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Dreadclaw questions

 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 4:29 pm 
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Yeah the NetEpic: Armageddon Epic Rules Committee (which I call the ERC for brevity) are working on an armybook project to collect all the lists that have been playtested and developed under their aegis here on Tactical Command into one document, which I think will then be updated with new lists once every two years.

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 4:38 pm 
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Not to mention that the dreadclaw could be (is?) used in multiple lists so doesn't just have an effect on the Black Legion list

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 5:07 pm 
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Thinking about it giving these things Jump Packs might be better, do people think they'd be able to hover around and avoid (say) the angry close combat attentions of a formation of Orks that were trying to destroy them?


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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 5:20 pm 
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Jump Packs may help represent their increased vulnerability as compared to Drop Pods (In Warhammer 40,00, Drop Pods cannot be shot at before they land, but Dreadclaws explicitly move slower, allowing the opposing player a turn of shooting before the Dreadclaw moves in to land) in an abstract sort of way.

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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 5:12 am 
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Jump Packs may help represent their increased vulnerability as compared to Drop Pods (In Warhammer 40,00, Drop Pods cannot be shot at before they land, but Dreadclaws explicitly move slower, allowing the opposing player a turn of shooting before the Dreadclaw moves in to land) in an abstract sort of way.

So then meaning that they should perhaps cost the same..?

Surely, if you increase their vulnerablity it kind of off sets their manoeuvrability thus their cost should hover around the same ??? (like my pun there...?  :vD

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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 9:38 am 
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Why should Dreadclaws be slower? The follow the exact same rules for deploying as DropPods. Only difference is that Dreadclaws can take off again.

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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 10:27 am 
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Quote: (BlackLegion @ 18 Jul. 2009, 09:38 )

Why should Dreadclaws be slower? The follow the exact same rules for deploying as DropPods. Only difference is that Dreadclaws can take off again.

They do not.

Their rules place them on the board one turn, and then the land in the following turn, allowing the enemy a full turn of shooting to bring them down as they approach.

In other words, they're slow enough to shoot at before they land.


Drop Pods, on the other hand, land as soon as the appear, and disgorge troops (which may then shoot) before the enemy can react; Drop Pods are quicker.




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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 10:53 am 
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Can you quote the relevant rule from IA6? Because all previous rules state that Dreadclaws follow the exact same rules as DropPods. Thats landing on the same turn they appear.

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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 11:03 am 
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Quote: (BlackLegion @ 18 Jul. 2009, 10:53 )

Can you quote the relevant rule from IA6? Because all previous rules state that Dreadclaws follow the exact same rules as DropPods. Thats landing on the same turn they appear.

"A Dreadclaw enters play ... arriving from reserve and being placed anywhere on the table. Next turn it moves... and lands. Place the Dreadclaw where you want it to land and roll a scatter dice..."



You get a full turn of shooting to bring down a Dreadclaw.


...'s remove chunks of verbage explaining in more detail how it moves/enters play.

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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 11:23 am 
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Looked up the DropPod rules in Imperial Armour Apocalypse and it says:
"A Drop Pod enters play just like any other aircraft, arriving from reserve and being placed anywhereonthe table. Next turn it moves anywhere on the table, but at a minimum of 36" and lands.[...]"


Highlighting by me. You have one turn of shooting against a Drop Pod too. So no difference to a Dreadclaw.

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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 11:35 am 
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The Dreadclaw rules apply both to games of standard Warhammer 40,000 and Apocalypse, whilst the rule you quote only applies to Apocalypse.




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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 11:48 am 
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Ok. Imperial Armour 2 Update doesn't state the rules for DropPod deploying instead it has in the notes the Drop Pod Assault special rule from Codex Space Marines which use Deep Strike (place on table and if it scatters it scatters 2D6")to deploy the DropPod.

But the question is: Are the rules in the new Imperial Armour books for Wh40k only or for Apocalypse only? Or both? Because Drop Pods in Wh40k always where deployed via Deep Strike and only Imperial Armour books (both Apocalypse and Volume 2) introduced the deploy and next turn land (respectively land after enemys shooting phase)rules for both Dreadclaw and DropPod.
I guess what now applies is a question which only the designers can answer.




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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 12:19 pm 
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Quote: (BlackLegion @ 18 Jul. 2009, 11:48 )

I guess what now applies is a question which only the designers can answer.

With all the name dropping that happens on these lists, surely someone knows somebody that can give the official design    

:yes:

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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 12:30 pm 
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Don't know that there is one 'official' design, depends whether a player gives primacy to the Forge World or standard W40k rule versions.


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 Post subject: Dreadclaw questions
PostPosted: Sat Jul 18, 2009 12:49 pm 
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Quote: (BlackLegion @ 18 Jul. 2009, 11:48 )

But the question is: Are the rules in the new Imperial Armour books for Wh40k only or for Apocalypse only? Or both?

IA rules are for both.

Imperial Armour rules also tend to be more adult and interesting.
Core rules and especially Apocalypse rules tend to be more kiddish, and are often flat out unbalanced nonesense.

In a case of contrast, I err with Forgeworld.

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