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[UPDATE!] Tyranids v9.2.1

 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Sat Jan 30, 2010 3:11 pm 
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Glyn and I are playing a 5k game of LatD versus my nids this evening: we promise to get a batrep up over the weekend ni all it's glory :-)
R>

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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Sat Jan 30, 2010 3:12 pm 
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Quote: (GlynG @ Jan. 30 2010, 14:05 )

Recent background has invented a new smaller Tyranid flyer called the Harpy and has repeatedly the Harridan is biggest.

Well, the Harpy is much smaller than even the current Harridan, more of an Armoured Vehicle than a War Engine.

And it is a consideration to do the do a naming/stat change to allow for two "flyers" in the list.

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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Sat Jan 30, 2010 5:25 pm 
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The Harpy is just a flying weak Trygon with guns.
Model wise the FW Harridan is unsuprisingly spot on to be used to represent a Harridan.
The old metal Harridan would have the perfect size (if not apperance) for the Harpy.

How about these stats?

Tyranid Harpy
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 35cm 3+ 5+ 5+
Weapon Range Firepower Notes
Twin Stranglethorn Cannon 30cm AP3+/AT5+ Disrupt
Piercing Wail (base contact) Assault Weapons First-Strike, Extra Attack (+1)
Cluster Spines (15cm) Small Arms  Extra Attack (+1)
Spore Mine Cysts 15cm AP4+ One-shot, Disrup
Notes: Skimmer.

And i was thinking about Mycetic Spores. How about this?

Tyranid Mycetic Spore Cluster
Type Speed Armour CloseCombat Firefight
War Engine Immobile 5+ 5+ 5+
Weapon Range Firepower Notes
Lashwhips (base contact) Assault Weapons -
Tentacles (15cm) Small Arms -

Damage Capacity 3. Critical Hit Effect: Destroyed.

Notes: Planetfall, Transport (one Synapse Swarm). The Mycetic Spore Cluster can only contest not claim Objectives. Once the Synapse Swarm has disembarked the Mycetic Spore Cluster looses it's Transport ability.

Instead of placing just a marker as with Space Marien DropPod you place a roughly Barrage Template sized model of the DropSpores. The model/templates represents several DropSpores which land on the planets surface and transport Tyranids. As these are living beings which actualy have a profile inWh40k and a short ranged shooting attack it fits that it has a CC and FF ability as well as DC because of the numbers of individual DropSpores.




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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Tue Feb 02, 2010 8:00 am 
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Is this list ever going to be updated?

I think there has been enough talk in the past and the silencing of a rival list to warrant an upgrade after all this time.

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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Tue Feb 02, 2010 2:59 pm 
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Quote: (frogbear @ Feb. 02 2010, 07:00 )

Is this list ever going to be updated?

Yes, the discussion here and in the other threads are part of that process, feel free to post battle reports utilizing changes and giving feedback.

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I think there has been enough talk in the past and the silencing of a rival list to warrant an upgrade after all this time.


Considering the new Tyranid Codex just came out, and it was indicated that an update would be dependent on information reviewed from it, I'm not sure what your rush is.

As to "silencing of rival[s]", I'm really not sure what you're getting at, as I haven't deleted any discussions here and people are free to post.

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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Tue Feb 02, 2010 5:04 pm 
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Seconded. Here is no silencihrmmpf...... :shutup:

Just kidding  :p

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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Tue Feb 02, 2010 5:47 pm 
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I'd like to see an update on this list so that the freeze on the leviathan list can be lifted so it can be updated to represent the new codex, which frees this list up from having to do so :p

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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Tue Feb 02, 2010 8:43 pm 
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There is still the issue with all the 'hoops' one has to jump through to make a list. This is a major issue where people just find it too hard and opponents find it harder.

I had a decision to play a different army this week, and playing the same list that has existed with all the discussions that happened ages a go was just a little off-putting. So I went with LotD this Thursday.

I would like to play Tyranids, yet this list is in need of a review for 'how to make a force up'. It has been talked about enough from what I remember, and I am not going to spend the time time on any Battle reports when it is going to be (or should be) changed.

Also I agree with Zombo regarding lists that spawn off this one.

It is all just feedback.    :grin:

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 Post subject: [UPDATE!] Tyranids v9.2.1
PostPosted: Wed Feb 17, 2010 11:39 am 
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i've playing some games since the first version of tyr , but i have little time to post report (i think i've only posted 1 or two) the thing i always find broken is the spawning rules(and i play tyr) the earlier version are simply umplayable , is too simple to win , now is  a little more balanced , but i think spawning rules is  yet more powerfull. I think is better to drop that and maybe lesser the cost of all the lesser brood creature(maybe also biovore and carnifex). I think i had 12 games in near 5 years (lol i just see now is  near 5 years wow) with nids and i won all of them versus different player.





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 Post subject: Re: [UPDATE!] Tyranids v9.2.1
PostPosted: Fri Apr 16, 2010 7:46 am 
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where is the current version of the Tyranid list at. i and Jimbo would love to see it.. does anybody have any answers?


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 Post subject: Re: [UPDATE!] Tyranids v9.2.1
PostPosted: Sat Apr 17, 2010 12:33 am 
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Thank you Hena. Its much appreciated.

off topic,, has anybody played with the Demiurg/squat list that Epilgrim made?


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 Post subject: Re: [UPDATE!] Tyranids v9.2.1
PostPosted: Tue Jun 08, 2010 11:49 pm 
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I hope to one day actually see an official list and not just for the Tyranids but all armies that are still experimental. So far I like the v9.2.1 but it still needs a few tweeks as mentioned in these forums. I guess we'll just keep playing the list for now though since I won't just leave my hoard sitting in an amry case waiting forever.


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 Post subject: Re: [UPDATE!] Tyranids v9.2.1
PostPosted: Sat Jun 19, 2010 8:29 am 
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Roberious wrote:
I hope to one day actually see an official list and not just for the Tyranids but all armies that are still experimental. So far I like the v9.2.1 but it still needs a few tweeks as mentioned in these forums. I guess we'll just keep playing the list for now though since I won't just leave my hoard sitting in an amry case waiting forever.


Have you looked at this?

http://www.ninjabread.co.uk/epic/Epic-S ... 4-2010.pdf

A lot of the unit stats are very similar but the army selection process is a lot easier and more intuitive (IMO) and the special rules are a lot easier to get your head around and are generally a lot more representative of how nids operate (Again, IMO).

I've had a few games against this list now and have found them to be much more enjoyable than the against v9.2.1 beasties.


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 Post subject: Re: [UPDATE!] Tyranids v9.2.1
PostPosted: Sat Jun 19, 2010 9:16 am 
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this looks interesting. i'll send a copy to my buddy, Jimbo only 1


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