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An Overdose of Obelisks

 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 5:56 am 
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no offense but it sounds like we're inventing problems now. no one has even mentioned this before. no one has shown any proof that this is overpowering.


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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 11:48 am 
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This battle was won almost entirely because of being able to rally without BMs.

All other armies get BMs when they rally, why are necrons special?

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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 12:33 pm 
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Quote: (zombocom @ 27 May 2009, 11:48 )

This battle was won almost entirely because of being able to rally without BMs.

All other armies get BMs when they rally, why are necrons special?

Seconded.

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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 1:13 pm 
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Quote: (zombocom @ 27 May 2009, 06:48 )

This battle was won almost entirely because of being able to rally without BMs.

All other armies get BMs when they rally, why are necrons special?

And as you like to say, this is just one battle report.  And a marginal win at best.

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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 1:15 pm 
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Indeed it was just one battle report, but the point has been raised and not answered.

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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 1:22 pm 
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Quote: (Moscovian @ 27 May 2009, 13:13 )

Quote: (zombocom @ 27 May 2009, 06:48 )

This battle was won almost entirely because of being able to rally without BMs.

All other armies get BMs when they rally, why are necrons special?

And as you like to say, this is just one battle report.  And a marginal win at best.

It really wasn't a marginal win. By the middle of turn 2 it was only going to go one way. There was a slight chance he could have forced a turn 4 had I failed to break his HQ company, but he wouldn't have had a chance at winning it. I had a couple of activations to spare at the end of turn 3 at 3-0 up (reduced to 2-0 when his HQ rallied to stop me holding the line). I could have got a 4-0 win had I gone for his BTS russ company when it was broken with just 3 models left (admittedly including a commissar). Really not marginal, despite my early screw-ups.

But regardless of the battle report, why are necrons so special that they don't get BMs when rallying from being broken? Chroma's point about not being able to bring back by marshalling proved wrong, and Corey's new suggestion that it's so they can't bring back units in the rally phase is easily fixed with a single line edit.

It just seems to me to be another case of Necrons just getting a better deal than most other armies, for no particular reason.




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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 1:34 pm 
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Why can Tyranids get to bring back units?  Why can Chaos Summon Daemons?  Why do Space Marines get ATSKNF?  Why do the Eldar get so many skimmers?  Why do Orks get a free Supreme Commander when nobody else does?  

I agree with mnb.  The batrep is a fine illustration of why Obelisks should be in a supporting role based on the feel of the army alone.  But everything else seems like we're creating problems where there are none.  This hasn't been an issue until it was brought up on this thread, yet now it is a fundamental flaw in the Necron army that has to be eradicated for the list to function?  

No.

But thanks for going through the effort of putting up the batrep though.  It was quite good.

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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 1:42 pm 
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Actually I've been saying that the phase-out/teleport mechanic is overpowered for as long as I can remember, this is just the first playtest I have done that shows it.


Why can Tyranids get to bring back units?  
Why can Chaos Summon Daemons?  
Why do Space Marines get ATSKNF?  
Why do the Eldar get so many skimmers?  
Why do Orks get a free Supreme Commander when nobody else does?  


I've no idea - I dislike spawning because I don't see the reason for it
Fits the background and they pay through the nose for it, both in cost and loss of upgrade flexibility
Fits the background and they pay through the nose for it, and to counter their low numbers.
Fits the background and they pay through the nose for it, and to counter their fragility.
To counter their rubbish initiative rating.

I agree that races should generally have a cool feature that makes them unique, ala TSKNF, Commissars or Hit and run. Necrons, however, have several of these; the necron ability, phase-out, portals etc. It has more than enough flavour, and losing BMs when rallying just seems an unneccesary added bonus. I don't even see anyone trying to claim a fluff justification for it.




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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 1:59 pm 
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Quote: (zombocom @ 27 May 2009, 13:42 )

I've no idea - I dislike spawning because I don't see the reason for it

Here's the reason for it, Zombo, so you can finally understand: It shows how the Nids are producing/reclaiming troops *as* they're fighting.  That's it.   :agree:




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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 2:55 pm 
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Quote: (mnb @ 27 May 2009, 05:56 )

no offense but it sounds like we're inventing problems now. no one has even mentioned this before. no one has shown any proof that this is overpowering.

This is an incorrect observation.  Problems with the phase out rally rules are not new.  They are not invented.  The rules and their complications were discussed extensively before.

The phase out rally rules have been identified as a potential problem for literally years.  It was originally automatic rally plus full BM removal for phased out formations.  After several examples of abuse, Corey eventually took out the auto-rally because it was recognized as a legitimate problem.  He left the BM removal.

Now, after roughly a year and a half of play with that initial solution, the phase out rally is being revisited.

===

Incidentally, that's the preferred development process - change it, play it several times over an extended period, observe, report, suggest.  Following the process and allowing the rules to fallow shouldn't open up an opinion to criticisms of "if it's gone all this time without comment, it must not be a problem."  That's only going to discourage people from following the process.  They'll either harp constantly or stop participating because they feel their opinions are dismissed.

===

EDIT:  None of that is intended to bash mnb in particular.  I just picked his quote because it was representative of similar comments that have cropped up.




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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 3:41 pm 
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no offense taken. but after extensive talking on numerous threads it has not come up. i'd be more then happy to admit if i'm wrong. but i think it takes more then one example to prove this. i've had flayed ones taken out by 2 whirlwinds.... once, that doesn't mean the unit is flawed.


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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 3:47 pm 
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Quote: (Chroma @ 27 May 2009, 13:59 )

Quote: (zombocom @ 27 May 2009, 13:42 )

I've no idea - I dislike spawning because I don't see the reason for it

Here's the reason for it, Zombo, so you can finally understand: It shows how the Nids are producing/reclaiming troops *as* they're fighting.  That's it.   :agree:

We're getting pretty off-topic here, but personally I don't believe that should be replicated at the scale on an epic battle. It either becomes powerful and gamey or underwhelming and does very little . I feel it complicates the list greatly for little gain. The French did away with it, for good reasons. If spawning has to exist it should be for nothing bigger than a ravener. The idea of huge living beasts popping out of nowhere just doesn't feel like nids to me, not to mention that the mechanic used only brings the dead back to life rather than spawning new stuff.

Anyway, let's keep that discussion to the other thread.

Neal has pointed out more clearly than I have managed that the basic phase-out mechanic has been under a critical gaze for a long time. Personally I think getting rid of the free BM removal would go a long way to balancing this mechanic, though phasing out would remain better than the standard "broken" rules in almost every way. Even with this change the only place where phase out would be worse than the normal rules is in BTS/HTL/Victory points calculations. In all other respects it'd still be better (e.g. formations that fail to rally get to be safe offboard rather than shot at and crumbled onboard).




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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 3:55 pm 
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Not to mention you can never put a formation within 30cm of a Necron formation that wants to rally to give them a -1 penalty, as they rally whilst off-board...




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 Post subject: An Overdose of Obelisks
PostPosted: Wed May 27, 2009 3:56 pm 
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Also true. Phase-out would still be an overall advantage even without the free BM removal.

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