These are the bits I hate explaining... I forgot to put in House Rules for the robots. I'll post it up now. There is just too much stuff to explain. These Robots still work the same way being mindless machines. It seemed that James had given them only First Fire or Ignore orders.
Assault Mech 15cm, 4+ save, +5Caf, Power Fists - - - -(Walker/Infantry, Robot, PD3)
Assault Mech I 10cm, 4+ save, +3Caf, Multi Melta + Fist, 25cm, x1, 3+, -2TSM, (Walker/Infantry, Robot, PD2)
Assault Mech II 10cm, 4+ save, +3Caf, Heavy Flamers, Temp, - 5+, 0TSM, (Walker/Infantry, Robot, Ignore cover, PD2)
Support Mech 10cm, 5+ save, +2Caf, Heavy Bolters 50cm, x3, 5+, -1TSM, (Walker/Infantry, Robot, PD1)
Support Mech I 10cm, 5+ save, +1Caf, Twin Autocannons 75cm, x1, 4+, -1TSM, (Walker/Infantry, Robot, PD1)
Support Mech II 5cm, 6+ save, +0Caf, Missile Launchers 75cm, Temp, 1BP, -2TSM, (Walker/Infantry, Robot, Artillery, 6cm Temp, PD1)
The rules used are a Hybrid of v4.1 and v5 with a shed load of house rules. We take on the bits we like and change the bits that don't suit us. It could be argued that we don't get the mix right or that it's a bit of a bodge job of cobbled together rules but it seems to work for us and sometimes we even get ideas that are better or haven't been thought of. So, I still qualify as a worthy member of TacComm.
I know it makes the BatReps hard to follow s there is no frame of reference for stats etc but I try. so far.
_________________ My head is full of War...
[img]http://i278.photobucket.com/albums/kk120/Warhead40k/Tyranid%20Swarm/DSC02262.jpg[/img]
|