zombocom wrote:
The issue of explaining the rules to the opponent is linked in with the fact that people always seem to lose against nids at first.
People also tend to lose against Necrons at first as well; it's "new army syndrome", plain and simple, especially against new armies that don't play like "normal" armies.
You shouldn't be "explaining in detail" the Tyranid rules as you're setting up, they're something an opponent should've read beforehand, just like any other new army. Springing *any* new army on an unprepared opponent is going to be tough for them to win against in the heat of battle.
"Tyranids are really good at engaging and regrouping, they move through scenery with ease, most have to stay near Synapse creatures, which are their Achilles' Heel, so you're going to want to kill those, they don't really care if lesser creatures die, and they tend to come back stronger if you leave them alone."There, that's the "nutshell" version of the Tyranid special rules; you shouldn't be playing "competitively" with Tyranids against someone who hasn't read the rules for themselves. If you're having to do "in depth explanations", you should be doing it as part of a co-operative playtest, not a competitive game.