Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 198 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13, 14  Next

Problems with Craftworld Eldar list

 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 3:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: 

Actually the ability to combine shots is from Codex Eldar.

Also the ability appeared in 2nd edition Epic, IIRC?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 4:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
It did. Not sure it needs resurrecting though.


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 4:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Correct. There several Deathstalker Prism Cannons could fire at one Deathstalker. If this fired-upon Deathstalker hits a target the target also receives a number of hits the Deathstalker has received from his comrades.
See attachment for full rules:




_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 4:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
A formation of 5 or 6 Fire Prisms using the NetEA stats can do many things that the same number of falcons cannot. The extra 15cm range means they can more easily avoid return fire (both by simply remaining out of range of return fire, and by having a larger choice of cover to hide in). Their higher to-hit value means that they can double and still be be counted on to actually score a hit, even after half the formation has been destroyed. And finally, as a lance weapon, they can fairly reliably destroy enemy MBTs.

While falcons can deliver a huge volume of fire at 45cm, it is usually on a 5+ to-hit due to doubling. That means that both falcons and FPs will probably score the same number of AT hits, but the FPs do it at greater range and with the lance ability.

I don't see the need to add back the AA ability. I also don't see the need to add any more MW ability (I mean, we should be avoiding the MW creep as much as possible; give the marine players a break). I understand wanting to add the chain fire option, both because it would match the current 40k rules, and because it's a throwback to SM/TL, but not with MW please.

I'm not opposed to having some form of chain firing, but I do think it falls under in category of rules that are purposely avoided in E:A.

I've play-tested FPs at 60cm AT2+/AP4+ and found them to be [at least] as capable as falcons. I think they may be a bit overcosted at 65pts, but I'm not sure allowing them at 50pts won't be undercosting them. I also think that changing the FP from AT2+ to AT3+ would make them clearly inferior to falcons.

If people do think AT2+/AP4+ is too good (I don't believe that it's too good), then consider making the stat line AT3+/AP3+ to represent the ability to choose between focused or diffuse fire modes.

I have to say that I am a big fan of the NetEA fireprism statline. I think that it fills the role of tank-hunter quite well, and that land raider detatchments and IG LR formations (and even enemy titans) would much rather face 6 falcons than 6 fire prisms.


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 5:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Quote: (BlackLegion @ Nov. 11 2009, 10:07 )

Correct. There several Deathstalker Prism Cannons could fire at one Deathstalker. If this fired-upon Deathstalker hits a target the target also receives a number of hits the Deathstalker has received from his comrades.
See attachment for full rules:

wow, that's a blast from the past. It also reminds me why games back then used to take 8-10h rather than the 3-4h they do today :)

_________________
numquam culum es


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 5:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Quote: (semajnollissor @ Nov. 11 2009, 10:37 )

I've play-tested FPs at 60cm AT2+/AP4+ and found them to be [at least] as capable as falcons. I think they may be a bit overcosted at 65pts, but I'm not sure allowing them at 50pts won't be undercosting them. I also think that changing the FP from AT2+ to AT3+ would make them clearly inferior to falcons.

I'd be happy to play test them at 50pts per fire prism.

One option to limit their effectiveness would be to keep the 5-6 tank entry but limit the no. of fire prisms to "replace up to 2 falcons with fire prisms". I don't know whether that should be in addition to 0-2 firestorms, don't really see why not. That way you have an increase in anti-RA firepower, but the disadvantage of only having 2 shots at that range. It'll also avoid the scary vision of 6 unit prisms blowing up leman russes all over the battle field!

_________________
numquam culum es


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 6:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Quote: (frogbear @ Nov. 11 2009, 04:18 )

How can I move the concern over the Waraithguard over to the Iyanden forum (it is locked at the moment) seeing it appears to be ignored on this one?

Chroma?

I don't see Wraithguard as over powered as upgrades, and they seem reasonably costed at first glance in the list. Although they have a nasty punch they are slow unless you pay extra for transport (storm serpent, vampire or wave serpents), which bumps up the cost considerably, and although they're nastier in some respects than aspects, they have fewer no.s and no inspiring for the same points, which instantly puts them -2 on resolution compared with aspects. On the flip side they won't lose any units to assault resolution. Doesn't seem particularly clear cut one way or the other.

I've never played with them, but they do look interesting and I LOVE wraithguard. Might have to try them out soon.

_________________
numquam culum es


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 6:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Quote: (mattthemuppet @ Nov. 11 2009, 10:30 )

One option to limit their effectiveness would be to keep the 5-6 tank entry but limit the no. of fire prisms to "replace up to 2 falcons with fire prisms". I don't know whether that should be in addition to 0-2 firestorms, don't really see why not. That way you have an increase in anti-RA firepower, but the disadvantage of only having 2 shots at that range. It'll also avoid the scary vision of 6 unit prisms blowing up leman russes all over the battle field!

I would be opposed to limiting fire prisms in the same way firestorms are. Firestorms are limited because of the way the aircraft rules work (too many AA units break the system). With the NetEA statline, Fire Prisms aren't effected by that problem.

While a 2 falcon, 2 firestorm, and 2 fireprism formation might be attractive in some situations, I've found that monotype formations work better. That means that Fire Prisms will be less likely to be taken over an all-falcon (or 4 falcon + 2 firstorm) formation.

In the few games I've played using the NetEA fireprism, I've used both single-unit and mixed tank formations, and I prefer the single unit formations. the mixed formations just don't accomplish as much because they can't specialize.


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 6:08 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote: (mattthemuppet @ Nov. 11 2009, 16:30 )

I'd be happy to play test them at 50pts per fire prism.

Surely at 50 points it would be sheer murder with AT2+ lance weapons? I mean for 250 points what would you rather, a super heavy zapper or 5 AT2+ lance shots at the same range?

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 6:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Quote: (The_Real_Chris @ Nov. 11 2009, 11:08 )

Quote: (mattthemuppet @ Nov. 11 2009, 16:30 )

I'd be happy to play test them at 50pts per fire prism.

Surely at 50 points it would be sheer murder with AT2+ lance weapons? I mean for 250 points what would you rather, a super heavy zapper or 5 AT2+ lance shots at the same range?

Well, that's the problem. At 65 pts, they're not that attractive, because you end up paying a 75-90 point premium per formation and in return you get less tactical flexibility.

The real question is how much more (if any) should 5 fire prisms cost over 5 falcons or a single scorpion?

I say 50 pts tops, but probably less. That would put the fireprisms at 60 pts a piece instead of 65. At 55 pts a piece, they might be too cheap.


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 6:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Oops. Had overlooked that Fire Prisms cost +15 points. Thought they where +25pts.
So yes 60pts would be better.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 7:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Quote: (The_Real_Chris @ Nov. 11 2009, 12:08 )

Quote: (mattthemuppet @ Nov. 11 2009, 16:30 )

I'd be happy to play test them at 50pts per fire prism.

Surely at 50 points it would be sheer murder with AT2+ lance weapons? I mean for 250 points what would you rather, a super heavy zapper or 5 AT2+ lance shots at the same range?

only against RA targets - against other AT targets they'd trade 1x AT2 at a slightly better range versus 2x AT4. I'm utterly pants at maths, but that seems to make prisms slightly better against non-RA when doubling vs. falcons and slightly worse when advancing.

Against a Scorpion SHGT would be more complicated as that brings RA, DC, MW and lots of other acronyms into play :) I'd be fairly even between the 2.

_________________
numquam culum es


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 7:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Quote: (semajnollissor @ Nov. 11 2009, 12:06 )

Quote: (mattthemuppet @ Nov. 11 2009, 10:30 )

One option to limit their effectiveness would be to keep the 5-6 tank entry but limit the no. of fire prisms to "replace up to 2 falcons with fire prisms". I don't know whether that should be in addition to 0-2 firestorms, don't really see why not. That way you have an increase in anti-RA firepower, but the disadvantage of only having 2 shots at that range. It'll also avoid the scary vision of 6 unit prisms blowing up leman russes all over the battle field!

I would be opposed to limiting fire prisms in the same way firestorms are. Firestorms are limited because of the way the aircraft rules work (too many AA units break the system). With the NetEA statline, Fire Prisms aren't effected by that problem.

While a 2 falcon, 2 firestorm, and 2 fireprism formation might be attractive in some situations, I've found that monotype formations work better. That means that Fire Prisms will be less likely to be taken over an all-falcon (or 4 falcon + 2 firstorm) formation.

In the few games I've played using the NetEA fireprism, I've used both single-unit and mixed tank formations, and I prefer the single unit formations. the mixed formations just don't accomplish as much because they can't specialize.

fair enough, it was just a suggestion. I'd rather have them nerfed every so slightly (AT3 lance?) and the same cost as falcons than the other way round, but that's just my view. As it is, they're one of those units I've tried and never got much done with so they're often relegated to the "if I'm playing 4-5000pts, I might take them" role.

_________________
numquam culum es


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 8:02 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
Quote: 

wow, that's a blast from the past. It also reminds me why games back then used to take 8-10h rather than the 3-4h they do today


Yes, let us not go back to those "good ol' days" please. It's tough enough getting people to play Epic, let's not make it an endurance sport.  :cool:

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Problems with Craftworld Eldar list
PostPosted: Wed Nov 11, 2009 10:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (mattthemuppet @ Nov. 12 2009, 02:01 )

Quote: (frogbear @ Nov. 11 2009, 04:18 )

How can I move the concern over the Waraithguard over to the Iyanden forum (it is locked at the moment) seeing it appears to be ignored on this one?

Chroma?

I don't see Wraithguard as over powered as upgrades, and they seem reasonably costed at first glance in the list. Although they have a nasty punch they are slow unless you pay extra for transport (storm serpent, vampire or wave serpents), which bumps up the cost considerably, and although they're nastier in some respects than aspects, they have fewer no.s and no inspiring for the same points, which instantly puts them -2 on resolution compared with aspects. On the flip side they won't lose any units to assault resolution. Doesn't seem particularly clear cut one way or the other.

I've never played with them, but they do look interesting and I LOVE wraithguard. Might have to try them out soon.

Problem I have is with them is in the Iyandon list where they are a core unit. That's all.

As for being slow, they still gain the Hit & Run skills of the Eldar which is beyond my comprehension to understand.

Also, their charge of 30cm to use their 2xFF (EA)MW effectively puts the idea of them as slow out the window. I caanot understand the extra FF attack. IMO, they should be 1xFF MW and do away with the extra normal attack.




_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 198 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13, 14  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net