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Batrep Tau E1.08 v BL 3K - sort of...

 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Thu Sep 17, 2009 11:21 pm 
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Dobbsy: 8 Tactical stands will on the other hand cost 400* points vs 250 points for Crisis suits.

Comparing Devastators (who have worse ranged weapons) and Crisis suits, that both cost 250 points is also in favor of Crisises (Crisii?), as 4 dev stands with 3+ FF will cause 2.6(6) hits and 0.8(8) casualty, while Crisii will return fire with 1.3(3) hit that are automatic casualties.

Only Terminators will have advantage in a firefight over Crisis suits, and it is rather slight, with 0.8(8) wounds caused vs 0.6(6) wound sustained.

It's more in Marines' favor when you're fighting troops with no or 6+ armor. Versus 5+ or 5+ reinforced armor there's no difference between MWFF5+ and FF4+. Versus 4+ or 4+ reinforced, there's no difference between MWFF5+ and FF3+. In all cases Crisis suits have a better armor save which tilts the balance in their favor if it is otherwise equal.

On the other hand they do not have access to Inspiring characters. As it should be.

*They would also get 4 rhinos for those same 400 points (if such a formation was available in the codex marine list), but they're hardly all going to survive till you're going to ground assault anyone.


So adding rhinos makes them a larger formation yet again correct? Thus making them outnumber by an even larger margin. 8 tacs plus 4 rhinos = 12 units vs 4 crisis and you also increase the FF attacks for the Tacs. So each side would do the same number of hits (even without rhinos) and the Crisis would lose by a greater margin. That's fair for 400 points of Tacs....





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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Thu Sep 17, 2009 11:24 pm 
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The analysis, notably this:

Quote: 

Comparing Devastators (who have worse ranged weapons) and Crisis suits, that both cost 250 points is also in favor of Crisises (Crisii?), as 4 dev stands with 3+ FF will cause 2.6(6) hits and 0.8(8) casualty, while Crisii will return fire with 1.3(3) hit that are automatic casualties.


appears correct.

Quote: 

MW FF For Crisis Suits! MW FF For Crisis Suits! MW FF For Crisis Suits! We want it now! We want it now!


We want Crisis Suits to be better in Firefights than Devestators?




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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Thu Sep 17, 2009 11:32 pm 
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Quote: 

Comparing Devastators (who have worse ranged weapons) and Crisis suits, that both cost 250 points is also in favor of Crisises (Crisii?), as 4 dev stands with 3+ FF will cause 2.6(6) hits and 0.8(8) casualty, while Crisii will return fire with 1.3(3) hit that are automatic casualties

So essentially 1 hit each?

Quote: 

We want Crisis Suits to be better in Firefights than Devestators?

Why are Devs costed at 250?

Quote: 

Are you poo-pooing MW FF simply because you don't like the idea (in the past you had your army smashed by them etc)? What is your true reasoning? I think my arguments in the past have been fairly objective. I'm not campaigning simply because I want my army to be the best here. I'm doing it because I think it's warranted and a fair representation of what the unit should do. Your representation seems an arbitrary rationale. "Just because..." sort of thing. If needs be you can bump their cost up if you truly think they need it. I'd wear that - but in light of your two above posts....?

OK, in comparison, can you explain to me why Fire Dragons, Wraithguard, Land Speeders etc all get MWFF?

In response to the discussion regarding 5+MWFF better than 4+FF etc etc, can you please give the statistics for a 4xcrisis 5+ MWFF formation? cheers.

If you can give me, what I think, is a strong reasoning for no MW FF I shall stop asking for it and I won't post again.  

EDIT- should I bother arguing this at all if you're mind is made up E&C? Will any argument sway your thinking?


E&C can you please answer the above questions for me? Ta.


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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Thu Sep 17, 2009 11:57 pm 
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Quote: (Dobbsy @ Sep. 17 2009, 23:32 )

Quote: 

Comparing Devastators (who have worse ranged weapons) and Crisis suits, that both cost 250 points is also in favor of Crisises (Crisii?), as 4 dev stands with 3+ FF will cause 2.6(6) hits and 0.8(8) casualty, while Crisii will return fire with 1.3(3) hit that are automatic casualties

So essentially 1 hit each?

If you look at percentages, the Crisis formation, unit-for-unit, will be causing 50% more casualties than the Devestator units will be causing...

...and this is in an area of the game (firefight) where the Tau are supposed to be weak.

Quote: 

Quote: 

We want Crisis Suits to be better in Firefights than Devestators?

Why are Devs costed at 250?

Because of SR5 and ATSKNF...

Their ranged shooting is greatly inferior to Crisis Suits however, as are their movement speeds on the ground, their armour save, and they of course lack the ability to move after shooting, or gain the benefit of Markerlights and Coordinated Fire, all of which should cancel out ATSKNF nicely.

So do you really want Crisis Suits to be better in a Firefight than Space Marine Devestators?

They'll need to be 300pts at minimum for 4 units if so, if not more.

Quote: 

[quote]Are you poo-pooing MW FF simply because you don't like the idea (in the past you had your army smashed by them etc)?

Tau in Epic aren't supposed to be Firefight specialists, and make no mistake, MWFF 5+ is a fantastic firefight stat, as noted, effectively better than FF3+ against targets with 4+ or better armour saves.


Quote: 

What is your true reasoning?

I don't think the first choice of Crisis Suits attacking an enemy formation should be to Engage, instead it should be Sustain Fire, or Advance, or Coordinated Fire, or whatever.


Quote: 

I think my arguments in the past have been fairly objective. I'm not campaigning simply because I want my army to be the best here. I'm doing it because I think it's warranted and a fair representation of what the unit should do.

You think that Crisis Suits should be better in a Firefight than equal points worth of Tactical or Devestator Marines, as well as being able to out-shoot them significantly at range?

Quote: 

Your representation seems an arbitrary rationale. "Just because..." sort of thing. If needs be you can bump their cost up if you truly think they need it. I'd wear that - but in light of your two above posts....?

I would see a MWFF-enabled Crisis Suit formation in the Tau army being worth at least 300pts for 4 units, quite possibly even more. They would be a fantastic formation with very few weaknesses.

Quote: 

OK, in comparison, can you explain to me why Fire Dragons, Wraithguard, Land Speeders etc all get MWFF?

Because they are Firefight-specialist units in armies that rely on Firefights to break the enemy.

On a slightly more fuzzy note, all three are notable as being armed with only a single weapon type, not mixed weapons like the Crisis Suits.

Quote: 

In response to the discussion regarding 5+MWFF better than 4+FF etc etc, can you please give the statistics for a 4xcrisis 5+ MWFF formation? cheers.

It's been given above.

Quote: 

If you can give me, what I think, is a strong reasoning for no MW FF I shall stop asking for it and I won't post again.

I think it may hurt the Tau theme to give them a formation that is better than Space Marine Devestators in a Firefight situation.


Quote: 

EDIT- should I bother arguing this at all if you're mind is made up E&C? Will any argument sway your thinking?

I always remain flexible, and can be convinced by reasoned debate.

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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 12:04 am 
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Quote: (Dobbsy @ Sep. 17 2009, 23:32 )

Quote: 

Comparing Devastators (who have worse ranged weapons) and Crisis suits, that both cost 250 points is also in favor of Crisises (Crisii?), as 4 dev stands with 3+ FF will cause 2.6(6) hits and 0.8(8) casualty, while Crisii will return fire with 1.3(3) hit that are automatic casualties

So essentially 1 hit each?


Essentially 1 hit each? Rounding errors like this get you in trouble. In any specific firefight, the chances of that happening are ~48%. Any other time, it's going to be a 2/1, or a 1/0 result, with ~6% chance of it being 2/0.

That doesn't account for statistical anomolies, like 0/4 in favour of Devs. But those are luck based, not statistic based. You can't just round to the middle, and go "close enough", when there's still a significant variation there.

Morgan Vening





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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 12:12 am 
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Those are very good reasons, E&C. That's the sort of response I was after! Thanks.  :agree:

I think I'll drop this now and live with no MWFF.

The question I now have though, is are they still too cheap? Going by your analysis.


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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 12:15 am 
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The question I now have though, is are they still too cheap?


No I think they're about right, possibly even very slightly overpriced (by 25pts) at their current cost. MWFF makes 'em teh win though.

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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 1:12 am 
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Quote: (Evil and Chaos @ Sep. 18 2009, 06:57 )

...and this is in an area of the game (firefight) where the Tau are supposed to be weak.

As Dobbsy says, there are some good points in this thread but I have to take issue with this statement.

Tau are not supposed to be "weak" in FF (in fact, if anything, they should own everything at that range fighting). I think you're confusing FF and CC.

They don't avoid FF Engagments because there no good at them - They avoid them because they believe it is a waste of Tau lives.

Anyway, on to the next Tau debate.  :handshake:

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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 3:53 am 
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Quote: 

Anyway, on to the next Tau debate


The cost of the AX-1-0???  :)


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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 6:47 am 
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Quote: (Onyx @ Sep. 18 2009, 03:12 )

Tau are not supposed to be "weak" in FF (in fact, if anything, they should own everything at that range fighting). I think you're confusing FF and CC.

They don't avoid FF Engagments because there no good at them - They avoid them because they believe it is a waste of Tau lives.

The issue with this is, of course, that being weak in CC and great in FF is not a weakness at all in Epic:Armageddon. In fact it's probably a lot better than being average in both.

Being great at shooting, great at FF and bad at CC is a bit like being a multimillionnaire, having the smartest, most caring and most beautiful wife (or husband) in the world and really, really sucking at Epic: Armageddon.

(at least you could afford to buy all those OOP Hammerhead variants in five years time, on the other hand)





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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 11:30 am 
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They are called Crisis Suits for a reason (they are really good at dealing with a crisis). They are really good at shooting (which includes FF range).

Anyway vytzka, as I said, onto the next issue.

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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 11:33 am 
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I must stop this thread to say that Onxy's new avatar picture is awesome.

Now we can continue. :)

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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 11:36 am 
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Quote: (Evil and Chaos @ Sep. 18 2009, 20:33 )

I must stop this thread to say that Onxy's new avatar picture is awesome.

DIVE!

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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 12:10 pm 
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I found it in the list of available avatars and I instantly picked it.
Flash is definately one of my favourite movies of all time.

"Oh well, who wants to live forever? DIVE!"

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 Post subject: Batrep Tau E1.08 v BL 3K - sort of...
PostPosted: Fri Sep 18, 2009 2:29 pm 
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