Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 7 posts ] 

Deamon hunters codex

 Post subject: Deamon hunters codex
PostPosted: Wed Jan 21, 2009 1:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Jan 17, 2009 2:16 am
Posts: 9
Location: Denmark
Hi there, the title spells it out really. Im thinking of buying the codex and some of the minnis as i think they are super nice, but ive heard that the codex is obsolete in quite a few places. How much truth is in these rumours?

_________________
With regards, Bomberman.


Top
 Profile Send private message  
 
 Post subject: Deamon hunters codex
PostPosted: Wed Jan 21, 2009 6:16 pm 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
It's got some interesting quirks to it, that's for sure.

your best bet for all things space marine (just ignore the high-pitched whine coming from the Dark angels and Chaos areas, they're *still* mad about their codexes...) is the Bolter and Chainsword forum.  They've got several good tactica threads for playing Daemonhunters of any level of GK-ness, and several threads covering the quirks of the DH Codex and FAQ Rules As Written, as opposed to Rules as Intended.

Be warned, though.  Grey Knights in power armor are expensive, points-wise (and often seen as overly so), so a pure GK force is challenging to play in a competitive environment like a tournament.

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: Deamon hunters codex
PostPosted: Wed Jan 21, 2009 8:03 pm 
Brood Brother
Brood Brother

Joined: Wed Jul 06, 2005 7:20 pm
Posts: 1216
Location: Norfolk VA USA
I don't think there's any chance of a new Daemonhunters codex within a year, so if you want to field Grey Knights, go for it. Yes, it's an OLD codex. I think, barring Dark Eldar, they're now the oldest codex. So there are issues with it, but honestly, nothing that's too much of a problem.

As an army, they're still viable, particularly if you want to go heavy on the Grey Knights. Much of the really cool stuff in there (daemonhosts, assassins, etc) isn't terribly competitive under the new 5th ed environment, but Grey Knight Terminators in Land Raiders are nastier than ever. Inquisitors and Stormtroopers are overpriced but can be very useful.

So: the models are still awesome and the codex, while antiquated, is servicable. It does have some issues as it is a 3rd edition codex in a 5th edition world, but these can mostly be solved by downloading the FAQ/errata from GW's website (which seems to be down right now or I'd give you a link). This doesn't solve all of the problems, so I would heartily recommend the Adepticon FAQ

This is NOT official, but it is good and without any kind of decent errata from GW, it's at least a reasonable starting point in terms of how to deal with oddities (particularly how Grey Knights and Daemons interact these days with the new Codex.)





Top
 Profile Send private message  
 
 Post subject: Deamon hunters codex
PostPosted: Wed Jan 21, 2009 9:07 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9348
Location: Singapore
You could look at the recent Forge World books, too.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Deamon hunters codex
PostPosted: Fri Jan 23, 2009 4:13 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Jan 17, 2009 2:16 am
Posts: 9
Location: Denmark
Thanks alot for the pointers. I have always loved the assasins, ever since they first apeared in their own codex years back, and they are the primary reason why i would buy the codex really. I will look to the different FAQ's and forums you suggested, though forgeworld books are a bit further of in the future for my part. Thanks again.

_________________
With regards, Bomberman.


Top
 Profile Send private message  
 
 Post subject: Deamon hunters codex
PostPosted: Fri Jan 23, 2009 5:34 pm 
Brood Brother
Brood Brother

Joined: Wed Jul 06, 2005 7:20 pm
Posts: 1216
Location: Norfolk VA USA
Well, assassins are still just as cool as they ever were. The only major issue with them (particularly the death-cultists) is that they give up a Kill Point each, but then that's a problem with the Kill Point rules (which are awful for many reasons) not so much the assassins.

I see the Calidus most often on the table, largely for her "a word in your ear" rule (which can be fantastic) and the fact that she can turn up anywhere makes her a useful little troubleshooter.


Top
 Profile Send private message  
 
 Post subject: Deamon hunters codex
PostPosted: Sat Jan 24, 2009 9:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Jan 17, 2009 2:16 am
Posts: 9
Location: Denmark
And then she can assault on the turn she turns up, and do 4 attacks ws5 s4 with no saves of any kind...me like!

_________________
With regards, Bomberman.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net