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3k Raven Guard v0.4 vs Steel Legion

 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 4:25 pm 
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For reference, if you consolidate onto an aircraft, it cannot disengage.

As it is, you could have done the same thing in a slightly different order - assault the SC, then use the Thawk to land/pickup.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 4:29 pm 
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Crap, and I thought I had finally gotten it right.

It can't disengage because a WE is not allowed to move once troops have embarked after it has activated?

It was a wash either way (the Supreme Commander didn't take any hits between the ground attack and assault, let alone have to make any saves) but moral victory to Matt then.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 4:37 pm 
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Quote: (Dave @ Feb. 04 2010, 15:29 )

but moral victory to Matt then.

Can I trade in all those moral victories for a decent set of dice?   :evil:

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 4:39 pm 
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I'll talk to Chris. Maybe we can get you a set blessed by seven sacred virgin priestesses or something like that. Failing that, maybe he can just rub himself on them for you.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 4:41 pm 
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Quote: (Dave @ Feb. 04 2010, 15:29 )

It can't disengage because a WE is not allowed to move once troops have embarked after it has activated?

Yes on the troops embarking.

But the disengage restriction is specific to consolidation moves.  The need for it was to stop an "eternal air assault" where a force assaults, wins, consolidates onto the aircraft, then disengages so it can air assault again the next turn.  So, an aircraft that is embarked upon by a consolidation move cannot disengage in the end phase

Obviously, what you did is not against the spirit of the rule.  It just runs up against the letter of the rule.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 4:45 pm 
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Quote: (nealhunt @ Feb. 04 2010, 10:41 )

So, an aircraft that is embarked upon by a consolidation move cannot disengage in the end phase.

Where's that bit hiding? In the rules or a FAQ?

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 5:01 pm 
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those are the ugliest roads i've ever seen, hope you didn't pay much for them! :laugh:
nice batrep


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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 5:19 pm 
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I ended up cutting them in half so they'd sit down better. And I cut up the S-curve to make some corners. Honestly, they're not that bad. Especially given the price. What kind of snake-skin did you make them out of though?  :rock:

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 5:37 pm 
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that was a nasty looking game, my condolences Matt! I know what it feels like. OTOH, I do think that the Warlord was seriously underplayed - you could have gotten 2-4 extra activations (including some t'bolts which would have been seriously useful) and run rings round his largely slow moving forces. If you use a titan, and it's not as easy as it appears, they really have to wade in and grab objectives - rush him forward, blow a hole in Dave's lines and force him to deal with it (which would have been a major challenge) thus leaving your other forces to run around less hassled.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 6:35 pm 
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Indeed, had I had to deal with that sucker things would have been a lot harder on my. As it was I spent most of 3 turns hiding from it. I only put those Speeders up there in hopes that he would fail an activations and I could with Blitz.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 6:47 pm 
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Quote: (Dave @ Feb. 04 2010, 15:45 )

Quote: (nealhunt @ Feb. 04 2010, 10:41 )

So, an aircraft that is embarked upon by a consolidation move cannot disengage in the end phase.

Where's that bit hiding? In the rules or a FAQ?

It's in the FAQs about loading up a WE transport.
Quote: 

Q: Can a unit that disembarked from a War Engine to take part in an Assault use its consolidation move to get back into the War Engine?
A: Yes it can. However, if it does so then the War Engine loses its own Consolidation move (and War Engine Transport Aircraft may not make a Disengagement move at the end of the turn) as it has to wait around while the troops climb back on board. Note that the War Engine may make a Consolidation move (or a Disengagement move if it is an aircraft) if no troops embark upon it.


And actually, now that I read it, the question is specific to units moving on AND off a WE transport in the same assault.  It really doesn't address a consolidation move where the WE is not in the assault.

So... I'd say it was legal after all.

Huh.  Whaddayaknow?   :;):

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 7:00 pm 
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I agree about the Warlord.  They are hard to use.

===

Another bit...

The defender in an assault does get cover saves, even if they choose to countercharge.  Only the formation(s) taking a charge move lose cover saves.  Unless the defenders move completely out of cover, they get the save.

As it is that infantry company was trapped between 3 formations and would not have been able to countercharge effectively anyway (the rear and flank being forced to countercharge towards the support formations), but in other cases it might matter.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 7:34 pm 
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Quote: (nealhunt @ Feb. 04 2010, 13:00 )

The defender in an assault does get cover saves, even if they choose to countercharge.  Only the formation(s) taking a charge move lose cover saves.  Unless the defenders move completely out of cover, they get the save.

didn't know about that. Would make quite a difference to my cover hugging/hiding Guardians :) See Dave, you're handing out moral victories like no tomorrow  :Ikonforums:

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 7:39 pm 
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That's fine so long as I get to claim one for you playing Eldar.

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 Post subject: 3k Raven Guard v0.4 vs Steel Legion
PostPosted: Thu Feb 04, 2010 8:04 pm 
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About the warlord: I had every intention to use it where it couldn't be avoided (my objective placement was just over 30cm apart almost in the middle of the board), but Dave's drop got in the way... Since most of his army was now on my half of the board, I decided to use him as a fire brigade. Besides, I didn't have a lot of activations left after turn 1. He had the opportunity to lay waste to at least 2 formations, but did not do much damage at all. I think Indestructus I's mojo was lost, replaced by the ineptitude of Indestructus II. Between my rough riders and the warlord, I committed 1k of points to getting bts, but those termies refused to die.

I'm not sure how useful this battle was as a playtest. Unless you consider "punching bag" a viable strategy.

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