Quote: (zap123 @ 22 May 2009, 07:09 )
- "point of movement" = what?
- I was meaning that a portion of flier movement could be used to change altitude like when a vehicule go through a forest, it has some movement penalty. Actually, a flier can do it's whole movement and change the altitude with no penalty. Maybe going from low altitude/ground to high altitude could cost something like 10cm per level change ?
- ground to high or high to ground -> cost 20cm of base movement
- ground to low, low to high -> cost 10cm of base movement
Another question, for example: a Thunderhawk transporting 6 assault SM stands is destroyed while flying. Could the transported stands as they are jump pack equipped could benefit from a bail-out roll ? In my last game this situation happened and we finally stated that yes, the jump troop could try to jump from the Thunderhawk before it crahed.