Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next

Suns of Damnation Concepts

 Post subject: Suns of Damnation Concepts
PostPosted: Mon Nov 09, 2009 7:19 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (BlackLegion @ Nov. 09 2009, 16:31 )

Hmm Screamers. Somehow tied to a Titan? I love the image of a Tzeentch Titan surrounded by schools of Screamers attacking everyone daring to get too close.

Exactly.  I vamped off the idea Lord British came up with for the Nurgle Hives and came up with the idea of an aerie on the carapace for Screamers and Disc Riders.  Basically, a chaos version of a Corvus.


I'm also thinking of a completely different version of Disc Riders than the traditional, old-school GW stuff.  Instead of a Scremer given to champions as a mount this would be more like the questionable "gifts" from chaos gods.  Borderline psychics driven mad by Tzeentchian visions are given the "boon" of being chained to Screamers.  The relationship causes the psychic's power to flare off like fireworks, feeding the screamer and instilling both Screamer and Spychic with a manic energy.  Of course, the hapless psychic is going to burn out quickly and die in agony but in the short term experiences a level of power they would never have otherwise achieved.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Tue Nov 10, 2009 2:31 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
So... about 40 views since yesterday and no comments?

Should I assume that means no one has spotted any glaring errors or just that no one particularly cares? :p

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Tue Nov 10, 2009 9:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Why not? Fateslayer Emperor Class Titan for the win!  :D

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Tue Nov 10, 2009 10:01 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (Hena @ Nov. 10 2009, 20:45 )

Are we talking about AMTL titans with funny named weapons or something else here? Also you miss possible upgrades for the titans.

Titans will still have modular builds, as AMTL.  Weapon and upgrade  generalities are above.

Quote: 

Oh yeah, no Imperators for Tzeenchs sake ;).

Let's say I remain skeptical and the jury's still out but I thought I'd throw them in for now.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Mon Feb 01, 2010 2:47 am 
Brood Brother
Brood Brother

Joined: Sat Jun 06, 2009 2:52 am
Posts: 31
Location: Planet of the Sorcerors
No towers? :rock:
I like some of these ideas, though. This is something I pushed for in the TS list, wacky weirdness and misdirection. I like how you want it to be a significantly different list from AMTL, but there are few undertones that may or may not have been intentional.

-The required support formations appear to be almost as much of a liability as a boon in some cases.
-This may play as a LatD with titans instead of daemon engines.
-If you take away many too cool options from the AMTL (like Knights, for example), the titans themselves will probably have to be noticeably better/more expensive to compensate. This may introduce power creep as well as fluff-based objections ("why are tzeentch titans THAT much better?").

Bear in mind, these are not meant as criticisms, they are just observations. If this is all intentional and ends up working, I'll be very happy.

I don't see why a Tzeentch class of Imperator would be any more unwelcome than a standard one. Keep at it, if people don't want them, they don't have to use them. Maybe keep the leg bastions as they are, and add two roosts as replacements for tower bastions or something. Make this guy a super siege tower, maybe?

Suggestions/Names:

-Maybe change the name of "Blind Seers", to "Failed Aspirants"
-Path of Sorrow
-Twisting Path
-Touch of the Void
-Glimpse of the Void
-Gate of Dreams


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Mon Feb 01, 2010 1:52 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
This list is a very cool idea. I like the format with Titans as core choices and having compulsory followers for them. Also, limiting the weapons to mostly close ranged ones will surely help keep the list from being too powerful. Please make a first draft at list with points,so people can try it out.

_________________
"Don't use finesse, if force will solve the problem."

- Lieutenant General Michael O'Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Mon Feb 01, 2010 5:50 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (Lord of Worms @ Feb. 01 2010, 01:47 )

No towers? :rock:

Definitely no towers.  Silver Towers are Thousand Sons, not Tzeentch in general.

Quote: 

-The required support formations appear to be almost as much of a liability as a boon in some cases.

That is intended.  Historically, the mix of a few very hard formations and disposable bulk units has been quite effective.  Keeping the formation composition in a narrow range allows it to be priced with that in mind.

Quote: 

-This may play as a LatD with titans instead of daemon engines.

Maybe.  I'm not terribly opposed to L&D + Titans but if it comes out that way I'll look for ways to adjust to the "sorcerer gods and their retinues" concept.  We'll see.

Quote: 

-If you take away many too cool options from the AMTL (like Knights, for example), the titans themselves will probably have to be noticeably better/more expensive to compensate. This may introduce power creep as well as fluff-based objections ("why are tzeentch titans THAT much better?").

I don't think so, based on the same experiences referenced above, but testing will prove.

Quote: 

I don't see why a Tzeentch class of Imperator would be any more unwelcome than a standard one.

It's not a matter of the concept being unwelcome but that large of a beast being inherently unbalanced.

Quote: 

Suggestions/Names:

-Maybe change the name of "Blind Seers", to "Failed Aspirants"
-Path of Sorrow
-Twisting Path
-Touch of the Void
-Glimpse of the Void
-Gate of Dreams

Nice (though I think "Path of Sorrow" might be too Eldar-ish).

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Mon Feb 01, 2010 6:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Hmm the Apocalypse Datahseet doesn't mention Thousand Sons for the Silver Tower.
But the list will have Doom Wings and Fire Lords?
And Daemonic Pacts for the Titans?

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Mon Feb 01, 2010 10:00 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 06, 2009 2:52 am
Posts: 31
Location: Planet of the Sorcerors
Quote: (BlackLegion @ Feb. 01 2010, 17:15 )

Hmm the Apocalypse Datahseet doesn't mention Thousand Sons for the Silver Tower.
But the list will have Doom Wings and Fire Lords?
And Daemonic Pacts for the Titans?

The Silver Towers (and by extension, Warp Palaces) are supposed to be sections of the Thousand Sons` city on Prospero that became magic and whatnot after Magnus teleported them all to the Warp/EoT.





Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Mon Feb 01, 2010 10:13 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Why pacts for the titans?  I'm not opposed.  I'm just trying to figure out what direction you have in mind.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Tue Feb 02, 2010 12:38 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
Well, they're supposed to be sorcerer gods, so why not have Titans able to conjure upp stuff? I guess you could give that ability to their retinues instead, if it becomes too powerful with Daemon bombing Titans...

_________________
"Don't use finesse, if force will solve the problem."

- Lieutenant General Michael O'Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Tue Feb 02, 2010 2:33 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (Ares @ Feb. 02 2010, 11:38 )

Well, they're supposed to be sorcerer gods, so why not have Titans able to conjure upp stuff? I guess you could give that ability to their retinues instead, if it becomes too powerful with Daemon bombing Titans...

Okay, I understand the style you're getting at but I have a hard time believing it would be a viable choice.

They aren't going to want to assault most of the time so adding daemons won't help very often.  A large portion of the followers are primarily assault formations.  They'll be handling the assaults while the titans use ranged fire and maybe FF support.

Also, titans are expensive already.  Adding a Pact and buying Lesser Daemons will aggravate that weakness.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Tue Feb 02, 2010 5:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Weli have the image in my mind of a Tzeentch Titan advancing upon the enemy lines then suddenly as he closes countless gibbering things instrange colours emerge around him shooting multicoloured flames at their enemies as the Titan blast them from above into oblivion.  :cool:

Also might be good to defend themselfe from teleporters (if you win the strategy roll).

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Suns of Damnation Concepts
PostPosted: Tue Feb 02, 2010 10:45 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
I really think BL is on to something here. It might not be good choice army building wise, but it would be COOL. Allow both and let the fluffy losers take the sub optimal choice?  :p

_________________
"Don't use finesse, if force will solve the problem."

- Lieutenant General Michael O'Neal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net