Quote: (Angel_of_Caliban @ Sep. 25 2009, 13:11 )
I feel that the Tac's and Dev's should have the same weapons loadout. I agree with the AP+4/AT+6 or even MW +4 or +5. But we should name it differently or change the stat in all aspects as BL suggest in another thread. And salamanders have MM Tac's and Dev's so why couldn't DA have Plasma?
I shall address this point as I'm thrilled somebody else read the salamanders list and who knows, maybe played a game.
Sallies get that for a few reasons. In short it is to reflect favoured weapons, fighting style (firefights), non codex organisation (larger companies so a few larger formations). It is also because the MM is an awful weapon and gives a natural preference for air assaults (against the background of the sallies as the major tactic) which is just dull.
Hence no all MM formation.
The major massive downside is you have to scratch build or do something to mark them out. This is a sod.
Now for old timers plasma guns are easier as our orks carry them, but not everyone has a surplus pile of greenskins and its still fiddy.
As plasma weapons are potentially not as awkward as MM I'm all for a unit type having all or nothing as it makes life a lot easier.
Now plasma weapons in general I am in favour of for DA as with the dropping of warhounds they lose a significant source of MW firepower and should again have options to replace and increased availability of AT firepower I think does this.
Stats wise one of the reasons I'm keen of 5/5 is there is no book-keeping and its a straight balanced switch with missile launchers.
If we are stuck with the highly fiddly 4/4 slow fire

the only place it can go is Devestators as its too much of a headache for the tacticals. Now I can't see (Rug perhaps can educate me) how this is a good thing, especially if it makes a formation more expensive (I know I don't think they should have them but what's better, a plasma 4/4 dev formation or a warhound? Hell throw in a free air deployment and the warhound is still heaps better). And I've just realised the poor buggers get FF4+. How are they worth 300 points, I just can't see it. 300 points, 2/3's as good as tacticals at supporting an assault and get to fire on average once per game unless the opponent is kind enough to move forward far enough to let you double and fire turn one, twiddle thumbs turn 2 and hopefully be alive enough to fire again turn 3.
Hell maybe it can be a tactical weapon, thinking about it they often fire once in a game anyway, its less a change in firepower than it is for devestators and as long as the FF doesn't change they wouldn't be as bad.
To point such a beast though someone would have to explain the advantages of the EpicUK devs and how you realise them.
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