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Elysian List

 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 12:19 am 
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Quote: (mnb @ Sep. 30 2009, 00:01 )

well, if AT weapons can shoot down aircraft and infantry can carry AT weapons......

...then all AT weapons in Epic would have an AA shot...

The chance of a non-dedicated AA weapon shooting down a plane in 40k is remote. A Heavy Bolter has a much higher chance of blowing up a rhino than an infantry carried lascannon does of shooting down a plane for example.

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 12:28 am 
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Without an AA-mount you need a 6 for the to-hit roll to hit an aircraft in Wh40k. With AA-mount you hit with the BallisticSkill of the model (usually a 3+, 4+ or 5+ to-hit).

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 2:35 am 
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Quote: (mnb @ Sep. 29 2009, 19:01 )

well, if AT weapons can shoot down aircraft and infantry can carry AT weapons......

That was my original point.  SAMs exist today and they are 20th century technology.  While I am not set on having them, I do think the argument against them is lacking.  The Elysians are not a completed army line.  They are built around a game that -while it may have aircraft- focuses less on aircraft than Epic does.  SAMs are certainly not lascannons; they are weapons designed for the sole purpose of shooting aircraft out of the sky.  I don't see an AA6+ weapon killing the list or placing it under scrutiny for having non-canon units.  

Of course this was from the outset just a brainstorm and Honda may just flick the idea to the side and say, "Nah.  Move on, there's nothing to see here." :grinning:

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 4:25 am 
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glad someone got what i was trying to say.


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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 2:39 pm 
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Anyone want to venture some numbers on the 10-wheeler?  I am sure BlackLegion will be by shortly with stats for them. :laugh:




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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 6:56 pm 
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Ok, first off, let me help the thread by reminding everyone what the guiding framework is for this list, and that is IA3: Taros Campaign.

Now, like many others, I am excited about IA8 (whatever it is called) and I do intend to update the Elysians to emulate those in the book. There was specific mention of updating the Elysians to be inline with the new IG codex. I do not know what that means exactly, so we'll just have to see.

What that means:

1. I am of two minds on the Vendetta. It is not in IA3 (I try to be consistent), but I like the idea. One concern would be whether or not the Vendetta would make the Vulture unnecessary. After all, would you really take the long range missiles if you could have 3 twin-linked lascannon? I think we should discuss this some given that we would focus on roles, another big design concept in the list. So i) does the Vendetta make the Vulture redundant?

Mosc: Could you break out a new thread for this? The first step would be to come up with the Vendetta stats. I would strive to keep them the same cost as the existing Valks. Then we can discuss them against the Vulture baseline. I'm sort of thinking that the Vulture is going to come out on the short end of comparison, but I'm interested in hearing what others think.

2. No infantry AA. None. We're not going to go there. First off, it violates design rule #1 "Not in IA3", and #2, the lack of ground AA is a design feature and desired (unless aircraft are blowing the beejeebers out of you  :glare: ).  

IA3 was very specific about how dependent the Elysians are on their aircraft and I do not intend to change that. So, if you don't like the other guy's aircraft, bring your own and deal with them.

3. IA8 new vehicles: Yes. When IA8 comes out, I will advance the design framework to base the list around IA8. That would include the fast attack vehicle and the heavy lift Valkyrie. If they bring out something else that looks like it can add value, then I will consider those items on a case by case basis.

Now on to Moscovians comments:

BTW, this was very good feedback and I'm glad to see you take them out for a spin.

Quote: 

After four (or five?) games with the Elysians I wanted to throw out some general thoughts on the list.

Overall the list feels balanced, or maybe slightly underpowered.  High activation counts (11-13 range) save the list and the only loss of four (or five) games I took was when I went with heavy formations and 'only' ten activations.  


At this point, I am striving for slightly underpowered. I do think that in the face of a determined mechanized foe, the list is going to suffer...which it should.

Quote: 

Mortars seem pretty difficult to capitalize on.  Because you can't fire indirectly, the limited range makes them difficult to work with and I would rather spend the points on another fire support team.    Is the reason for not having the indirect fire the 1.9.8 indirect fire minimum range requirement of 30cm?  I'm not sure how to fix it either.  If you up the range to 20cm and add indirect, you end up with a unit that can fire 0-20cm directly, 30-40cm indirectly, and nothing 20-30cm.  Very weird.  Up it higher than 40cm indirect and it seems to be ranging more than mortars should.  Perhaps an indirect fire like the support sentinals that can go 45cm but don't double their range when they fire indirectly.  It would also give the Elysians a chance to shoot something when they are within 10+ cm of woods.  A handy thing to have.


The mortars are certainly quirky. I see them as primarily allowing the formation to place a blast marker, thus helping counteract those gathered while teleporting. I don't think we're done with this unit, so I wouldn't consider the design frozen.

Quote: 

On a side note, the support sentinals are not Barrage weapons yet firing indirect, yet the 1.9.8 rule is for barrage weaponry.  It isn't a big deal, but somebody who wanted to nitpick could make a case that non-barrage weapons don't have any business firing indirect at all.  Perhaps some notation in the errata indicating that the indirect fire rules were borrowed for that unit...


I know these aren't perfect either, but they do fit in with their 40K behavior and so I am inclined to watch them for a while before changing.

Quote: 

There is a deadly combination if left to its own devices: the Drop Sentinals in Valkyries.  When playing properly, that formation can incinerate an enemy when they get within the 15cm range.  It didn't strike me as broken, just an interesting point.


That is an interesting observation. I never tried that, usually because I have a fixed amount of Valks and that tends to define my lists. I want to bump my Valk/Vultures to all FW, but haven't been able to justify the cost yet.

Quote: 

Maurauder Destroyers - I brought them every game.  I love the formation and it was great.  The unit might feel overpowered in any other list but seeing that it is the only WE in the Elysian list, it did not get any raised eyebrows (especially when they found out how much it cost).  My only concern is what felt like my own perceived reliance on it.  I felt naked without the formation.


Interesting. I always seemed to struggle to find the points for these. I may be looking at the issue backwards, in that I should buy them first then work other things around them.

Quote: 

Lightning Strike Fighters - used them once and they seemed like good units.


I took these instead of the MD's due to the points budget.

Quote: 

Lightning Fighters - I am glad we went with four fighters, even though the formation underperformed, and here is why:  
These things are killers vs. enemy aircraft and anything they set out to kill will fall from the sky.  But once you clear the skies of opponents, they are pretty useless.  They can barely hit a single tank between the four of them and can't even kill infantry.  They are highly specialized and well suited for what they were intended.


That is good to hear, that is exactly the effect I was looking for.

Quote: 

Games played in similar ways, with large infantry formations running for cover and soaking up fire while smaller formations maneuvered about and did the real damage.  The large infantry formations frequently could not fire at all because a few blast markers from teleporting plus being shot at supressed the mortars, support weapons, and veterans (the only units in range).  This meant the formations did a lot of marshalling or risked everything in an assault.


I tended to play my big drop companies rather aggressively which either won big or didn't. It is an interesting observation.

Quote: 

Commissars IMO should be changed to match the 1 per 500 point limit that the other IG lists are taking on or any fixed ratio.  The army is difficult to model already, and having a variable set of commissars is annoying.  With a fixed number you can plan your army models better.


I don't have a problem with that recommendation. We can put it in the next update.

Quote: 

All in all, a fun army to play with and it feels very different from other armies.  It's like wearing a loin cloth to a lion hunt.  You can do it, but you wish you had more on.


:agree:

And I know I owe you pictures, my camera is barfing on me.  :down:

Cheers,

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 7:29 pm 
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Quote: (Honda @ Sep. 30 2009, 18:56 )

The mortars are certainly quirky. I see them as primarily allowing the formation to place a blast marker, thus helping counteract those gathered while teleporting. I don't think we're done with this unit, so I wouldn't consider the design frozen.

Would it be at all possible to standardize the Mortar squad unit so it's useful across multiple lists?

In addition to the Elysian version here, in the DRAFT Army Book there are the following "Mortar" Squads:

Used in the Krieg list:

Heavy Mortar Squad, INF, 10cm, none, CC6+, FF6+
Heavy Mortar   30cm   1BP, Indirect Fire  
NOTES: --

Used in the Catachan and Armageddon Ork Hunters lists:

Mortar Squad, INF, 15cm, none, CC6+, FF5+
Lasguns          (15cm)  (Small Arms)
2 x Mortar       30cm AP5+, Indirect Fire
NOTES: --

First off, a Mortar *not* having indirect fire just seems inherently off to me.  Second, are the Elysians transporting a Mortar that has the damage potential of a Whirlwind?

I stuck the Heavy Mortar in the Elysian list in the DRAFT Army Book, because of it being a BP weapon, but *should* it be a BP weapon?




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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 7:48 pm 
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Chroma, the Mortars can't be as bad as a whirlwind because -at least in the Elysians- you can only bring up to two per formation.  2BP is not 4BP.

But I agree it feels weird to have a weapon that I know is firing indirectly NOT get the indirect fire.  

---

Honda, thanks for the insight.  If the SAM thing doesn't fit, oh well. I still stand by my prediction that it will be a FW model by September 2010 and then you can be awed by my incredible foresight. :p

I'll make another thread for the Vendetta and maybe the 10-wheeler too.

Here is another question for the Army Champ and others.  Is there any information for or against the Sentinels being in the same formation as the drop troops or other infantry units?

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 7:52 pm 
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Quote: (Moscovian @ Sep. 30 2009, 19:48 )

Chroma, the Mortars can't be as bad as a whirlwind because -at least in the Elysians- you can only bring up to two per formation.  2BP is not 4BP.

But I agree it feels weird to have a weapon that I know is firing indirectly NOT get the indirect fire.  

Are Elysians are using the "standard" Imperial Guard Mortar that is, in 40k-speak, just Str4 AP6?  If so, it really shouldn't be an EPIC barrage weapon but more in line with the second "light" Mortar Squad posted above.

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 8:22 pm 
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Quote: 

Are Elysians are using the "standard" Imperial Guard Mortar that is, in 40k-speak, just Str4 AP6?  If so, it really shouldn't be an EPIC barrage weapon but more in line with the second "light" Mortar Squad posted above.


This is correct. One of the operational features of the Elysians is their lack of heavy support weaponry like Autocannons and Lascannons. So anything that is man-portable is in, anything else gets brought in someone else's army.

So I am open to suggestions for the Lt. mortar and for standardizing where possible. One of the things we won't know yet, is if in IA8 the Elysians will get more support weapon choices or at least an expansion of their current range (i.e. more than one mortar unit).

And Mosc, I think discussing the hot rod is fine. Based on comments from those who talked to the designer, it will carry 5 guys and it looks like a ring mount on the top. If I was going to guess, I'd speculate that it will carry either 5 Vets or 5 Storm Troopers with possibly a heavy stubber or heavy bolter ala Rat Patrol (I know, I'm dating myself). My guess would be the latter weapon. So we could start there or possibly equipped with an autocannon, and see what a fast light vehicle looks like.

Given that Orks will be the opponent, I wonder if the Elysians are adapting some troops to combat Speed Freeks or Biker mobs?

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 8:59 pm 
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My stats for the light mortar (and models at home) were based around 3 120mm mortars on a base (very easy to make) and a 'dull' 30cm 1bp indirect.

As you chaps are airborne maybe a 2 mortar fire team using lighter 80mm weapons with 30cm 2xAP5+ Indirect?

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 9:06 pm 
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Quote: (The_Real_Chris @ Sep. 30 2009, 20:59 )

120mm mortars

Are 120s really considered "light" mortars?

To me, they seem more like the "heavy mortar" referenced above, usually moved by a light transport, not man-handled easily (10cm move).




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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 9:30 pm 
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just my 2 cents on the mortars as far as the indirect fire. for an army that is droping in, i think it makes perfect sense to not have forward observers out there. a mortar can be fired direct fire, the round itself fires indirectly but the crew is sighting in on the target rather then an FO. this seems to fit w/ the list and could possibly be written into the fluff.


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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 9:35 pm 
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Quote: (mnb @ Sep. 30 2009, 21:30 )

just my 2 cents on the mortars as far as the indirect fire. for an army that is droping in, i think it makes perfect sense to not have forward observers out there. a mortar can be fired direct fire, the round itself fires indirectly but the crew is sighting in on the target rather then an FO. this seems to fit w/ the list and could possibly be written into the fluff.

Weapons with indirect fire can already do "direct" fire; they don't have to "double the range and no shots within 30cm" if they don't want to when they sustain.

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 Post subject: Elysian List
PostPosted: Wed Sep 30, 2009 9:46 pm 
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Come to think of it, the Griffon is a heavy mortar and at 1BP and not indirect.  Bombards are 2BP siege mortars and not indirect.  Perhaps the light Mortar units need a revamping to bring them below the Griffon (that thing is a big mortar piece on top of the vehicle).

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