serious concerns with the list. Why not try some examples as provided; like stated earlier, those presented by Zombo.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net