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NetEpic hit calculator

 Post subject: NetEpic hit calculator
PostPosted: Wed Feb 25, 2009 5:44 pm 
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Hi,

I have created a small web page that compute some hit/miss/save/destroy statistics.

****UPDATE:
Version 0.3 is now available -> NetEpic Stat Calc 0.3
- improved the performance when a lot of dices are rolled (10000+)
- added some colors to the final stats
- added computation time (reality is longer than computation due to a slow down that appears at the moment the results are displayed. I did not find a solution for this problem)
- minor corrections
****

****Older versions:
Version 0.2 is there -> link
Version 0.1 is there -> link.

I have tested it and did not find too many bugs ;) The main issue is when you click the "show each roll" and select a lot of tests or dice rolls (tests*dice rolls ~1000), the result computation becomes really slow and may hang your browser. Aonther issue is with IE7, I do not understand why it says the page may contain dangerous code...You can rigth-click and see there are no piece of suspect function calls etc..., just html, js and css.

So how it works ? So simple that I'm not sure it needs some explanation  :laugh:

Let me know if you play with it and leave me some feedback there  :;):




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 Post subject: NetEpic hit calculator
PostPosted: Wed Feb 25, 2009 5:55 pm 
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That's so cool!

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 Post subject: NetEpic hit calculator
PostPosted: Wed Feb 25, 2009 8:02 pm 
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Hey that's a nifty and smart bit of kit. I think most... but not all attacks are pretty intuitive now, after playing so long but it is always nice to make sure. I give this a  :agree:

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 Post subject: NetEpic hit calculator
PostPosted: Thu Feb 26, 2009 12:23 am 
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Hi!

Wow! This is fun to use!

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 Post subject: NetEpic hit calculator
PostPosted: Thu Feb 26, 2009 1:15 am 
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Wow, this would have been great to use in some of the "discussions" we've had in the past.  Just to be a pest....can you factor in Regen too  :p

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 Post subject: NetEpic hit calculator
PostPosted: Thu Feb 26, 2009 9:48 am 
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Thanks for the feedback :)

I may manage to do in the next version:

- fixed armor
- regen
- at least 3 weapons lines (interesting to test the Squat Thunderfire AA battery against a flyer)

and correct few cosmetic issues.




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 Post subject: NetEpic hit calculator
PostPosted: Fri Feb 27, 2009 5:32 pm 
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Version 0.2 is available  :smile:

New features:
- pulsar hits (d3 & d6)
- fixed armor save
- multiple lines for weapon
- regeneration
- added some color in detailed results (when "show roll details" is checked"
- improved a little bit the performance when a lot of dices are rolled (1000+)

Now it's becoming quite complicated to test all cases, if you find some bugs, let me know ;)

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 Post subject: NetEpic hit calculator
PostPosted: Fri Feb 27, 2009 6:16 pm 
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Woa Scream,

your little tool so much improves my office job!

Thanks!  :D


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 Post subject: NetEpic hit calculator
PostPosted: Fri Feb 27, 2009 8:47 pm 
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Quote: (sanjuro @ 27 Feb. 2009, 18:16 )

Woa Scream,

your little tool so much improves my office job!

Thanks!  :D

I take this like a compliment Sanjuro  :laugh:

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 Post subject: NetEpic hit calculator
PostPosted: Fri Feb 27, 2009 8:50 pm 
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Quote: (sanjuro @ 27 Feb. 2009, 12:16 )

Woa Scream,

your little tool so much improves my office job!

Thanks!  :D

You play Epic at work?  :vD

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 Post subject: NetEpic hit calculator
PostPosted: Sat Feb 28, 2009 12:59 am 
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playing epic for a living, that would be nice!  :wow:

naw, yesterday I had a very boring day at the office, so the hitcalq came in handy to dawdle away my working hours. so, yea scream, it's a compliment  :laugh:





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 Post subject: NetEpic hit calculator
PostPosted: Mon Mar 02, 2009 11:36 am 
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I have corrected this morning with the 5+f save, it was displayed 5+f but in fact, 4+f was selected. sorry for this.

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 Post subject: NetEpic hit calculator
PostPosted: Tue Mar 03, 2009 12:45 am 
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Pure Win!

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 Post subject: NetEpic hit calculator
PostPosted: Tue Mar 03, 2009 6:41 pm 
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Version 0.3 is available! First post updated  :laugh:

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