T3PO (Tony) and I played our first game of 5th Edition today; the rule changes were okay and no bog problem.  The new Chaos codex really made it lame though, my Death Guard had nothing to them and were pretty much paper tigers now.  I try to field a proper fluff army but they have just really lost the flavor.
We played a 1500 point annihilation/pitched battle type scenario.  T had unpainted (bad form old bean!) Chaos Undivided while I had of course had quasi- Death Guard.  Neither side fielded generic demons.
Undivided had a Lord, Terminators, 2x 10 man CM squads, 1x 20 man CM squad, 2x 5 man Havoc squads, and a Defiler.
Nurgle forces had a Demon Prince, 5x 5 man Plague Marine squads, 3x Chaos Beast, 1x 6 man Havoc squad with Nurgle icon, and a Defiler.  My squads were 7 man but this was a 1850 point list I cut down at the moment for this game.
Undivided set-up first and went first also.  The water was considered dangerous terrain to all but the walkers (difficult terrain).

My Defiler getting a little love from the hill.  His CDROM base actually makes him sit up a bit higher then he should be here.

My slow and purposeful Beats slunk forward, then fleeted a few extra inches before launching a 12" assault (even over difficult terrain).  They already suffered a battle cannon shot so they were wounded and only killed a few CSM's before being cut down.

These guys really lack punch, the IA Giant Beast is far superior in assault, but these codex beasts are faster.
The Undivided battle cannon was reigning death upon the Death Guard; feel no pain was useless against it.  Plus every shot he took was a dead on hit!

You can see my forces moving forward to secure the bridges as my DP makes the wrong choice to walk to the flank via bridges.
Plague Marines with a couple of flamers hunker down behind cover on the bridge and roast some CSM's.
