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The Emperor Class Titans

 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 5:27 pm 
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Quote: (tneva82 @ 02 Jul. 2009, 17:11 )

Quote: (GlynG @ 02 Jul. 2009, 14:06 )

But the real stats are way too over-powered for balanced standard sized tournament play. If you only want to use them properly in scenarios fine, go ahead - but having a reduced version in the tournament list is popular and seems reasonable to me - why so strongly insist those that want it should be prevented? Just don't use it that way yourself.

I fail to see why having them being rare should prevent them being in a list? They do exist, why can they not fight? They're not that rare anyway - there's even one particular titan legion that consists of a dozen of them! Also Imperator Titans are many times more common than Odinati or C'tan - if we follow your logic these would have to be banned much sooner.

They don't make sense to exist in tournament scenarios. Those things are frigging rare and are SUPPOSED to be frigging powerful.

Like the C'tan, of which there are only two in existence?

Or the Avatars of Khaine, of which there are only a couple of dozen?

There are many more Emperor class Titans than either of the above, surely, so rarity doesn't cut it as an argument in this case I think.

Balance and Representational issues are the two important factors I think?


As it is the "Imperator" in the AMTL list isn't Imperator at all! REAL Imperator wouldn't be so wimpy. It would be LOT more powerful and to hell whether it's good for tournament scenario. If it isn't it's just one more indicator it shouldn't be included in tournament scenario anyway.

If you want to have beefed up warlord fine but atleast don't try to pretend it's Imperator because it most certainly isn't. It's some new titan(as if we need new titans) between warlord and Imperator.


The only difference between the AMTL Imperator and the GW Imperator is that the AMTL one has tertiary guns like heavy bolters and lascannons (granting it some extra FF attacks), whilst the GW one has four titan class weapons instead of four battlecannons.

DC, Armour class, number of shields, speed, main weapons etc are all the same, so there are only two differences?

If the GW stats were to be followed in their entirety (which they won't because people are not going to cut up their Imperators!) then it would probably be bumped up into the ~1350pts range, at which point I agree it would probably be best removed to a collector's section.

But by a fortuitous coincidence, modernising the DC, but not up-gunning it at the same time, has possibly left us with a workable Imperator that still carries the full iconic weapon systems from the Titan Legion days.

I agree it's a half-way house between the past and the present, as are several other choices in the AMTL army list. For example weapon mount restrictions are limited in the official GW background these days, with certain Warlord and Reaver weapons only being allowed on the carapace and certain weapons only being allowed on the arms, but I haven't modernised the weapon mount restrictions again because people would have to cut up their old Titan models in order to come up to date... also some weapon systems are included (Carapace Landing Pad, Lasburner) that have been completely removed from the background / rules...

...the possibility exists for the Titans to be armed in their modern style however, which is a good enough result for my taste.




Here is the last Emperor class discussion thread: http://www.tacticalwargames.net/forums....43;st=0

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 5:56 pm 
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So I can prevent BTS, defend the flag and They shall not pass (plus potentially make take and hold harder to do if an objective is carelessly set up within 30cm of half way line) or BTS and blitz (by simply not moving).

Yes almost 50% of the army is sunk into it, but I should be slagging enemy formations with it in each salvo and it has that big break to the possible objectives.

Certainly the Great Gargant which is the next best thing is a sod to remove unless you have a warlock or similar specialist.

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 6:03 pm 
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I don't have a problem with the Imperators stats as they stand. While I think it would be cool to have a titan that could shoot at multiple targets it's not a deal breaker or really even a huge factor, though given the amount of firepower these critters have, it does seem a tad overkill on whatever target you choose.

However, if I could change one thing, I'd adjust the leg bastions a bit to include the infantry units for the leg bastions in the cost of the titan instead of just treating them as corvus assault pods. seems odd that they have the bastions but don't come equipped with troops given the background.

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 6:47 pm 
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i played 2 games with the imperator titan, and in neither cases has it broken the game. the first time was against moscovian's eldar, in the first round i opened up on his warlock titan and managed to knock off 2 DC and down his holofield on a critical hit. in the second round i wiped some falcons off the board. the game was heavily in my favor by the end of the second round so i think we called it there.

the second game was against bill's dark eldar at gamesday 2009. first round i crippled his tormentor titan with the imperator, but it was still alive, it took a second round of fire before i finished it off.

the relatively short range of both the main guns makes it a lil iffy as far as unloading the full potential of the titan.

ill always be a person for letting the titan shoot at different targets. i think each main gun and then the hull as one unit should all be able to affect different targets, but as you see above, even with the full strngth to bear, the imperator couldnt finish off the DE titan in one go.

i just assebled a warmonger titan, and i would like to see something done with the missles, it has 8 but games of epic only last 3 rounds, seems kinda odd. maybe make the gun more of a static piece instead of a choice of rockets, i dunno, ill waiti til i get it on the table before i make any real judgements, im already an ant amongst giants here.


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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 7:06 pm 
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Quote: (studderingdave @ 02 Jul. 2009, 13:47 )

ill always be a person for letting the titan shoot at different targets.

Me too.

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 7:55 pm 
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Quote: (studderingdave @ 02 Jul. 2009, 18:47 )

i played 2 games with the imperator titan, and in neither cases has it broken the game. the first time was against moscovian's eldar, in the first round i opened up on his warlock titan and managed to knock off 2 DC and down his holofield on a critical hit. in the second round i wiped some falcons off the board. the game was heavily in my favor by the end of the second round so i think we called it there.

the second game was against bill's dark eldar at gamesday 2009. first round i crippled his tormentor titan with the imperator, but it was still alive, it took a second round of fire before i finished it off.

the relatively short range of both the main guns makes it a lil iffy as far as unloading the full potential of the titan.

ill always be a person for letting the titan shoot at different targets. i think each main gun and then the hull as one unit should all be able to affect different targets, but as you see above, even with the full strngth to bear, the imperator couldnt finish off the DE titan in one go.

i just assebled a warmonger titan, and i would like to see something done with the missles, it has 8 but games of epic only last 3 rounds, seems kinda odd. maybe make the gun more of a static piece instead of a choice of rockets, i dunno, ill waiti til i get it on the table before i make any real judgements, im already an ant amongst giants here.

a) no wonder it underperformed since it's so wimpy compared to what it should be
b) tournament scenarios last 3-4 turns. Tournament scenarios aren't only scenarios around however. Warmonger has 8 missiles so unless you want to break the background and have it firing 2 missiles per turn you have ammo for 8 turns. Besides wouldn't the AM be "bit" more thoughtful about having enough ammunition that it doesn't need reloading after minor skirmish...Would be pretty inefficient weapon system if it needs reloading after every minor skirmish. Can't see those titans being quick to reload and definetely not in middle of battle.




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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 8:02 pm 
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Just for fun, would anyone be willing to give the imperator a shot with it's plasma annihilator changed to tk(d6)?

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 8:06 pm 
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Quote: (Vaaish @ 02 Jul. 2009, 20:02 )

Just for fun, would anyone be willing to give the imperator a shot with it's plasma annihilator changed to tk(d6)?

Four shots that hit on twos doing D6 damage each... on average that will destroy a fully shielded Warlord Titan, without even needing other weapon systems to strip shields first.

A tad too good perhaps!

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 9:06 pm 
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Four shots that hit on twos doing D6 damage each... on average that will destroy a fully shielded Warlord Titan, without even needing other weapon systems to strip shields first.

A tad too good perhaps!

More than likely so, but I think the math would work it out to 3 hits with an average of 3.5 damage for each hit or around 10.5 hits. Deadly and possibly capable of wasting the warlord, but on average it shouldn't end up killing it.

Anyhow, more likely, 3x MW2+ tk(d6) would make it somewhat more powerful with an average of 2.6 hits and the potential to do 18dc damage only 6 more than the current load out but in any event, this wasn't a serious suggestion. Just something for fun if someone thought it didn't do enough now.

I'm much more serious about letting the titan include the infantry for the leg bastions as part of the imperators formation.

On a different note, out of curiosity, why is the hellstorm cannon not MW? that thing is much more massive than the quake cannon. balance issue?

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 9:17 pm 
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Quote: (Vaaish @ 02 Jul. 2009, 21:06 )

On a different note, out of curiosity, why is the hellstorm cannon not MW? that thing is much more massive than the quake cannon. balance issue?

Because it has 10BP. :)

I'm much more serious about letting the titan include the infantry for the leg bastions as part of the imperators formation.

Maybe...

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 11:00 pm 
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Quote: (Vaaish @ 02 Jul. 2009, 18:03 )

However, if I could change one thing, I'd adjust the leg bastions a bit to include the infantry units for the leg bastions in the cost of the titan instead of just treating them as corvus assault pods. seems odd that they have the bastions but don't come equipped with troops given the background.

That will make the Imperator practically unbreakable.

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 11:31 pm 
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That will make the Imperator practically unbreakable.


No different than starting a demicentury in front of the imperator and picking them up on your first move, just instead the titan actually starts with embarked.

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 Post subject: The Emperor Class Titans
PostPosted: Thu Jul 02, 2009 11:41 pm 
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Quote: (Vaaish @ 02 Jul. 2009, 23:31 )

That will make the Imperator practically unbreakable.


No different than starting a demicentury in front of the imperator and picking them up on your first move, just instead the titan actually starts with embarked.

Chroma's going on the assumption that you meant the infantry is part of the same formation as the titan.  That would be 22 BMs (12DC + 10 infantry units) to break.

Loading up infantry as a separate formation on WE transport does not add the unit count to the transport.  The formations are still considered separate formations except during an action.  The Imperator could be broken with only 12BMs (as long as it's not in the middle of an action).  That's obviously a very different situation.


If your goal is just to start the infantry embarked in the titan, you can do that.  Units can start loaded in transport, even if it's a separate formation WE transport.

OTOH, if you think infantry should be a mandatory purchase for every Imperator, then that's a separate issue.

===

Also, for the record, WE transports use different rules for loading and unloading than normal transports.  They do NOT pick up units by moving over them as you describe.  The embarking units have to use their action to board the WE and the WE cannot take an action after the units board.




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 Post subject: The Emperor Class Titans
PostPosted: Fri Jul 03, 2009 12:47 am 
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OTOH, if you think infantry should be a mandatory purchase for every Imperator, then that's a separate issue.


I think they should be mandatory because it seems unfluffy to have the bastions empty.

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