Quote: (corey3750 @ Dec. 22 2009, 16:51 )
The change for the Pylons isn't a "nudge"
It's gutting what is already an almost useless unit to appease those who want to have the rules changed to fit the way they want to play.
Sort of like saying "I have a hard time laying blast markers because I don't like playing with disrupt units, so They Shall Know No Fear needs to be removed or nerfed"
Corey, that argument hardly supports what you are saying. AA TK(1) will not affect the accuracy of the shot, nor will it affect roughly three quarters of the air targets out there. Since most are the equivalent of DC1, you can't make them any 'more deader' and anything over TK(1) can't strike another aircraft. One shot, one aircraft down. For these situations which represent the bulk of Necron flak/aircraft interaction,
nothing has changed.
Based on that alone, I can call it a nudge, but wait! There is still more.
(breaks out the bamboo steamer)
There are still other aircraft that will be affected:
Thunderhawks (DC2, formation of 1)
Landas (DC3, formation of 1)
Vampires (DC2, formation of 1)
Marauder Destroyers (DC2, formation of 2)
Orca (DC2, formation of 1)
Slavebringer (DC2, formation of 1)
If there is something else I've missed, please let me know, but so far that is a total of six aircaft out of dozens of potential targets, and three of these are uncommon at best.
The purpose of flak is two fold. One is to destroy targets, obviously. The other (and most common) is the laying of BMs. The latter of the two denies aircraft the ability to return the following turn and counts against them in air assaults. In this case, once again, nothing has changed. The accuracy of the shot isn't being nerfed so a hit is still a hit, a BM still a BM.
As for the damage wrought by the Pylon, for 1/3 of the time the TK(1) will still be the same. Then there is the 1in6 critical that can down the craft outright. So we are somewhere in the neighborhood of 40% of the time the Pylon having the same net outcome as the TKD3, for six potential targets.
Then you weigh this against the chance that the Pylon might already be broken, the percentage of times a Necron player brings 2 Pylons versus only 1, and the percentage chance of these aircraft actually showing up in the game. The result is a very small change to an army list that is broadly considered to be a bit overpowered.
That's why I call it a nudge.
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