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Tau v6.2 vs. Red Corsairs v3.18

 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 7:08 pm 
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After the unbalanced last batrep, here's a more balanced one:



Ryan's Tau Army:


Fire Warrior Cadre with Devilfishes - 225pts
Skyray - 100pts
Bonded Team - 25pts

Fire Warrior Cadre with Devilfishes - 225pts
Skyray - 100pts
Bonded Team - 25pts

Crisis - 250pts
+2 Crisis units - 100pts
Supreme Commander - 100pts

Broadside Group - 300pts

Recon Group - 150pts

Recon Group - 150pts

Recon Group - 150pts

Armour Group (4 Hammerheads) - 250pts
Hammerheads - 125pts

Barracuda Squadron - 150pts

Missile Tigershark Squadron - 225pts

AX-1-0 Squadron - 350pts

=====

3000pts
Activations : 11

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 7:26 pm 
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My Red Corsairs:


Traitor Retinue - 275pts
4x Rhinos - 40pts
Supreme Commander - 50pts
Chaos Hunter - 50pts
Daemonic Pact - 25pts

Traitor Retinue - 275pts
4x Rhinos - 40pts
Chaos Hunter - 50pts
Daemonic Pact - 25pts

Terminator Retinue - 300pts
Chaos Champion - 50pts
Daemonic Pact - 25pts
Daemon Prince - 50pts

Chaos Thunderhawk - 250pts

Noise Marines - 275pts

Khorne Berzerkers - 275pts

Defiler Assault Force - 300pts

Chaos Warhound Titan - 300pts

Hellblade Squadron - 200pts

Greater Daemon - 75
5x Lesser Daemon - 75

=====

Total: 3005pts (Dammit how did that happen again!)
Activations : 9

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 7:41 pm 
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Start of the game.


I aggressively teleported my Terminators, reckoning that by deploying too widely, Ryan had already lost the game.

Here goes...




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 8:17 pm 
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TURN 1 STRATEGY ROLL : RED CORSAIRS!


And so Ryan lost in the first few moments of the game.


Ryan's first mistake was in deploying too widely, so his AA umbrellas didn't overlap.


Spotting this, I summoned a Greater Daemon for the Terminator formation and Engaged Fire Warriors 1.

Ryan activated his Broadsides' Overwatch fire to attack the charging Greater Daemon, several shots missed as it was standing in the woods at the time, and he failed to do any damage. This was Ryan's second mistake.

Fire Warriors 1, 325pts of ranged fire units facing 500pts of CC troops, died to a man.


Retaining, I activated my Thunderhawk, which landed in the area that was previously covered by the AA shots of the Skyray killed by the Terminator formation (his second was too far away as his formations were IMO too widely spread out).

Ryan activated his Piranha's Overwatch shots to shoot the Thunderhawk, with the shots harmlessly pinging off the hull (I would never have sent in the Thunderhawk if his Broadsides hadn't have wasted their shots trying to kill the Greater Daemon).

The Khorne Berzerkers dismount and kill the SC, BTS, Crisis Formation.


At this point, we agree that Ryan has lost, it only remains to be seen how badly.



The rest of turn 1 blew by quickly and I failed to keep track of which formations moved in which order, but I can tell you that:


The Defilers scuttled forwards and killed a single Piranha.
The Chaos Warhound killed another recon unit.
The two Chaos retinues moved up to the centreline, prepping for a jump-off at the enemy on turn 2.
The SC retinue was shot up by the Hammerheads as they flank-moved and lost some transports, an infantry unit, and its Hunter.
The Noise Marines tripled up to threaten the Hammerheads for turn 2.
The AX-1-0s tried to kill themselves a Warhound and missed. (The Hellblades CAP'd at laid 3 hits but all were saved)
The Barracudas shot the Hellblades and laid 2 hits shooting down 1 plane.
Missile Strike planes destroyed the Chaos Thunderhawk on the ground.
Fire Warriors 2 nuked the Berzerkers with ranged fire.




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 9:50 pm 
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Turn 2 STRATEGY ROLL : RED CORSAIRS!


"I think I should win this pretty easily"
"Nah I reckon I can push this to turn 4 before you win!"
"Bet you four Peshwari Naans I can win on turn 3"
"WTF?"
"Peshwari Naans, they're very tasty!"
"You're on then, mate!"


Noise Marines Engage and kill all the Hammerheads for the loss of one unit.
Retinue summons all 5 lesser Daemons and Engages Fire Warriors 2 for no losses, breaking them badly.

Broadsides sustain on Defilers, killing 2 and breaking them (they scuttle back to the Blitz).

Chaos Warhound Doubles across the board, shooting up Recon 2 (I think?).

Recon 3 fails to activate and clears its BMs.

Chaos Retinue occupies the centre building area, failing to kill anything.

Terminators fail to summon the Greater Daemon then engage Recon 1, losing one Terminator unit in the Firefight but managing to wipe out the recon formation.

All aircraft on both sides either stand down or do no kills, bar the AX-1-0s which kill a single Terminator unit, breaking the Terminator formation.

====

All Red Corsair formations rally.
All Tau formations except Fire Warriors 2 rally.




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 10:08 pm 
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"If I go first, those Naans are mine!"


Turn 3 STRATEGY ROLL : TAU!


Recon 2 zips over to my Blitz, and breaks the recently-rallied Defiler formation whilst they're there.

Broadsides retain to put the hurt on the Red Corsairs retinue, taking them to within a single casualty of breaking.

Retinue summons all 5 lesser daemons and Engages the Broadsides in CC and wipes them out, but the damage is done...

Chaos Warhound Doubles over to stop him claiming my Blitz uncontested.

Recon 3 spreads out to prevent me from claiming / contesting a bunch of objectives.

SC Retinue Advances to put out some shots at Recon 3, needing 2 kills to break the formation but only managing one.

Various Tau aircraft airstrike the retinue until it has enough BMs that it will break in the end phase (and thus cannot claim his Blitz goal).

Ryan's Recon 3 formation is spread out to prevent me passing, and none of my formations nearby can bring their firepower to bear, so some movement occurs to prep for the next turn.


So despite Ryan having a total of two unbroken formations left on the board (both of which are puny Recon formations), the turn ends on 1-0 (I killed his BTS formation earlier).




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 10:24 pm 
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The Tau are quickly mopped up.

The Tau do nearly kill the Warhound mind you, as it loses a shield in an Engagement against the nearby Recon 2 formation, then is strafed by the AX-1-0 formation, breaking it and leaving it with 1DC remaining (and it was at risk of losing that, as it stumbled around in difficult terrain due to critical hits).

Remaining Red Corsair formations (all rallied from the previous turn), quickly mop up Tau resistance on the ground and spread out to claim or contest all objectives, breaking or destroying all remaining Tau formations.

The Missile Strike aircraft tries to kill the SC retinue units in range of my Blitz but fail.

My remaining Hellblade kills the remaining two units of Recon 3 (actually it kills one and the other crumbles).

I can't remember what the Barracudas did, but it didn't sway the day.

Recon 2 and Fire Warriors 2 fail to rally, meaning that all 5 victory conditions are claimed by the Red Corsairs.


Final Score 5 - 0
(But I owe Ryan 4 Peshwari Naans)

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 10:28 pm 
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Quote: (Evil and Chaos @ Dec. 31 2009, 03:26 )

Defiler Assault Force - 300pts

E&C, weren't you going to test these at a lower points value?

Quote: 

Ryan activated his Broadsides' Overwatch fire to attack the charging Greater Daemon, several shots missed as it was standing in the woods at the time


Just curious as to why Ryan did not wait for them to finish their move and then fire the Overwatch. In this case, the GD would have been out in the open...

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 10:30 pm 
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Quote: (frogbear @ Dec. 30 2009, 21:28 )

Quote: (Evil and Chaos @ Dec. 31 2009, 03:26 )

Defiler Assault Force - 300pts

E&C, weren't you going to test these at a lower points value?

Nah I'm gonna continue testing them at 300pts to show how dippy they are. :)

In this game, they killed one Piranha then spent the rest of the game broken.

Quote: 

Quote: 

Ryan activated his Broadsides' Overwatch fire to attack the charging Greater Daemon, several shots missed as it was standing in the woods at the time


Just curious as to why Ryan did not wait for them to finish their move and then fire the Overwatch. In this case, the GD would have been out in the open...

The Fire Warriors were deployed in the woods.

Overwatch can *only* be declaired at the end of a movement.




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 10:34 pm 
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Quote: (Evil and Chaos @ Dec. 31 2009, 06:30 )

The Fire Warriors were deployed in the woods.

Overwatch can *only* be declaired at the end of a movement.

OK

So the GD finished his move in the woods then.

This was not clear. I was straining my eyes to try and see what was happening sat that end of the table, so I obviously missed the woods   :;):

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 10:39 pm 
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Thoughts:

- Defilers still too expensive. :)

- Ryan deployed poorly, then compounded that mistake with a critical poor choice at the start of turn 1. I then went for the throat of his army repeatedly and didn't let up.

- BLOOD FOR THE FICTIONAL DEITY WHO LIKES BLOOD!

- I blame my win on being 5pts over the 3k limit (damned Chaos and their non-25pt prices, makes adding up an army on the spot quite annoying!).

- Ryan thinks Chaos Terminators with a Daemon Prince, a Chaos Champion to aid summoning, and a Greater Daemon, are too good/too cheap. They can only be more powerful in the Black Legion list as the generic Greater Daemon in this list is quite lame compared to the aligned versions.




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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 10:51 pm 
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Quote: (Evil and Chaos @ Dec. 31 2009, 06:39 )

- BLOOD FOR THE FICTIONAL DEITY WHO LIKES BLOOD!

He has a name you know    :grin:

Quote: 

- I blame my win on being 5pts over the 3k limit (damned Chaos and their non-25pt prices, makes adding up an army on the spot quite annoying!).


That should be fixed. I hate silly non-25 point margins

Quote: 

Ryan thinks Chaos Terminators with a Daemon Prince, a Chaos Champion to aid summoning, and a Greater Daemon, are too good/too cheap.


Nope. They are fine. That alone is a 500 point unit that is (usually) pretty much broken after it's first engagement.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Wed Dec 30, 2009 11:06 pm 
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Quote: (frogbear @ Dec. 30 2009, 21:51 )

Quote: 

Ryan thinks Chaos Terminators with a Daemon Prince, a Chaos Champion to aid summoning, and a Greater Daemon, are too good/too cheap.


Nope. They are fine. That alone is a 500 point unit that is (usually) pretty much broken after it's first engagement.

Assuming it gets there in the first place. Losing Strategy with a formation like this is asking for it to be wasted.

And even without, it's got to seriously worry about Teleport BM's, and Overwatch.

It's definitely a nuke, but it's got a crappy fuse. A Space Marine Terminator Squad with Chaplain isn't much lighter, but is a lot more resilient.

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 1:54 am 
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Ok next version will have Defiler Assault Forcer at 275pts :)

And boy those damn fisheads don't know when to quit a battle  :grin:

And i agree naans are quite tasty  :agree:

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 Post subject: Tau v6.2 vs. Red Corsairs v3.18
PostPosted: Thu Dec 31, 2009 2:10 am 
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Quote: (BlackLegion @ Dec. 31 2009, 09:54 )

Ok next version will have Defiler Assault Forcer at 275pts :)

No doubt they will kill more things on a table at those points   :grin:

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