Parzval:
Dude.  Read some fluff from something OTHER than Space Marine. ÂÂ
For example, ANY of the recent Chaos Space Marine codices, where they discuss Raptors, the rarity of jump troops in the heresy, and how the only reason Imperial troops have such packs today is that they found an STC of another kind of pack. ÂÂ
Times have changed more than a little.
It's not the fact that no one on this forum seems to read anything GW produced after Space Marine or possibly Epic 2e, it's that people still think they're up-to-date...
To the OP: The RT era LR could not carry Terminators.  The LR Spartan was a conversion so it could. ÂÂ
I'm not sure about Chimeras.  I'm 99% certain they're post-heresy.  http://www.throneofskulls.com/viewtopic.php?f=34&t=634 - that has a bit on vehicles etc. ÂÂ
In regard to Chaos, I suspect it would be best to basically have them be Loyalists with certain advantages (give the Loyalists some, too). ÂÂ
Chaos would have:
Chosen - Yes.  Though, like you said...
Possessed - Yes.  Chaos seems to corrupt pretty quick in the Heresy. ÂÂ
Obliterators - Definitely not, IMO.  That's a BIG mutation, really quick.  Also, IIRC, the Chaos codex mentions the centuries and millenia in the EoT as being responsible for this. ÂÂ
Berserkers - Yes.  The WE already basically were in many cases. ÂÂ
Noise Marines - I'd say yes. ÂÂ
Plague Marines - Yes.  Read the Death Guard IA for more info.  They become totally corrupt v. quickly. ÂÂ
For the 1K Sons...work something out.  One option would be to give each unit free Sorcerors until they cost as much as the other Cult troops. ÂÂ
Everything else, you seem to be right about.  Keep in mind I haven't looked at the lists I don't mention.