Quote: (Moscovian @ Dec. 11 2009, 19:00 )
It isn't that they might be the best, Warp Spiders are the best.  They just show up more in tournament lists, which means that when people want to win, they take them.  When they play friendly games, they branch out to the other aspects.
Carrington is clarifying (better) what I have been saying all along. ÂÂ
Chroma, while you say people aren't taking the Banshees because everything else is a better choice, I say that mitigating one of those choices (namely the Spiders) will nudge people back to the Banshees. ÂÂ
It all comes down to what you want:
Teleport?  Take Swooping Hawks.
Tank Killers?  Take Shining Spears.
Ranged weaponry?  Take Dark Reapers.
Macro?  Take Dragons.
Mass firefight?  Take Avengers.
Mass close combat?  Take Scorpions.
First Strike?  Take Banshees.
Infiltrate?  Take Spiders.
As of right now though, Spiders win it hands down.  Eliminating the first strike and giving them back their transport ability might be the best way to go.
I agree Ares, a nice summary but I do not think this truely represents the HB's agility and power and I am not sure about the conclusion either. Equally I am not sure what the WS role in the Fluff is - I suspect it is more of a lightly armoured scout, though I am sure someone will enlighten us
IMHO the main distinction is purely in game mechanic terms:- WS are FF orientated, while HB are CC orientated. Without First Strike on both formations the WS still win hands down because they can clip and have better armour saves, while the HBs have to mix it up close, and have worse saves. If we want to go down this path of balancing WS against HB, IMHO we should also swap the armour stats (and anyway 4+ armour would also reflect the HBs agility).
Also note, WS "Infiltrator" is supposed to represent their ability to warp short distances, while First Strike represents the shock of their sudden appearance. Now you could represent their mobility by giving them 25cm moves without infiltrator leaving the FS for the 'shock', so that would give the following stats:-
Warp SpiderMove=25, Armour=5+, CC5+, FF4+
Death Spinner (15cm) Small Arms
Notes:- First Strike, Jump Pack, Scout
(and revert to fully transportable)Howling BansheeMove=20, Armour=4+, CC2+, FF5+
Shuriken Pistols (15cm) Small Arms
Banshee Mask (Base Contact) Assault Weapons - First Strike
Notes:- Infiltrator
But this is dramatic spit-balling, and to answer Chroma, I have tried a number of combinations though not the above. As others have said, without some dramatic changes of this sort of nature, people are still going to leave the HBs behind
(and even here, I would like to give them "Assassin" on the mask and make them CC3+)