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E&C's ruminations on the AMTL

 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 5:00 pm 
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Quote: (Dwarf Supreme @ 18 Aug. 2009, 16:44 )

Quote: (Evil and Chaos @ 18 Aug. 2009, 05:33 )

Quote: (GlynG @ 18 Aug. 2009, 10:29 )

Quote: (Dwarf Supreme @ 18 Aug. 2009, 04:30 )

How about this? Allow Titans to take as many Free Weapons as you want, but if you take more than 1 for a Reaver or 2 for a Warlord, then each additional Free Weapon costs 25 points.

That sounds like a good idea to me. I'd rather not see absolute restrictions that could invalidate peoples models, but charging for free weapons beyond the first 1-2 does help raise the base cost and could well encourage more different options to be fielded.

I would prefer if we could avoid convoluted pricing structures if possible, however.

I don't understand why you consider it "convoluted", because it seems pretty straightforward to me. However I do agree on the need for having pricing as simple as possible.

I've reevalutated your proposal, and don't see it as so convoluted now.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 5:02 pm 
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And the beef isn't with 3 reavers/4 warhounds (ignoring the fact 1 warlord, 2 reavers 4 warhounds is maybe better) but rather with enough activations of fearless void shielded WE that forces the opponent to play for a draw or lose.


TRC, are you saying then, that you just want to reduce the number of activations involving WE the AMTL list can field? I don't think saying those of us who want an all titan army (why most of us like the AMTL list) shouldn't be able to compete with it unless you take X points of other formations is a good route because knowing you can't compete doesn't make a very fun game. How many of us like to know already going into a match what the outcome will be because our list was deliberately set up to make sure it couldn't win? I'd wager very few of us.

It seems to me that with being able to fit in 7 activations you find AMTL too powerful, but with 5 activations we find it not able to compete. It would seem to me that just a bump in cost for reaver hulls and maybe a rework of how warhounds are fielded should be enough to reign in the activations without needing to go into a bunch of convoluted rules for pricing based on if X is taken while Y is present.

I'd say adjust the list like this:

Reaver hull price increase to 600 or 625

Warhounds purchased in packs

Warhound packs allowed to split into singles for 100 points.
(net boost of 50 points each making the cost of a single warhound 300 points without using the surcharge or TLD. making the most expensive combo for warhounds would be singles with 2xTLD coming in at 375 points.)


The effect on the list would be a net 125 points more expensive than TRC's 3xreaver 4x warhound to get the same number of activations effectively costing the price of the sentinels and a CML or TLD. Bumping the reaver hull to 625 brings that to an even price boost of 200 over the current for the same list. Should that not be enough of a change, I'd think about limiting battle titans to two free weapons.

An example list with all free weapons:
Reaver 600
Reaver 600
Reaver 600
Warhound Pack 500
Warhound Pack 500
Sentinels 100
2900, Leaves 100 points for upgrades or to split the warhound pack.

Warlord 725
Reaver 600
Reaver 600
Warhound Pack 500
Warhound Pack 500
2925, Leaves 75 points free for upgrades. Warhound pack couldn't be split without losing the second pack.




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 5:04 pm 
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Quote: (Evil and Chaos @ 18 Aug. 2009, 12:00 )

Quote: (Dwarf Supreme @ 18 Aug. 2009, 16:44 )

Quote: (Evil and Chaos @ 18 Aug. 2009, 05:33 )

Quote: (GlynG @ 18 Aug. 2009, 10:29 )

Quote: (Dwarf Supreme @ 18 Aug. 2009, 04:30 )

How about this? Allow Titans to take as many Free Weapons as you want, but if you take more than 1 for a Reaver or 2 for a Warlord, then each additional Free Weapon costs 25 points.

That sounds like a good idea to me. I'd rather not see absolute restrictions that could invalidate peoples models, but charging for free weapons beyond the first 1-2 does help raise the base cost and could well encourage more different options to be fielded.

I would prefer if we could avoid convoluted pricing structures if possible, however.

I don't understand why you consider it "convoluted", because it seems pretty straightforward to me. However I do agree on the need for having pricing as simple as possible.

I've reevalutated your proposal, and don't see it as so convoluted now.

I'm glad you've reconsidered it.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 6:40 pm 
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I think the problem with the v2 system was that the weapons weren't done on a per-titan basis, but rather were limited based on all the titans in the army. Also, it did not allow an all-support weapon list, even if that list could be balanced.

No, the v2 list was just as prone to min-maxxing, it had more restrictions, and it had the same activation issues v3 has. Let's not go back to it.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 7:29 pm 
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The free weapon propasal (Each hull costs more but gets a 50-75pt discount off weapons) and limited free weapon proposal (Warlords can take a maximum of 2 free weapons and Reavers a maximum of 1 free weapon) have 2 effects.

1) Higher minimum titan cost leading to reduced Titan activations
2) Better armed battle titans (Scout weapons are limited or it's better using up the discount) (Also would effectively eliminate the free weapons from battle titans)

1) can also be achieved by recosting the hulls and weapons (Free weapons aren't a problem as the base hull cost can always provide an offset, see below) and is a considerably easier and less destructive method. Is 2) a desirable outcome?

There are also additional options of pricing weapons as pairs where the pair is considerably superior and/or having a second set of costs just for battle titans.

It's going to be tough as the higher priced weapons are desirable but an extra hull is always going to be better.

(Hull offset for free weapons - If your cheapest weapon is Xpts you can make it free and reduce all other weapons by Xpts if you add 4Xpts to the Warlord, 3Xpts to the Reaver and 2Xpts to the Warhound)


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 9:41 pm 
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How about something like this?

"The following weapons are free. However, if you chose to take 2 of these weapons, the second will cost 25, and the third will cost 50 etc."

and

"If you purchase more than one of the same weapon, add a 25 points surcharge."

Thus a Reaver with 3 of the same "free" weapons would cost 75 points more. Sound OK? I thought I saw the second bit before, but I couldn't find it in the weapons selection section for the War Gryphons titan legion.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 11:22 pm 
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Quote: (Hena @ 18 Aug. 2009, 13:03 )

Quote: (semajnollissor @ 18 Aug. 2009, 20:40 )

I think the problem with the v2 system was that the weapons weren't done on a per-titan basis, but rather were limited based on all the titans in the army. Also, it did not allow an all-support weapon list, even if that list could be balanced.

That was the point. It enforced that titans are balanced overall the army. And not allowing all support weapon list, I consider that just a good thing.

Well, not being able to pay fair price and field whatever he wanted was a big gripe of my regular AMTL opponent. He likes v3 more more, because he can up-gun all he wants and noone feels cheated. If balance gets in the way of fun, then you miss the forest for the trees. Not only that, but many people feel that such things can be balanced given an appropriate points cost, but v2 didn't allow it.

No, the v2 list was just as prone to min-maxxing, it had more restrictions, and it had the same activation issues v3 has. Let's not go back to it.

It is not. You can't make cheap titans (ala TRC) as they are all at same cost.
In the v2 list, where all weapon were equal price, all weapons had to have about the same level of power. So, many weapons were toned down from what they had been capable of in previous editions (even after for accounting for the differences in ranges from SM/TL to E:A). This rubbed some people the wrong way - because they wanted to be able to field either weaker-than-standard or stronger-than-standard variants. Again, many people feel that these can be balanced given an appropriate points cost.

There is also the fact that, because of all the variables involved, it is actually impossible to have that many different weapon system have the same equivalent in-game value. Some weapons were still better than others, and min-maxxing was still possible. It just took the form of never actually taking certain weapons, and taking multiples of the better weapons.

Finally, it seems clear to me that the same issues that TRC is finding here in v3 are pretty close to being the same problems he found in v2 with his warhound army from hell. I don't recall anything ever fixing that problem back then, so why go back to it?

My vote is for v3 and adjusting the base costs and weapon costs. Lets see if that makes any difference first. Also, lets see if making any battle titan a BTS objective has much effect.





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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 11:30 pm 
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Quote: (semajnollissor @ 18 Aug. 2009, 23:22 )

No, the v2 list was just as prone to min-maxxing, it had more restrictions, and it had the same activation issues v3 has. Let's not go back to it.

It is not. You can't make cheap titans (ala TRC) as they are all at same cost.

In the v2 list, where all weapon were equal price, all weapons had to have about the same level of power. So, many weapons were toned down from what they had been capable of in previous editions (even after for accounting for the differences in ranges from SM/TL to E:A).
Also some non-canon weapons had to be invented, such as the 'light' turbolaser and the 'heavy' vulcan megabolter.

Oh and the 'light' turbolaser was the best of the Warhound Weapons by a country mile, and there was little reason to ever take any other weapon on them other than loads of dual-fit Light Turbolasers.

(In V2) some weapons were still better than others, and min-maxxing was still possible. It just took the form of never actually taking certain weapons, and taking multiples of the better weapons.
Agreed.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 8:33 am 
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TRC, are you saying then, that you just want to reduce the number of activations involving WE the AMTL list can field? I don't think saying those of us who want an all titan army (why most of us like the AMTL list) shouldn't be able to compete with it unless you take X points of other formations is a good route because knowing you can't compete doesn't make a very fun game. How many of us like to know already going into a match what the outcome will be because our list was deliberately set up to make sure it couldn't win? I'd wager very few of us.


Couple of points...

1. I happen to want a TL army so I can field customised titans, not because I want to field ALL titans.  I mention this to illustrate that there are various view points on the issue.

2. TRC says it on a knife edge because with enough activations is it almost impossible to beat the TL (without masses of TK weapons).  Too few and yes the ALL TITAN army wouldn't be so impossible to beat, thus the theory that its more balanced if some non-titans are used.

3.  An army that is near impossible to beat is NOT FUN TO PLAY AGAINST!  If you want to play the TL army you will need people that are prepared to play against it, and if they know in advance that they can't win that's not so likely.

If its a choice between all titans being too strong or all titans being too weak I have to favour the latter, especially if the balanced TL army becomes one with mainly titans with a few other formations to make up numbers.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 11:31 am 
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Quote: (clausewitz @ 19 Aug. 2009, 08:33 )

1. I happen to want a TL army so I can field customised titans, not because I want to field ALL titans.  I mention this to illustrate that there are various view points on the issue.

Perhaps playing the Mechanicus PDF army list would be better for you then.

3.  An army that is near impossible to beat is NOT FUN TO PLAY AGAINST!  If you want to play the TL army you will need people that are prepared to play against it, and if they know in advance that they can't win that's not so likely.

Then I will endeavour to make sure that the AMTL list is slightly underpowered.

If its a choice between all titans being too strong or all titans being too weak I have to favour the latter, especially if the balanced TL army becomes one with mainly titans with a few other formations to make up numbers.
A Titan Legion is an army of only Titans.

If you want to play a list with some customisable Titans plus some other stuff... well... there's a list out there that could do with some playtesting.




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 11:38 am 
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Quote: (Hena @ 19 Aug. 2009, 08:49 )

Well, not being able to pay fair price and field whatever he wanted was a big gripe of my regular AMTL opponent. He likes v3 more more, because he can up-gun all he wants and noone feels cheated. If balance gets in the way of fun, then you miss the forest for the trees.

I could say the same but opposite. I don't want to play hero hammer that the v3 allows.

In practice, weapon loadouts tend to be more along the lines of v2 than you assume, Hena.

In fact, since the better weapons cost extra points, there is a certain tendancy towards cheaper, less powerful Titans.

Unlike v2, in which there was no incentive to take anything other than your full allocation of better 'Support' class weapons.

So despite v3 technically allowing 'God hammer' Titan configurations, v2, in practice, had more 'hero hammer' than v3.

It feels stupid.
Hena, is this emotive line nessessary?

We all care greatly about our Toy Soldiers game, but there's no need for such emotive terms, they're only going to stir up ire.

It meant in general that some combos were better than others. But so what. Overall the army wasn't too good.
Overall the army was overpowered, and the French list which is a toned-down version of v2 is known to be still overpowered, or at least is reckoned so by the UK tournament players who played in an international tournament that allowed the French TL list.




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 11:59 am 
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Quote: (Evil and Chaos @ 19 Aug. 2009, 11:31 )

Quote: (clausewitz @ 19 Aug. 2009, 08:33 )

1. I happen to want a TL army so I can field customised titans, not because I want to field ALL titans.  I mention this to illustrate that there are various view points on the issue.

Perhaps playing the Mechanicus PDF army list would be better for you then.

That's not what I am saying here E&C.  I am saying that what I find exciting about the TL list is the introduction of customised titans, not the option of playing all titans.  That doesn't imply that I am more inclined towards the AM PDF.

3.  An army that is near impossible to beat is NOT FUN TO PLAY AGAINST!  If you want to play the TL army you will need people that are prepared to play against it, and if they know in advance that they can't win that's not so likely.

Then I will endeavour to make sure that the AMTL list is slightly underpowered.
The all titan list needs to be slightly "under powered" to balanced the all-fearless, all-WE, all-sheilded advantages it has.  (Note that these comments were not directed toward you E&C, as I do believe your changes indicate that you have seen this problem, but I'm not sure everyone has)

If its a choice between all titans being too strong or all titans being too weak I have to favour the latter, especially if the balanced TL army becomes one with mainly titans with a few other formations to make up numbers.
A Titan Legion is an army of only Titans.

If you want to play a list with some customisable Titans plus some other stuff... well... there's a list out there that could do with some playtesting.

Hey I have posted an AM PDF batrep already :)

But the AM list is highly linked to the TL list (as it can select its titans from that army), so until the TL is sorted its hard to get a clear idea of how the AM PDF will work exactly.

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