Quote: (eypyeash @ Nov. 24 2009, 08:02 )
I'm new, new, new to the forum, having just requested an account after two weeks of lurking, and noticed that while someone seems to be assigned to a Night Lords list, there's not much coming out about it.
I don't think anyone is actually "assigned" as part of the NetEA project.  Black Legion did a version of Night Lords a while back that was heavy on Raptors and (iirc) had a minimum formation speed similar to the White Scars Marines.  I don't recall him getting much feedback.  Night Lords have not gotten much love.
There have been several Word Bearers attempts.  As you note, they are basically Black Legion, with access to Dark Apostle Chaplain-equivalents (inspiring) and the ability to summon daemons from any faction.  Sometimes a bit more summoning ability is added.
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Anyway, I'm just wondering how I can help with any list projects around here (see the end of this post for a good possibility), and have always been a fan of the Word Bearers and Night Lords, as the topic title implies. I'll chuck some ideas out here and see what comes of it. I'm not too great on game balance a lot of times, so any help at creating my personal fan lists would be appreciated.
Absolutely throw it out there.  We run fan projects, so most of the time, if you step up and take the lead, everyone is content to let you do so.  Knock out a list and people will always comment.  If you post some playtests, so much the better.
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On your Night Lords ideas...
Fast is good.  If you don't take any heavies at all, however, you'll need to consider how they will deal with an enemy army's big stuff.  How would they take on a Gargant, for instance?
Be careful on formation size.  They don't have TSKNF like the marines, so if you get the formations below about 6 units, they will be very fragile.  You could do something like including transport in the formation instead of making it an option, e.g. Night Lord Retinue - 6 Chaos Marine units, plus 3 Rhinos or Dreadclaws.  I'd consider allowing Land Raiders as transport, too.  Their durability actually helps keep formations mobile, even though they are a bit slower than Rhinos.  Barring that, any sort of extra transport capacity will help keep the formation moving.
Terror Tactics.  I would not have them place BMs.  That's possibly too powerful and fairly unpredictable (could be +2 in an assault, could be nothing).  I might go with some Disrupt weapon options or Inspiring for assault (not really Inspiring in this case, as much as it is causing fear in the enemy).
Just spitballing here... something like a special rule that increases the effectiveness of Crossfire for Night Lords might be good, e.g. they place a bonus BM for the first _2_ units killed.  That would give them a strong weapon, based on fear and confusion, thematic with an emphasis on speed and maneuverability as they have to set up the crossfire, but it is something they have to work for.
Demons.  I like the "Furies only" idea but as it stands daemon summoning is a seldom-used ability.  A fast daemon might change that some, but it might be okay to allow them some other options, like the generic "lesser daemon" and "greater daemon" units in the Red Corsairs list.
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Edit: Duh! BL posted his above.