Quote: (Irisado @ 30 Dec. 2008, 16:34 )
I can only speak from Eldar perspective here.  The concept of having some kind of generic or standard list may work for some armies, but for Eldar it's unnecessary in my view, as every Eldar army is either from a Craftworld, or is a Harlequins, Excodite or Pirate Force.
From the point of view of Craftworld armies, every Craftworld is different, so there is no such thing as a standardised Eldar army.  Eldar armies have always had features of their own Craftworlds, so I don't see how creating a standardised Eldar army is possible.  Yes, GW have sort of done this in WH40k, but I don't agree that armies from that codex are non-Craftworld armies either, as the selection of units will bias such armies towards one Craftworld or another.
If there are players out there who want to field a different style of Eldar list, then I feel that the best solution would be to just write one, and then give turn it into a Craftworld.
In my opinion, there is no way of avoiding the fact that every Craftworld is different.
At the risk of having the
EXACT same discussion as the one in which you posted many, many, many times Irisado, I will say it one last time.
And I don't mean to sound like a jerk, but I don't understand why can't people wrap their head around this concept.
The Eldar Craftworlds that are considered "the Big 5" are
exceptions to the way a normal Craftworld is organized militarily. Similarly the way that the variant Marine Chapters like Blood Angels, Dark Angels, Space Wolves etc are the exception to the Codex Marine armies.
One by one lets refresh people's memory on why the Craftworlds are different and why
most are the same.
1. Ulthwe: It lies in close proximity to the Eye of Terror. This has augmented and exaggerated the psychic powers of their citizens. Because of this there are more Eldar psychers on Ulthwe than there are on any other craftworld. Being that the path of the psycher is the longest and most dangerous it has left fewer Eldar there to tread the Path of the Warrior. This leaves Ulthwe to rely more heavily on its Guardian militias creating a standing force of Guardians.
This= more psychers, fewer Aspect Warriors, Highly trained Guardians.
2. Iyanden: Gobbled up by Hive Fleet Leviathan (or was it Kraaken?) It was once one of the most populated and largest Craftworlds in the universe, now it's on a steady decline to annihilation. Because of this the Eldar must rely on their fallen warriors to help them survive for as long as they can.
This= fewer living troops, more Wraithguard and Wraithlords.
3. Alaitoc: A puritanical Craftworld (the bible thumpers of the Eldar!) they are strict in the application of the Eldar paths. This leads many Eldar to the Path of the Outcast. Either kicked off the Craftworld for some small infraction by their masters or of their own volition they leave the Craftworlds and explore the galaxy by becoming Rangers. Still the Eldar of Alaitoc remain loyal to their Craftworld and will return in its time of need.
This= More Rangers (note this is the closest of the variant Craftworlds to follow a military structure similar to the majority of other Eldar Craftworlds)
4. Biel-Tan: The most warlike of all the Eldar Craftworlds. They believe that the Eldar Empire is on the rise again. Everything this Craftworld does or believes is reflected in this concept. In fact the symbol for Biel-Tan means "Rebirth of Ancient Days." They feel that if there is to be a new Eldar Empire then it will be carved out in blood. For this reason the Eldar of Biel-Tan put more importance on the Path of the Warrior. It is the first and most important path an Eldar can take. Because of the amount of Aspect Warriors on Biel-Tan the Court of the Young King there is more powerful than on other Craftworlds ranking them equal to or even more important than the ruling Council of Seers.
This= More Aspect Warriors, a lot more. Fewer reliance on Guardians. More Exarchs and a prominent CotYK that goes to war with it's armies regularly.
5. Saim-Hann: The most barbaric of the Craftworlds. It's ruled over by a pseudo-feudal class known as the Wild Rider Kindreds. These Eldar hold honor in a higher regard than their other Craftworld kin. The Saim-Hann often fight honor duels with each other in hand to hand combat. That is why the Eldar of this Craftworld prefer to go to war mounted on jetbikes, so that they can get in close combat with their enemies. An interesting note here is that the Saim-Hann's ruling council is made up of a Wild Rider Chief and has nothing to do with what path of the Eldar he or she is on at the moment. In fact the Eldar of Saim-Hann consider the path secondary to that of their loyalty to the Kindred group.
This= More Eldar on jet-bikes of course!
** Having gone over the divergent Eldar Craftworlds it's relatively easy to go over a "normal" Craftworld, but for some reason there is more confusion over this than any of the other Craftworlds.
The first thing that you have to keep in mind is that the Eldar
are a dying race. Through decadence and depravity they have hurt their military might in two major ways.
#1 Fewer troops (this one is obvious)
#2 Having to adopt the Path of the Eldar
Now some people may believe that the Path of the Eldar only concerns militar pursuits, but this isn't true. The Eldar Path includes everything from artisans, poets, musicians, finger painters, chefs etc etc.
This is a
necessary way of life for them. If they were to loose themselves on any one particular path, warrior for instance, then the entire Craftworld would fall. They need this path to keep their minds focused and uncorrupted by the lure of their own dark, wanton desires.
Because of this when the Eldar go to war the majority of its citizens are on another path at the time. Still they can lay down their previous lives and take up the armor of a Guardian soldier in the Craftworld's militia.
A few Eldar are on the path of the warrior when the Eldar go to way and they are used in the army as elite troops, helping bolster the attack of Guardians and Eldar armor. Sadly there is
too few Eldar on the path of the warrior at one time to employ to the field by themselves on all but the smallest of missions (think mini 40K small, not EA small).
One Aspect group though is very prominent on all but the most remote and backwards of Craftworlds. That Aspect is the Dire Avenger. They are a godsend to the Eldar Guardians in that there is enough of them to help out in substantial numbers. Still they are nowhere near as numerous as Guardians.
I hope this helps with some of the misconceptions about the Eldar and their military orginizations. If it came across as condescending it wasn't my intention. I only wanted to illustrate why using variant army lists as representative of the Eldar Craftworld armies as a whole doesn't fly with the background.