Quote: (Honda @ 18 Feb. 2009, 19:27 )
Now, if indeed the Sentinels are too strong, there are other ways of limiting their number, not the least of which is increasing their cost or allowing one per Drop company. I would be much more inclined to pursue one of those approaches, with the latter preferred.
I do not think Sentinels are inherently too strong by themselves, IMHO it is the ability to drop great numbers of the things into advanced positions that becomes overpowering despite the teleporting BMs that will be received (which is what I hope to test in 11 days time). I might add that the same could also be true of the Drop Companies, but as you can only get a maximum of 14 (allowing for a Regimental HQ and a few upgrades) this may be less of a problem.
If they have to walk in, I suspect Sentinels (and infantry) can be picked off piecemeal or avoided by faster formations before their short ranged weapons can become effective in large numbers. The alternative of adding Valkyrie transports provides an appropriate points hike that reduces the number of formations to a much more reasonable level (although the firepower and resilience of each is significantly increased). I hope to assess both of these aspects as well.
Finally, I hope to be able to give some views on the Drop Company upgrades and the way they perform - though at first glance they seem to provide an appropriate level of colour and resilience to the formations.
IMHO one of the great attractions of the list is the fact that the individual units (and by extension the formations) are pretty much balanced in terms of power and cost, and seem to go a long way to making the Elysians a really nice variation to the IG family and E:A as as a whole.