Quote: (vytzka @ 27 Feb. 2009, 09:11 )
I think the bit about Tau not defending territory is a bit overblown (hear me out!). They don't often defend territory in the fluff because in the fluff they're only fighting in what is the territory of the enemy, it's either newly conquered or they're attempting to do that at the moment. Of course they don't give a damn about an Agri World #13567642.
However, if an enemy - say Damocles Gulf Crusade II: Return of the Damocles Gulf Crusade, or a Nid hive fleet, or say an Ork Waagh aimed to get to the heart of their empire, they won't be able to just pack up and bail from, say, T'au. So they will damn well have to learn to hold ground - or die.
That's a good point, but I think Tau having to hold territory when on the defense is well represented by the opponent's Blitz and T&H objectives : the Tau don't care about holding ground, but the opponent sure does.
I don't think Tau should be denied the possibility of scoring Blitz and T&H objectives : they may not hold ground but their battle plan must include objectives to capture from the enemy, they don't attack at random.
On the other hand, if we apply the Tau doctrine by the letter, Tau should
not score points for Defend the Flag or They Shall not Pas, as these two VP are really all about holding ground.
So, going further with this idea, Tau would only be able to score Blitz, T&H and BTS... and we'd have to find 2 new ways for Tau to score points.
Easy way: reverse the effects of They Shall not Pass and Defend the Flag.
>>> Defend the Flag: the Tau player scores 1 VP if the opponent does not control/contest all 3 objectives in his table half.
>>> They Shall not Pass: the Tau player scores 1 VP if at least two unbroken Tau formations are in the opponents table half.This would encourage the Tau to launch an all-out attack (while still having to defend somehow in order to prevent the enemy from scoring points by capturing their own objectives).
Hard way: make up 2 brand new objectives for the Tau. Here are a few ideas off the top of my head:
>>> The Tau player scores 1 VP if more than half of the opponent's formations are destroyed or broken.
>>> The Tau player scores 1 VP if none of his formations is reduced to half strength. (They care about lives, don't they?)
>>> The Tau player scores 1 VP for controlling any 4 objectives on the table.
>>> If the Tau player scores the BTS objective, he gets another VP for destroying the second most expensive opposing formation.I'm not sure all (or any?) of these suggestions are perfectly balanced, but they're just wild ideas. ÂÂ
