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[OLD!] Tyranids v9.1

 Post subject: [OLD!] Tyranids v9.1
PostPosted: Mon Dec 01, 2008 9:19 pm 
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Quote: (Roberious @ 01 Dec. 2008, 20:12 )

I find it strange that there are not more who don't like this list or is it that the few Tyranid players that even play with them don't have opponents who are generally good players?

Could you post one of your "typical" Tyrand army lists in a new thread, Roberious?

Have you looked at any of the Tyranid battle reports to compare your army composition to other?

What do your Hormagaunts do against Eldar Jetbikes?

The change from 1-to-1 for Broods to 2-to-1 was to, in essence, force the use of more Common Broods in an army.




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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Mon Dec 01, 2008 9:38 pm 
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Quote: (Dave @ 01 Dec. 2008, 14:18 )

Agreed on the Hormagaunts.

Termagants are great for support and even help you get more attacks in an assault. They can be used to fill gaps in coherency between the infiltrating Hormagaunts and the slow Synapse creatures while still getting an attack.

Going into more detail would be helpful. Especially since we can then explain uses for units that you might perceive as weak and or useless.

My regular opponent is Guard and having played 9-10 games against him we are now starting to even out in terms of wins. I use a common brood heavy list and have found the key to winning is in not over extending the swarms.

We will list out the details soon, just compiling our information. By the way one of my regular oppponents has Tyranids as well and we both try and figure out the strenghts and weaknesses of the army.
So you play a common heavy brood list, please post what you use.

Here was my last 3000 point list we tried out:
3 x Nexus Group
2 x Hive Tyrants
8 x Hormagaunts broods
2 x Raveners brood
2 x six Genestealers
2 x three Lictors
Hydraphant
Hierodule
Haruspex brood
Carnifex brood
Trygon
Dactylis brood

The list before that was:
Dominatrix
Vituperator
2 x Hive Tyrant
6 x termagaunt broods
3 x hormagaunt broods
1 x Gargoyle brood
1 x eight Genestealer brood
1 x Lictor Brood
Hydraphant
Haruspex brood
2 x Dactylis brood
Trygon

Couple of key notes that we found makes things very difficult for the Tyranid player:
No fliers, minimul AAA against enemy fliers, basically no shooting at all, each list the army gets less and less. The Bio-Titans die very quickly so very hard to take down enemy Titans.
We will continue to try the list and will post more results soon.

Roberious


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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Mon Dec 01, 2008 10:54 pm 
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Those weaknesses you list: no flyers, no AA, weak shooting.

Those are all there for a reason. The Tyranid list is supposed to be weak with regards to all those areas.

Here's a pretty typical list for me:

6 Assault Swarms
1 Attack Swarm
9 Hormagaunt Clusters
9 Termegant Clusters
3 Dactylis Bio-Artillery Clusters
2 Genestealer (8) and Broodlord

I sometimes work a Harridan in there with Exocrines but otherwise lots and lots of Termagants and Hormagaunts are how I play my games.

Take a look at a recent report:
http://www.tacticalwargames.net/forums/ ... 84;t=13889

I definitely don't agree with your point on taking more Hormagaunts. Most Synapse creatures really slow a formation down. If a formation is all gaunts and warriors, chances are many of the gaunts aren't going to be making it into base to base in order to keep the formation in coherency. Termagants are great for this, not to mention the support they can add to other assaults.

I can't comment on the Bio-titans as I have yet to use one.

Also, for the egos of those who have tested this list and that of their regular opponents, please keep comments like that to yourself.

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 02, 2008 5:56 am 
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Quote: (Dave @ 01 Dec. 2008, 21:54 )

I sometimes work a Harridan in there with Exocrines but otherwise lots and lots of Termagants and Hormagaunts are how I play my games.

I like to have lots of variety in my armies and want to use the many type of units I have available to me. Lots of Termagaunts and Hormagaunts is fine but it would get a little boring, for me anyways, using mainly the same army lists over and over again. I don't want to use just hormagaunts but they seem to have the best value for the points costs, again IMO, in the latest lists.

Roberious


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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 02, 2008 6:08 am 
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Quote: (Chroma @ 01 Dec. 2008, 20:19 )

The change from 1-to-1 for Broods to 2-to-1 was to, in essence, force the use of more Common Broods in an army.

I always try and use as many common broods as possible, I play the same in 40K using lots of troop choices. This change makes it a bit harder to field effective uncommon brood swarms.

I was just going over some of the older Tyranid lists and to date my favorite is V7.1. With a few tweeks that would've been the perfect list and I had a lot of fun playing the army back then, I didn't win a whole lot but I felt the list was more versatile and balanced for points. Bio-titans still need something of a field of sorts or regeneration they just aren't worth the points and I like to add them to my army because they look cool. They should also instill some fear into the opponent but a couple of TK shots and they're done.

Roberious


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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 02, 2008 6:13 am 
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Quote: (Dave @ 01 Dec. 2008, 21:54 )

Also, for the egos of those who have tested this list and that of their regular opponents, please keep comments like that to yourself.

Sorry I didn't mean for this comment to sound egotistical at all just meant that are all the Tyranid players winning so much that the list needs to dumbed down over and over again.

Roberious


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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 02, 2008 7:34 pm 
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I had trouble winning with 9.0 and 9.1 when I first started using them.  After 12 games or so now it's closer to 50/50.

There were some significant changes in these lists that really effected how the 'nids play.  Old strategies broke, and the learning curve began anew.

I also don't see the list as dumbed down, just simplified and brought closer to the standard rules. It's easier to balance that way and less open to abuse.

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 23, 2008 4:56 am 
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OK, I just have to ask,

Why on earth is there the option for Hierodules if there is no model available for it? The same with the Vituruptor. Synapse Node is covered by bitz in the genestealer 40K set. There are other such models that I'm lucky to have but I would be suprised to see them on ebay (zoanthrope and biovore come to mind).

Lov ethe meiotic spore idea but I also agree, the list seems woefully light on shooters. I also wish that more tyranid warriors could be taken in the army so that sniper fire wouldn't have as much as effect. Drop their stats (they aren't better than Marines) to Arm 5+, CC 4+ and you could probably justify ading an extra stand to the assault group and Nexus group.

Looking forward to playing some games and giving feedback!

Cheers!
Tepoc

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 23, 2008 5:14 am 
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Quote: (Tepoc @ 23 Dec. 2008, 03:56 )

Why on earth is there the option for Hierodules if there is no model available for it? The same with the Vituruptor. Synapse Node is covered by bitz in the genestealer 40K set. There are other such models that I'm lucky to have but I would be suprised to see them on ebay (zoanthrope and biovore come to mind).

You're a modeller, aren't you Tepoc?  Haven't you seen the freaking amazing Hierodules made using 40k Termagants and Tyranid Warrior bodies as bases?

There's a couple excellent examples in the EpiComps going on at the moment!

I'll start another thread about "variable sized" Synapse swarms.

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 23, 2008 1:06 pm 
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Greetings Broodlings!

I'm going to be away for Christmas holiday until Saturday, and my Internet access will be spotty at best, so I probably won't be on at all.  Wishing everyone a great holiday season and a request to keep the arguing to a minimum...  *laugh*

Take care all and chat ya soon!

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 23, 2008 3:34 pm 
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If your warriors in within sniper range tepoc, your within assault range. Move the brood they fired on into support and then engage with another.

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 23, 2008 6:11 pm 
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You mean like this for Hierodule(s). I built these to use for my Heirophant! They would seem too large for Heirodules.

I do have a bunch of the old metal titans, are those what the Heirophant and Hydraphant are ment to be?

Cheers!
Tepoc

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Tue Dec 23, 2008 6:54 pm 
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Quote: (Tepoc @ 23 Dec. 2008, 03:56 )

Why on earth is there the option for Hierodules if there is no model available for it? The same with the Vituruptor.

Scratchbuilding...




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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Wed Dec 24, 2008 12:49 am 
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As cool as some of those conversions/scratchbuilds are I think you have to agree that the vast majority of players who might be interested in picking up epic and want to play tyranids probably can't manage that level of detail.

I hate to be the one to beat the drum but before a that happens I'm far more likely to make myself a number of cardboard stand-ups.

Cheers!
Tepoc

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 Post subject: [OLD!] Tyranids v9.1
PostPosted: Wed Dec 24, 2008 12:52 am 
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Use Wh40k Termagants as Barbed Hierodules and Wh40k Hormagaunts as Scythed Hierodules. Should have the right size.

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