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Tau v6.2 vs. Red Corsairs v3.18

 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 2:17 am 
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At least E&C would have another 20pts to spend in his army  :grin:

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 6:18 am 
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Quote: (BlackLegion @ Dec. 31 2009, 01:17 )

At least E&C would have another 20pts to spend in his army  :grin:

Don't you mean another 25?

It wouldn't be right if his army actually came in legal.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 10:46 am 
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He is +5pts over 3000. So -25 = he has 20pts left unused.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 4:29 pm 
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Well, kudos to Ryan for making a fight of it after taking a "gladius to the guts". HtH oriented armies are always going to cause the Tau fits if you can't keep them at arms reach.

It would have been interesting to see if the Skysweep formation would have helped any. Besides adding an extra Skyray, it would have been a separate formation, that would have either needed to be tackled head on or endured. Either choice might have allowed the Tau better options in the first turn.

Of course, it would have been just as easy for E&C to teleport on it with the termies, but that might have allowed the Tau shots into that formation earlier, maybe whittling it down sooner. Maybe it could have bought the Tau some time.

Very interesting to see the Red Corsairs played aggressively. That style confirms some thoughts I had been having.

Thanx for sharing the reports!

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 4:37 pm 
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Quote: 

Very interesting to see the Red Corsairs played aggressively. That style confirms some thoughts I had been having.

Red Corsairs play a bit like loyalist Marines, except without ATSKNF and 25% more expensive Thunderhawks.  :)

They are a very punchy army, but if they let up for a moment, their paucity of activations will leave them cut apart and trounced.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 4:58 pm 
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Which fits well with their background imho  :agree:

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 5:19 pm 
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Cool stuff guys.

One question though - Can you Overwatch fire at a landed plane?
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Ryan activated his Piranha's Overwatch shots to shoot the Thunderhawk, with the shots harmlessly pinging off the hull

I thought that you couldn't Overwatch at the plane, just at the units coming out of the plane.
"Q: Does Planetfall trigger Overwatch?
A: Landing does not count as movement for the purposes of triggering enemy
overwatch fire. Disembarking triggers overwatch fire as normal."
- pg37 Epic Compendium

I realise the above FAQ is about Planetfall but the answer seems fairly broad in it's meaning.

I'm mentioning this because we played 2 games this week (with newbies) and this situation came up in both games.

Cheers.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 5:30 pm 
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I've always thought that landing via Planetfall cannot be Overwatched against, but landing normally can be?

The result would have been similar mind you, as the T-hawk's disembarking units are treated as part of its formation (unlike units disembarking from a planetfalling aircraft) and so it could still be targetted with AT fire.




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 5:42 pm 
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Overwatchis triggered after a move.
Planetfall isn't a move but Ground Assault (the Approaching Move) is.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Fri Jan 01, 2010 3:39 am 
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Cheers for that fellas.  :agree:
We now return you to your scheduled programs  :smile:

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Fri Jan 01, 2010 5:43 am 
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I'm still a bit amazed Ryan keeps putting his SC in the BTS formation. I've always assumed that's a bit of a no-goer. Two eggs in one basket as it were.

Also, Ryan - have you considered reducing your air power for more ground forces? You have a lot of points in air that can't hold objectives in the end game.... If you take out the missile TS you'd have 225 points left to play with and also one less Bonded Team = 1 extra Hammerhead/Crisis formation etc.


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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Fri Jan 01, 2010 1:47 pm 
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I think he was just testing out the Missile Strike squadron.

So far our opinion of the two Tigershark variants is not high.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Fri Jan 01, 2010 8:09 pm 
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Yep we were testing the TS. I think Tau aircraft (except the AX-1-0) are still a bit too expensive (25 points or so) and the TS's (baring the AX-1-0)in particular are not all that good.

As for BTS I like to put it in the most solid formation which in the Tau list normally ends up being the SC. I dislike making FW formations it (BTS) as I like the freedom to use them as bait or to try and eliminate enemy infantry with high risk high return moves. I don't like making it the HH's as I think they are more effective as small formations. It is hard to hide formations of 6 or more behind the terrain we use. Finally I also like to have 2-3 more activations than my opponent when using Tau to that end I try to keep all the formations fairly small therefore a Battlesuit formation with SC and 2 extra units ends up the BTS.


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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Sat Jan 02, 2010 1:50 am 
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Quote: (Evil and Chaos @ Dec. 31 2009, 16:30 )

I've always thought that landing via Planetfall cannot be Overwatched against, but landing normally can be?

The result would have been similar mind you, as the T-hawk's disembarking units are treated as part of its formation (unlike units disembarking from a planetfalling aircraft) and so it could still be targetted with AT fire.

You are partially correct. Disembarking is considered 'movement' for the purposes of triggering Overwatch. Troops disembarking from Air-transports can only be Overwatched after they have disembarked, while troops disembarking from Ground transport can be Overwatched before or after they disembark.

However in both cases the transport and troops are still considered a single formation, so the transport may be hit by AT fire.




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Sat Jan 02, 2010 3:43 pm 
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Quote: (Dobbsy @ Jan. 01 2010, 04:43 )

I'm still a bit amazed Ryan keeps putting his SC in the BTS formation. I've always assumed that's a bit of a no-goer. Two eggs in one basket as it were.

I think all Supreme Commanders should be the BTS in all armies and its dashed unsporting of players not to make them so  :p .


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